// $Id$

#include "SymbolManager.h"
#include "SymbolTable.h"
#include "Settings.h"
#include "Convert.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QHeaderView>

SymbolManager::SymbolManager(SymbolTable& symtable, QWidget* parent)
	: QDialog(parent), symTable(symtable)
{
	setupUi(this);

	// restore layout
	Settings& s = Settings::get();
	restoreGeometry(s.value("SymbolManager/WindowGeometry", saveGeometry()).toByteArray());
	treeFiles->header()->restoreState(s.value("SymbolManager/HeaderFiles",
	                                  treeFiles->header()->saveState()).toByteArray());
	treeLabels->header()->restoreState(s.value("SymbolManager/HeaderSymbols",
	                                   treeLabels->header()->saveState()).toByteArray());

	treeLabelsUpdateCount = 0;
	editColumn = -1;

	// put slot checkboxes in a convenience array
	chkSlots[ 0] = chk00; chkSlots[ 1] = chk01; chkSlots[ 2] = chk02; chkSlots[ 3] = chk03;
	chkSlots[ 4] = chk10; chkSlots[ 5] = chk11; chkSlots[ 6] = chk12; chkSlots[ 7] = chk13;
	chkSlots[ 8] = chk20; chkSlots[ 9] = chk21; chkSlots[10] = chk22; chkSlots[11] = chk23;
	chkSlots[12] = chk30; chkSlots[13] = chk31; chkSlots[14] = chk32; chkSlots[15] = chk33;
	chkRegs[ 0] = chkRegA;  chkRegs[ 1] = chkRegB;  chkRegs[ 2] = chkRegC;  chkRegs[ 3] = chkRegD;
	chkRegs[ 4] = chkRegE;  chkRegs[ 5] = chkRegH;  chkRegs[ 6] = chkRegL;  chkRegs[ 7] = chkRegBC;
	chkRegs[ 8] = chkRegDE; chkRegs[ 9] = chkRegHL; chkRegs[10] = chkRegIX; chkRegs[11] = chkRegIY;
	chkRegs[12] = chkRegIXL;chkRegs[13] = chkRegIXH;chkRegs[14] = chkRegIYL;chkRegs[15] = chkRegIYH;
	chkRegs[16] = chkRegOffset; chkRegs[17] = chkRegI;

	connect(treeFiles, SIGNAL(itemSelectionChanged()), this, SLOT(fileSelectionChange()));
	connect(btnAddFile, SIGNAL(clicked()), this, SLOT(addFile()));
	connect(btnRemoveFile, SIGNAL(clicked()), this, SLOT(removeFile()));
	connect(btnReloadFiles, SIGNAL(clicked()), this, SLOT(reloadFiles()));
	connect(treeLabels, SIGNAL(itemSelectionChanged()), this, SLOT(labelSelectionChanged()));
	connect(treeLabels, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)),
	        this, SLOT(labelEdit(QTreeWidgetItem*, int)));
	connect(treeLabels, SIGNAL(itemChanged(QTreeWidgetItem *, int)),
	        this, SLOT(labelChanged(QTreeWidgetItem*, int)));
	connect(btnAddSymbol, SIGNAL(clicked()), this, SLOT(addLabel()));
	connect(btnRemoveSymbol, SIGNAL(clicked()), this, SLOT(removeLabel()));
	connect(radJump, SIGNAL(toggled(bool)), this, SLOT(changeType(bool)));
	connect(radVar, SIGNAL(toggled(bool)), this, SLOT(changeType(bool)));
	connect(radValue, SIGNAL(toggled(bool)), this, SLOT(changeType(bool)));
	connect(chk00, SIGNAL(stateChanged(int)), this, SLOT(changeSlot00(int)));
	connect(chk01, SIGNAL(stateChanged(int)), this, SLOT(changeSlot01(int)));
	connect(chk02, SIGNAL(stateChanged(int)), this, SLOT(changeSlot02(int)));
	connect(chk03, SIGNAL(stateChanged(int)), this, SLOT(changeSlot03(int)));
	connect(chk10, SIGNAL(stateChanged(int)), this, SLOT(changeSlot10(int)));
	connect(chk11, SIGNAL(stateChanged(int)), this, SLOT(changeSlot11(int)));
	connect(chk12, SIGNAL(stateChanged(int)), this, SLOT(changeSlot12(int)));
	connect(chk13, SIGNAL(stateChanged(int)), this, SLOT(changeSlot13(int)));
	connect(chk20, SIGNAL(stateChanged(int)), this, SLOT(changeSlot20(int)));
	connect(chk21, SIGNAL(stateChanged(int)), this, SLOT(changeSlot21(int)));
	connect(chk22, SIGNAL(stateChanged(int)), this, SLOT(changeSlot22(int)));
	connect(chk23, SIGNAL(stateChanged(int)), this, SLOT(changeSlot23(int)));
	connect(chk30, SIGNAL(stateChanged(int)), this, SLOT(changeSlot30(int)));
	connect(chk31, SIGNAL(stateChanged(int)), this, SLOT(changeSlot31(int)));
	connect(chk32, SIGNAL(stateChanged(int)), this, SLOT(changeSlot32(int)));
	connect(chk33, SIGNAL(stateChanged(int)), this, SLOT(changeSlot33(int)));
	connect(chkRegA, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterA(int)));
	connect(chkRegB, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterB(int)));
	connect(chkRegC, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterC(int)));
	connect(chkRegD, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterD(int)));
	connect(chkRegE, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterE(int)));
	connect(chkRegH, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterH(int)));
	connect(chkRegL, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterL(int)));
	connect(chkRegBC, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterBC(int)));
	connect(chkRegDE, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterDE(int)));
	connect(chkRegHL, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterHL(int)));
	connect(chkRegIX, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIX(int)));
	connect(chkRegIY, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIY(int)));
	connect(chkRegIXL, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIXL(int)));
	connect(chkRegIXH, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIXH(int)));
	connect(chkRegIYL, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIYL(int)));
	connect(chkRegIYH, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterIYH(int)));
	connect(chkRegOffset, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterOffset(int)));
	connect(chkRegI, SIGNAL(stateChanged(int)), this, SLOT(changeRegisterI(int)));

	groupSlots->setEnabled(false);
	groupSegments->setEnabled(false);
	btnRemoveFile->setEnabled(false);
	btnRemoveSymbol->setEnabled(false);

	initFileList();
	initSymbolList();
}


void SymbolManager::closeEvent(QCloseEvent* e)
{
	// store layout
	Settings& s = Settings::get();
	s.setValue("SymbolManager/WindowGeometry", saveGeometry());
	s.setValue("SymbolManager/HeaderFiles", treeFiles->header()->saveState());
	s.setValue("SymbolManager/HeaderSymbols", treeLabels->header()->saveState());
	QDialog::closeEvent(e);
}

/*
 * File list support functions
 */

void SymbolManager::initFileList()
{
	treeFiles->clear();
	for (int i = 0; i < symTable.symbolFilesSize(); ++i) {
		QTreeWidgetItem* item = new QTreeWidgetItem(treeFiles);
		item->setText(0, symTable.symbolFile(i));
		item->setText(1, symTable.symbolFileRefresh(i).toString(Qt::LocaleDate));
	}
}

void SymbolManager::addFile()
{
	// create dialog
	QFileDialog* d = new QFileDialog(this);
	QStringList types;
	types << "All supported files (*.sym *.map)"
	      << "tniASM 0.x symbol files (*.sym)"
	      << "tniASM 1.x symbol files (*.sym)"
	      << "asMSX 0.x symbol files (*.sym)"
	      << "HiTech link map files (*.map)";
	d->setNameFilters(types);
	d->setAcceptMode(QFileDialog::AcceptOpen);
	d->setFileMode(QFileDialog::ExistingFile);
	// set default directory
	d->setDirectory(Settings::get().value("SymbolManager/OpenDir", QDir::currentPath()).toString());
	// run
	if (d->exec()) {
		QString f = d->selectedNameFilter();
		QString n = d->selectedFiles().at(0);
		// load file from the correct type
		bool read = false;
		if        (f.startsWith("tniASM 0")) {
			read = symTable.readFile(n, SymbolTable::TNIASM0_FILE);
		} else if (f.startsWith("tniASM 1")) {
			read = symTable.readFile(n, SymbolTable::TNIASM1_FILE);
		} else if (f.startsWith("asMSX")) {
			read = symTable.readFile(n, SymbolTable::ASMSX_FILE);
		} else if (f.startsWith("HiTech")) {
			read = symTable.readFile(n, SymbolTable::LINKMAP_FILE);
		} else {
			read = symTable.readFile(n);
		}
		// if read succesful, add it to the list
		if (read) {
			initFileList();
			initSymbolList();
			emit symbolTableChanged();
		}
	}
	// store last used path
	Settings::get().setValue("SymbolManager/OpenDir", d->directory().absolutePath());
}

void SymbolManager::removeFile()
{
	int r = QMessageBox::question(
		this,
		tr("Remove symbol file(s)"),
		tr("When removing the symbol file(s), do you want keep or "
		   "delete the attached symbols?"),
		"Keep symbols", "Delete symbols", "Cancel", 1, 2);
	if (r == 2) return;

	for (int i = 0; i < treeFiles->selectedItems().size(); ++i) {
		symTable.unloadFile(treeFiles->selectedItems().at(i)->text(0), r == 0);
	}

	initFileList();
	initSymbolList();
	emit symbolTableChanged();
}

void SymbolManager::reloadFiles()
{
	symTable.reloadFiles();
	initFileList();
	initSymbolList();
	emit symbolTableChanged();
}

void SymbolManager::fileSelectionChange()
{
	btnRemoveFile->setEnabled(treeFiles->selectedItems().size());
}

void SymbolManager::labelEdit(QTreeWidgetItem* item, int column)
{
	// only symbol name and value are editable
	if (column == 0 || column == 2) {
		// open editor if manually added symbol
		Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());
		if (sym->source() == 0) {
			// first close possible existing editor
			closeEditor();
			// open new editor
			treeLabels->openPersistentEditor(item, column);
			editItem = item;
			editColumn = column;
		}
	}
}

/*
 * Symbol support functions
 */

void SymbolManager::initSymbolList()
{
	treeLabels->clear();
	beginTreeLabelsUpdate();
	for (Symbol* sym = symTable.findFirstAddressSymbol(0);
	     sym != 0;
	     sym = symTable.findNextAddressSymbol()) {
		QTreeWidgetItem* item = new QTreeWidgetItem(treeLabels);
		// attach a pointer to the symbol object to the tree item
		item->setData(0L, Qt::UserRole, quintptr(sym));
		// update columns
		updateItemName(item);
		updateItemType(item);
		updateItemValue(item);
		updateItemSlots(item);
		updateItemSegments(item);
		updateItemRegisters(item);
	}
	endTreeLabelsUpdate();
}

void SymbolManager::beginTreeLabelsUpdate()
{
	++treeLabelsUpdateCount;
}

void SymbolManager::endTreeLabelsUpdate()
{
	if (treeLabelsUpdateCount > 0) {
		--treeLabelsUpdateCount;
	}
}

void SymbolManager::closeEditor()
{
	if (editColumn >= 0) {
		treeLabels->closePersistentEditor(editItem, editColumn);
		editColumn = -1;
	}
}

void SymbolManager::addLabel()
{
	// create an empty symbol
	Symbol* sym = new Symbol(tr("New symbol"), 0);
	symTable.add(sym);

	beginTreeLabelsUpdate();
	QTreeWidgetItem* item = new QTreeWidgetItem(treeLabels);
	item->setData(0, Qt::UserRole, quintptr(sym));
	updateItemName(item);
	updateItemType(item);
	updateItemValue(item);
	updateItemSlots(item);
	updateItemSegments(item);
	updateItemRegisters(item);
	endTreeLabelsUpdate();
	closeEditor();
	treeLabels->setFocus();
	treeLabels->setCurrentItem(item, 0);
	treeLabels->scrollToItem(item);
	treeLabels->openPersistentEditor(item, 0);
	editItem = item;
	editColumn = 0;

	// emit notification that something has changed
	emit symbolTableChanged();
}

void SymbolManager::removeLabel()
{
	QList<QTreeWidgetItem*> selection = treeLabels->selectedItems();
	// check for selection
	if (selection.empty()) return;
	// remove selected items
	bool deleted = false;
	for (QList<QTreeWidgetItem*>::iterator selit = selection.begin();
	     selit != selection.end(); ++selit) {
		// get symbol
		Symbol* sym = (Symbol*)((*selit)->data(0, Qt::UserRole).value<quintptr>());
		// check if symbol is from symbol file
		if (!sym->source()) {
			// remove from table
			symTable.remove(sym);
			deleted = true;
		}
	}
	if (deleted) {
		// refresh tree
		initSymbolList();
		emit symbolTableChanged();
	}
}

void SymbolManager::labelChanged(QTreeWidgetItem* item, int column)
{
	if (!treeLabelsUpdateCount) {
		Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());
		// Set symbol text from tree item if any
		QString symText = item->text(0).trimmed();
		if (symText.isEmpty()) symText = "[unnamed]";
		sym->setText(symText);
		// set value TODO: proper decoding of value
		int value = stringToValue(item->text(2));
		if (value >= 0 && value < 65536) sym->setValue(value);
		treeLabels->closePersistentEditor(item, column);
		editColumn = -1;
		// update item name and value
		beginTreeLabelsUpdate();
		updateItemName(item);
		updateItemValue(item);
		endTreeLabelsUpdate();
		// notify change
		emit symbolTableChanged();
	}
}

void SymbolManager::labelSelectionChanged()
{
	// remove possible editor
	closeEditor();

	QList<QTreeWidgetItem*> selection = treeLabels->selectedItems();
	// check if is available at all
	if (selection.empty()) {
		// disable everything
		btnRemoveSymbol->setEnabled(false);
		groupSlots->setEnabled(false);
		groupSegments->setEnabled(false);
		groupType->setEnabled(false);
		groupRegs8->setEnabled(false);
		groupRegs16->setEnabled(false);
		return;
	}
	// check selection for "manual insertion", identical slot mask,
	// identical register mask, identical types and value size
	bool removeButActive = true;
	bool anyEight = false;
	bool sameType = true;
	Symbol::SymbolType type;
	int slotMask, slotMaskMultiple = 0;
	int regMask, regMaskMultiple = 0;
	for (QList<QTreeWidgetItem *>::iterator selit = selection.begin();
	     selit != selection.end(); ++selit) {
		// get symbol
		Symbol* sym = (Symbol*)((*selit)->data(0, Qt::UserRole).value<quintptr>());
		// check if symbol is from symbol file
		if (sym->source()) removeButActive = false;

		if (selit == selection.begin()) {
			// first item, reference for slotMask and regMask
			slotMask = sym->validSlots();
			regMask = sym->validRegisters();
			type = sym->type();
		} else {
			// other, set all different bits
			slotMaskMultiple |= slotMask ^ sym->validSlots();
			regMaskMultiple |= regMask ^ sym->validRegisters();
			// check for different type
			if (type != sym->type()) sameType = false;
		}

		// check for 8 bit values
		if ((sym->value() & 0xFF00) == 0) {
			anyEight = true;
		}
	}

	btnRemoveSymbol->setEnabled(removeButActive);
	groupSlots->setEnabled(true);
	groupType->setEnabled(true);
	groupRegs8->setEnabled(anyEight);
	groupRegs16->setEnabled(true);
	beginTreeLabelsUpdate();

	// set slot selection
	for (int i = 0; i < 16; ++i) {
		chkSlots[i]->setTristate(false);
		if (slotMaskMultiple & 1) {
			chkSlots[i]->setCheckState(Qt::PartiallyChecked);
		} else if (slotMask & 1) {
			chkSlots[i]->setCheckState(Qt::Checked);
		} else {
			chkSlots[i]->setCheckState(Qt::Unchecked);
		}
		slotMask >>= 1;
		slotMaskMultiple >>= 1;
	}
	// set register selection
	for (int i = 0; i < 18; ++i) {
		chkRegs[i]->setTristate(false);
		if (regMaskMultiple & 1) {
			chkRegs[i]->setCheckState(Qt::PartiallyChecked);
		} else if (regMask & 1) {
			chkRegs[i]->setCheckState(Qt::Checked);
		} else {
			chkRegs[i]->setCheckState(Qt::Unchecked);
		}
		regMask >>= 1;
		regMaskMultiple >>= 1;
	}

	// temporarily disable exclusive radiobuttons to be able to
	// deselect them all.
	radJump->setAutoExclusive (false);
	radVar->setAutoExclusive  (false);
	radValue->setAutoExclusive(false);
	// set type radio buttons
	radJump->setChecked (sameType && type == Symbol::JUMPLABEL);
	radVar->setChecked  (sameType && type == Symbol::VARIABLELABEL);
	radValue->setChecked(sameType && type == Symbol::VALUE);
	// enable exclusive radiobuttons (this won't immediately activate
	// one if none are active).
	radJump->setAutoExclusive (true);
	radVar->setAutoExclusive  (true);
	radValue->setAutoExclusive(true);
	endTreeLabelsUpdate();
}

void SymbolManager::changeSlot(int id, int state)
{
	if (treeLabelsUpdateCount) return;

	// disallow another tristate selection
	chkSlots[id]->setTristate(false);
	// get selected items
	QList<QTreeWidgetItem*> selection = treeLabels->selectedItems();

	// update items
	beginTreeLabelsUpdate();
	int bit = 1 << id;
	for (QList<QTreeWidgetItem*>::iterator selit = selection.begin();
	     selit != selection.end(); ++selit) {
		Symbol* sym = (Symbol*)((*selit)->data(0, Qt::UserRole).value<quintptr>());
		// set or clear bit
		if (state == Qt::Checked) {
			sym->setValidSlots(sym->validSlots() |  bit);
		} else {
			sym->setValidSlots(sym->validSlots() & ~bit);
		}
		// update item in treewidget
		updateItemSlots(*selit);
	}
	endTreeLabelsUpdate();
	// notify change
	emit symbolTableChanged();
}

void SymbolManager::changeRegister(int id, int state)
{
	if (treeLabelsUpdateCount) return;

	// disallow another tristate selection
	chkRegs[id]->setTristate(false);
	// get selected items
	QList<QTreeWidgetItem*> selection = treeLabels->selectedItems();

	// update items
	beginTreeLabelsUpdate();
	int bit = 1 << id;
	for (QList<QTreeWidgetItem*>::iterator selit = selection.begin();
	     selit != selection.end(); ++selit) {
		Symbol* sym = (Symbol*)((*selit)->data(0, Qt::UserRole).value<quintptr>());
		// set or clear bit
		if (state == Qt::Checked) {
			sym->setValidRegisters(sym->validRegisters() |  bit);
		} else {
			sym->setValidRegisters(sym->validRegisters() & ~bit);
		}
		// update item in treewidget
		updateItemRegisters(*selit);
	}
	endTreeLabelsUpdate();
	// notify change
	emit symbolTableChanged();
}

void SymbolManager::changeType(bool /*checked*/)
{
	if (treeLabelsUpdateCount) return;

	// determine selected type
	Symbol::SymbolType newType = Symbol::JUMPLABEL;
	if (radVar->isChecked()) {
		newType = Symbol::VARIABLELABEL;
	} else if (radValue->isChecked()) {
		newType = Symbol::VALUE;
	}

	// get selected items
	QList<QTreeWidgetItem*> selection = treeLabels->selectedItems();

	// update items
	beginTreeLabelsUpdate();
	for (QList<QTreeWidgetItem*>::iterator selit = selection.begin();
	     selit != selection.end(); ++selit) {
		Symbol* sym = (Symbol*)((*selit)->data(0, Qt::UserRole).value<quintptr>());
		sym->setType(newType);
		updateItemType(*selit);
	}
	endTreeLabelsUpdate();
	// notify change
	emit symbolTableChanged();
}


/*
 * Symbol tree layout functions
 */

void SymbolManager::updateItemName(QTreeWidgetItem* item)
{
	Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());
	// set text and icon
	item->setText(0, sym->text());
	if (sym->source()) {
		item->setIcon(0, QIcon(":/icons/symfil.png"));
		item->setText(6, *sym->source());
	} else {
		item->setIcon(0, QIcon(":/icons/symman.png"));
	}
	// set color based on status as well as status in 2nd column
	switch (sym->status()) {
	case Symbol::HIDDEN:
		item->setTextColor(0, QColor(128, 128, 128));
		break;
	case Symbol::LOST:
		item->setTextColor(0, QColor(128, 0, 0));
		break;
	default:
		break;
	}
}

void SymbolManager::updateItemType(QTreeWidgetItem* item)
{
	Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());
	// set symbol type in 2nd column
	switch (sym->type()) {
	case Symbol::JUMPLABEL:
		item->setText(1, tr("Jump label"));
		break;
	case Symbol::VARIABLELABEL:
		item->setText(1, tr("Variable label"));
		break;
	case Symbol::VALUE:
		item->setText(1, tr("Value"));
		break;
	}
}

void SymbolManager::updateItemValue(QTreeWidgetItem* item)
{
	Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());

	// symbol value in 3rd column
	// TODO: Custom prefix/postfix
	item->setText(2, QString("$%1").arg(sym->value(), 4, 16, QChar('0')));
}

void SymbolManager::updateItemSlots(QTreeWidgetItem* item)
{
	Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());

	QString slotText;
	int slotmask = sym->validSlots();
	// value represents 16 bits for 4 subslots in 4 slots
	if (slotmask == 0xFFFF) {
		slotText = tr("All");
	} else if (slotmask == 0) {
		slotText = tr("None");
	} else {
		// create a list of valid slots
		// loop over all primary slots
		for (int ps = 0; ps < 4; ++ps) {
			QString subText;
			int subslots = (slotmask >> (4 * ps)) & 15;
			if (subslots == 15) {
				// all subslots are ok
				subText = QString("%1-*").arg(ps);
			} else if (subslots) {
				// some subslots are ok
				if (subslots & 1) subText += "/0";
				if (subslots & 2) subText += "/1";
				if (subslots & 4) subText += "/2";
				if (subslots & 8) subText += "/3";
				subText = QString("%1-").arg(ps) + subText.mid(1);
			}
			// add to string if any subslots were ok
			if (!subText.isEmpty()) {
				if (!slotText.isEmpty()) slotText += ", ";
				slotText += subText;
			}
		}
	}

	// valid slots in 4th column
	item->setText(3, slotText);
}

void SymbolManager::updateItemSegments(QTreeWidgetItem* item)
{
	item->data(0, Qt::UserRole).value<quintptr>();
}

void SymbolManager::updateItemRegisters(QTreeWidgetItem* item)
{
	Symbol* sym = (Symbol*)(item->data(0, Qt::UserRole).value<quintptr>());

	QString regText;
	int regmask = sym->validRegisters();
	// value represents 16 bits for 4 subslots in 4 slots
	if (regmask == 0x3FFFF) {
		regText = tr("All");
	} else if (regmask == 0) {
		regText = tr("None");
	} else {
		if ((regmask & Symbol::REG_ALL8) == Symbol::REG_ALL8) {
			// all 8 bit registers selected
			regText = "All 8 bit, ";
			regmask ^= Symbol::REG_ALL8;
		} else if ((regmask & Symbol::REG_ALL16) == Symbol::REG_ALL16) {
			// all 16 bit registers selected
			regText = "All 16 bit, ";
			regmask ^= Symbol::REG_ALL16;
		}
		// register list for remaining registers
		static const char* const registers[] = {
			"A", "B", "C", "D", "E", "H", "L", "BC", "DE", "HL",
		        "IX", "IY", "IXL", "IXH", "IYL", "IYH", "Offset", "I"
		};
		for (int i = 0; i < 18; ++i) {
			if (regmask & 1) {
				regText += QString("%1, ").arg(registers[i]);
			}
			regmask >>= 1;
		}
		regText.chop(2);
	}

	// valid slots in 4th column
	item->setText(5, regText);
}


// load of functions that shouldn't really be necessary
void SymbolManager::changeSlot00(int state)
{
	changeSlot(0, state);
}
void SymbolManager::changeSlot01(int state)
{
	changeSlot(1, state);
}
void SymbolManager::changeSlot02(int state)
{
	changeSlot(2, state);
}
void SymbolManager::changeSlot03(int state)
{
	changeSlot(3, state);
}
void SymbolManager::changeSlot10(int state)
{
	changeSlot(4, state);
}
void SymbolManager::changeSlot11(int state)
{
	changeSlot(5, state);
}
void SymbolManager::changeSlot12(int state)
{
	changeSlot(6, state);
}
void SymbolManager::changeSlot13(int state)
{
	changeSlot(7, state);
}
void SymbolManager::changeSlot20(int state)
{
	changeSlot(8, state);
}
void SymbolManager::changeSlot21(int state)
{
	changeSlot(9, state);
}
void SymbolManager::changeSlot22(int state)
{
	changeSlot(10, state);
}
void SymbolManager::changeSlot23(int state)
{
	changeSlot(11, state);
}
void SymbolManager::changeSlot30(int state)
{
	changeSlot(12, state);
}
void SymbolManager::changeSlot31(int state)
{
	changeSlot(13, state);
}
void SymbolManager::changeSlot32(int state)
{
	changeSlot(14, state);
}
void SymbolManager::changeSlot33(int state)
{
	changeSlot(15, state);
}
void SymbolManager::changeRegisterA(int state)
{
	changeRegister(0, state);
}
void SymbolManager::changeRegisterB(int state)
{
	changeRegister(1, state);
}
void SymbolManager::changeRegisterC(int state)
{
	changeRegister(2, state);
}
void SymbolManager::changeRegisterD(int state)
{
	changeRegister(3, state);
}
void SymbolManager::changeRegisterE(int state)
{
	changeRegister(4, state);
}
void SymbolManager::changeRegisterH(int state)
{
	changeRegister(5, state);
}
void SymbolManager::changeRegisterL(int state)
{
	changeRegister(6, state);
}
void SymbolManager::changeRegisterBC(int state)
{
	changeRegister(7, state);
}
void SymbolManager::changeRegisterDE(int state)
{
	changeRegister(8, state);
}
void SymbolManager::changeRegisterHL(int state)
{
	changeRegister(9, state);
}
void SymbolManager::changeRegisterIX(int state)
{
	changeRegister(10, state);
}
void SymbolManager::changeRegisterIY(int state)
{
	changeRegister(11, state);
}
void SymbolManager::changeRegisterIXL(int state)
{
	changeRegister(12, state);
}
void SymbolManager::changeRegisterIXH(int state)
{
	changeRegister(13, state);
}
void SymbolManager::changeRegisterIYL(int state)
{
	changeRegister(14, state);
}
void SymbolManager::changeRegisterIYH(int state)
{
	changeRegister(15, state);
}
void SymbolManager::changeRegisterOffset(int state)
{
	changeRegister(16, state);
}
void SymbolManager::changeRegisterI(int state)
{
	changeRegister(17, state);
}
