<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Meta class for playing back audio.
	</brief_description>
	<description>
		Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage.
	</description>
	<tutorials>
		<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/2759</link>
	</tutorials>
	<methods>
		<method name="_get_loop_count" qualifiers="virtual const">
			<return type="int" />
			<description>
				Overridable method. Should return how many times this audio stream has looped. Most built-in playbacks always return [code]0[/code].
			</description>
		</method>
		<method name="_get_parameter" qualifiers="virtual const">
			<return type="Variant" />
			<param index="0" name="name" type="StringName" />
			<description>
				Return the current value of a playback parameter by name (see [method AudioStream._get_parameter_list]).
			</description>
		</method>
		<method name="_get_playback_position" qualifiers="virtual const">
			<return type="float" />
			<description>
				Overridable method. Should return the current progress along the audio stream, in seconds.
			</description>
		</method>
		<method name="_is_playing" qualifiers="virtual const">
			<return type="bool" />
			<description>
				Overridable method. Should return [code]true[/code] if this playback is active and playing its audio stream.
			</description>
		</method>
		<method name="_mix" qualifiers="virtual required">
			<return type="int" />
			<param index="0" name="buffer" type="AudioFrame*" />
			<param index="1" name="rate_scale" type="float" />
			<param index="2" name="frames" type="int" />
			<description>
				Override this method to customize how the audio stream is mixed. This method is called even if the playback is not active.
				[b]Note:[/b] It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
			</description>
		</method>
		<method name="_seek" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="position" type="float" />
			<description>
				Override this method to customize what happens when seeking this audio stream at the given [param position], such as by calling [method AudioStreamPlayer.seek].
			</description>
		</method>
		<method name="_set_parameter" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="name" type="StringName" />
			<param index="1" name="value" type="Variant" />
			<description>
				Set the current value of a playback parameter by name (see [method AudioStream._get_parameter_list]).
			</description>
		</method>
		<method name="_start" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="from_pos" type="float" />
			<description>
				Override this method to customize what happens when the playback starts at the given position, such as by calling [method AudioStreamPlayer.play].
			</description>
		</method>
		<method name="_stop" qualifiers="virtual">
			<return type="void" />
			<description>
				Override this method to customize what happens when the playback is stopped, such as by calling [method AudioStreamPlayer.stop].
			</description>
		</method>
		<method name="_tag_used_streams" qualifiers="virtual">
			<return type="void" />
			<description>
				Overridable method. Called whenever the audio stream is mixed if the playback is active and [method AudioServer.set_enable_tagging_used_audio_streams] has been set to [code]true[/code]. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
			</description>
		</method>
		<method name="get_loop_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the number of times the stream has looped.
			</description>
		</method>
		<method name="get_playback_position" qualifiers="const">
			<return type="float" />
			<description>
				Returns the current position in the stream, in seconds.
			</description>
		</method>
		<method name="get_sample_playback" qualifiers="const" experimental="">
			<return type="AudioSamplePlayback" />
			<description>
				Returns the [AudioSamplePlayback] associated with this [AudioStreamPlayback] for playing back the audio sample of this stream.
			</description>
		</method>
		<method name="is_playing" qualifiers="const">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if the stream is playing.
			</description>
		</method>
		<method name="mix_audio">
			<return type="PackedVector2Array" />
			<param index="0" name="rate_scale" type="float" />
			<param index="1" name="frames" type="int" />
			<description>
				Mixes up to [param frames] of audio from the stream from the current position, at a rate of [param rate_scale], advancing the stream.
				Returns a [PackedVector2Array] where each element holds the left and right channel volume levels of each frame.
				[b]Note:[/b] Can return fewer frames than requested, make sure to use the size of the return value.
			</description>
		</method>
		<method name="seek">
			<return type="void" />
			<param index="0" name="time" type="float" default="0.0" />
			<description>
				Seeks the stream at the given [param time], in seconds.
			</description>
		</method>
		<method name="set_sample_playback" experimental="">
			<return type="void" />
			<param index="0" name="playback_sample" type="AudioSamplePlayback" />
			<description>
				Associates [AudioSamplePlayback] to this [AudioStreamPlayback] for playing back the audio sample of this stream.
			</description>
		</method>
		<method name="start">
			<return type="void" />
			<param index="0" name="from_pos" type="float" default="0.0" />
			<description>
				Starts the stream from the given [param from_pos], in seconds.
			</description>
		</method>
		<method name="stop">
			<return type="void" />
			<description>
				Stops the stream.
			</description>
		</method>
	</methods>
</class>
