/**
 * @file
 * @brief Item creation routines.
**/

#ifndef MAKEITEM_H
#define MAKEITEM_H

#include "decks.h"
#include "itemprop-enum.h"

enum item_make_species_type
{
    MAKE_ITEM_ELVEN       = 1,
    MAKE_ITEM_DWARVEN     = 2,
    MAKE_ITEM_ORCISH      = 3,

    MAKE_ITEM_NO_RACE     = 100,
    MAKE_ITEM_RANDOM_RACE = 250,
};

int create_item_named(std::string name, coord_def pos,
                      std::string *error);

int items(int allow_uniques, object_class_type force_class, int force_type,
           bool dont_place, int item_level, int item_race,
           uint32_t mapmask = 0, int force_ego = 0, int agent = -1,
           bool mundane = false);

void item_colour(item_def &item);
void init_rod_mp(item_def &item, int ncharges = -1, int item_level = -1);

jewellery_type get_random_ring_type();
jewellery_type get_random_amulet_type();
armour_type get_random_body_armour_type(int level);
armour_type get_random_armour_type(int item_level);
void item_set_appearance(item_def &item);

bool is_weapon_brand_ok(int type, int brand, bool strict);
bool is_armour_brand_ok(int type, int brand, bool strict);
bool is_missile_brand_ok(int type, int brand, bool strict);

bool got_curare_roll(const int item_level);
void reroll_brand(item_def &item, int item_level);

deck_rarity_type random_deck_rarity();

#if defined(DEBUG_DIAGNOSTICS) || defined(DEBUG_TESTS)
void makeitem_tests();
#endif
#endif
