/*
 * This file is autogenerated, see util/species-gen.py and dat/species/ for
 * more info.
 *
 * Entry format:
 *   row  0: species enum
 *   row  1: two-letter abbreviation
 *   row  2: name noun, name adjective, genus (null to use name)
 *   row  3: flags (SPF_*)
 *   row  4: XP "aptitude", HP mod (in tenths), MP mod, MR per XL
 *   row  5: corresponding monster
 *   row  6: habitat, undead state, size
 *   row  7: starting strength, intelligence, dexterity  // sum
 *   row  8: { level-up stats }, level for stat increase
 *   row  9: { { mutation, mutation level, XP level }, ... }
 *   row 10: { fake mutation messages for A screen }
 *   row 11: { fake mutation names for % screen }
 *   row 12: recommended jobs for character selection
 *   row 13: recommended weapons for character selection
 *   row 14: custom walking action, or nullptr
 *   row 15: custom prayer action, or nullptr
 */

static const map<species_type, species_def> species_data =
{
