wine@gentoo.org Wine Wine is an Open Source implementation of the Windows API on top of X and Unix. Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris. This variant of the Wine packaging includes the Wine-Staging patchset. Enable ISDN support using net-libs/libcapi Use sys-devel/crossdev for the toolchain rather than dev-util/mingw64-toolchain (requires manual setting up and is mostly unsupported, try disabling if have issues) Pull in games-emulation/dosbox to run DOS applications Enable mshtml support using app-emulation/wine-gecko Build PE files using dev-util/mingw64-toolchain (more tested) rather than llvm-core/clang (newer) Enable .NET support using app-emulation/wine-mono Enable support for configuring remote shares using net-fs/samba Support packet capture software (e.g. wireshark) Install helpers that require perl (winedump/winemaker) Pull in net-fs/samba with winbind for NTLM auth support Enable gamepad support using media-libs/libsdl2 Enable the "new" wow64 mode that allows running 32bit applications without 32bit ELF multilib by mapping to 64bit calls (experimental, *may* have worse/unusable OpenGL performance or other issues compared to USE=abi_x86_32 aka "old" wow64, also lacks 16bit support) -- if USE=mingw is set, still need the default abi_x86_32 set on dev-util/mingw64-toolchain but that can be done even with /no-multilib/ profiles. This can also be enabled on arm64 to allow running x86 applications via binary translation. https://bugs.winehq.org/describecomponents.cgi?product=Wine-staging wine-staging/wine-staging