%sdir effect
#### Magic Bolts
%back none
bolt01 SYM_BOLT_OFS
bolt02
bolt03
bolt04
bolt05
bolt06
bolt07
bolt08

###### Priority indicators (for Fedhas' growth)
indicator_1 INDICATOR
indicator_2
indicator_3
indicator_4
indicator_5
indicator_6
indicator_7
indicator_8

#########CLOUDS
cloud_fire0 CLOUD_FIRE_0
cloud_fire1 CLOUD_FIRE_1
cloud_fire2 CLOUD_FIRE_2
cloud_cold0 CLOUD_COLD_0
cloud_cold1 CLOUD_COLD_1
cloud_cold2 CLOUD_COLD_2
cloud_poison0 CLOUD_POISON_0
cloud_poison1 CLOUD_POISON_1
cloud_poison2 CLOUD_POISON_2
cloud_black_smoke CLOUD_BLACK_SMOKE
cloud_black_smoke_disturbance CLOUD_BLACK_SMOKE_DISTURBANCE
cloud_blue_smoke CLOUD_BLUE_SMOKE
cloud_blue_smoke_disturbance CLOUD_BLUE_SMOKE_DISTURBANCE
cloud_grey_smoke CLOUD_GREY_SMOKE
cloud_grey_smoke_disturbance CLOUD_GREY_SMOKE_DISTURBANCE
cloud_yellow_smoke CLOUD_YELLOW_SMOKE
cloud_yellow_smoke_disturbance CLOUD_YELLOW_SMOKE_DISTURBANCE

%variation CLOUD_GREY_SMOKE white
%lum 0 30
%repeat CLOUD_GREY_SMOKE CLOUD_WHITE_SMOKE
%resetcol

%variation CLOUD_GREY_SMOKE_DISTURBANCE white
%lum 0 30
%repeat CLOUD_GREY_SMOKE_DISTURBANCE CLOUD_WHITE_SMOKE_DISTURBANCE
%resetcol

cloud_miasma CLOUD_MIASMA
cloud_tloc_energy CLOUD_TLOC_ENERGY
cloud_tloc_energy_disturbance CLOUD_TLOC_ENERGY_DISTURBANCE
cloud_mutagenic_small1 CLOUD_MUTAGENIC_0
cloud_mutagenic_small2
cloud_mutagenic_medium1 CLOUD_MUTAGENIC_1
cloud_mutagenic_medium2
cloud_mutagenic_large1 CLOUD_MUTAGENIC_2
cloud_mutagenic_large2
cloud_mutagenic_large3
cloud_mutagenic_large4
# orb of destruction
cloud_magic_trail0 CLOUD_MAGIC_TRAIL_0
cloud_magic_trail1 CLOUD_MAGIC_TRAIL_1
cloud_magic_trail2 CLOUD_MAGIC_TRAIL_2
cloud_magic_trail3 CLOUD_MAGIC_TRAIL_3
cloud_rain1 CLOUD_RAIN
cloud_rain2
cloud_grey_smoke CLOUD_MIST
# ink spurts
dc-dngn/water/ink_full CLOUD_INK

cloud_gloom CLOUD_GLOOM

tornado1 CLOUD_RAGING_WINDS_0
tornado2 CLOUD_RAGING_WINDS_1

%sdir dc-mon
fungi_plants/giant_spore SPORE_OVERLAY

#########MAP
%sdir dc-misc
%corpse 0
%back none
unseen_weapon UNSEEN_WEAPON
unseen_monster UNSEEN_MONSTER
unseen_armour UNSEEN_ARMOUR
unseen_item UNSEEN_ITEM
sensed_monster_friendly MONS_SENSED_FRIENDLY
sensed_monster_trivial MONS_SENSED_TRIVIAL
sensed_monster_easy MONS_SENSED_EASY
sensed_monster_tough MONS_SENSED_TOUGH
sensed_monster_nasty MONS_SENSED_NASTY
%corpse 1
%back_sdir dc-misc/blood
%back blood_puddle_red
unseen_monster UNSEEN_CORPSE
%corpse 0
%back none

slot_eq ITEM_SLOT_EQUIP
slot_cursed ITEM_SLOT_CURSED
slot_eq_cursed ITEM_SLOT_EQUIP_CURSED

error ERROR
%rim 1
todo TODO
%rim 0
