##############################################
# Tutorial map 3: Movement and exploration   #
##############################################

{{
require("clua/tutorial.lua")

tutorial_msg3 = {}

function tutorial_msg3.start ()
    tutorial_intro("In this lesson you're going to learn about items and how to use them.")
    crawl.tutorial_hint("HINT_MULTI_PICKUP")
    crawl.tutorial_hint("HINT_CHOOSE_STAT")
    crawl.tutorial_hint("HINT_YOU_CURSED")
    crawl.tutorial_hint("HINT_REMOVED_CURSE")
end

function tutorial_msg3.armour ()
    local text = "Pick up these boots with "
                 .. tutorial_get_cmd("CMD_PICKUP") .. " and then wear them with "
                 .. tutorial_get_cmd("CMD_WEAR_ARMOUR") .. "."

    if crawl.is_tiles() then
        text = text .. " Or simply <white>mouseclick</white> on them."
    end

    return tutorial_message(text)
end

function tutorial_msg3.autopickup ()
    local text = "Some types of items (mostly magical items and food) are picked "
                 .. "up automatically as you step on them."

    if crawl.is_tiles() then
        text = text .. " You can recognize these items by their green frame."
    end

    text = text .. "\nYou can eat this ration with "
                .. tutorial_get_cmd("CMD_EAT")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</white>"
    end
    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.weapon_reminder ()
    local text = "This dagger was picked up automatically because you didn't "
                 .. "have a sharp-edged butchering tool yet. "
                 .. "You know the drill: Wield it with "
                 .. tutorial_get_cmd("CMD_WIELD_WEAPON")

    if crawl.is_tiles() then
        text = text .. " or via <white>mouseclick</click>"
    end

    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.scroll_noautopickup ()
    local text = "Autopickup doesn't happen if there's a monster around. "
                 .. "You can pick up these scrolls now with "
                 .. tutorial_get_cmd("CMD_PICKUP")

    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>,"
    end

    text = text .. " or you can first dispatch the goblin and then come back for "
                .. "it afterwards. "
                .. "Either way, you can read this scroll with "
                .. tutorial_get_cmd("CMD_READ")

    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end

    text = text .. "."

    return tutorial_message(text, false)
end

function tutorial_msg3.ego_weapon ()
    return tutorial_message("An item described as <lightblue>runed</lightblue> "
                            .. "or <lightblue>glowing</lightblue> will always be "
                            .. "enchanted, or have special properties, or both. "
                            .. "You need to wield this scimitar to find out what "
                            .. "those are.")
end

function tutorial_msg3.inventory ()
    local text = "To find out what your cool new weapon actually does, you can "
                 .. "access its description from your inventory with "
                 .. tutorial_get_cmd("CMD_DISPLAY_INVENTORY")

    if crawl.is_tiles() then
        text = text .. ", or by <white>mouseover</click> or <white>rightclick</white> "
                    .. "in the inventory panel"
    end

    text = text .. ". When doing so, you will notice that all the item commands "
                .. "also work from the item description screens."

    return tutorial_message(text)
end

function tutorial_msg3.battle ()
    return tutorial_message("Once you've successfully managed to poison a monster, "
                            .. "it is sometimes best to retreat and let the poison "
                            .. "do the work. Also retreat to heal, if necessary.")
end

function tutorial_msg3.downstairs ()
    return tutorial_message("Well fought! If necessary, rest up with "
                            .. tutorial_get_cmd("CMD_REST")
                            .. ", then continue downwards with "
                            ..  tutorial_get_cmd("CMD_GO_DOWNSTAIRS")
                            .. ".")
end

-----------------------------------------------------------
-- Lua code for level 2.
-----------------------------------------------------------
function tutorial_msg3.command_help ()
    local text = "If the many commands are too confusing, you can also look them "
                 .. "up in the command help ("
                 .. tutorial_get_cmd("CMD_DISPLAY_COMMANDS")
                 .. "<w>?</w>). "
    if crawl.is_tiles() then
        text = text .. "Also, a number of commands are available in the clickable "
                    .. "<w>command panel</w> to the right of the screen. And, "
                    .. "as usual, you "
    else
        text = text .. "Also, remember: You "
    end
    text = text .. "can reread old messages with "
                .. tutorial_get_cmd("CMD_REPLAY_MESSAGES") .. "."

    crawl.mesclr(true)
    crawl.mpr(text, "tutorial")
end

function tutorial_msg3.potion ()
    local text = "You can quaff this potion with "
                 .. tutorial_get_cmd("CMD_QUAFF")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end
    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.weapon_swap ()
    local text = "It is possible to quickly switch between two weapons in slots "
                 .. "a and b. First, you need to adjust your main weapon to slot "
                 .. "a. To do that, type "
                 .. tutorial_get_cmd("CMD_ADJUST_INVENTORY")
                 .. "<w>i</w>, select your scimitar, and then enter <w>a</w> at "
                 .. "the subsequent prompt.\n"
                 .. "Follow the same steps to set the sling to slot <w>b</w>. "
                 .. "Once that is done you can toggle between both of them with "
                 .. tutorial_get_cmd("CMD_WEAPON_SWAP") .. "."

    return tutorial_message(text)
end

function tutorial_msg3.weapon_swap2 ()
    return tutorial_message("Use the sling for ranged combat ("
                            ..  tutorial_get_cmd("CMD_FIRE") .. "<w>f</w>)"
                            .. " to soften up an enemy, then use "
                            .. tutorial_get_cmd("CMD_WEAPON_SWAP")
                            .. " to switch to melee once it's reached you.")
end

function tutorial_msg3.retreat_reminder ()
    return tutorial_message("Keep in mind that you can retreat to minimize the "
                            .. "number of foes you are fighting at a time.")
end

function tutorial_msg3.quantified_drop ()
    local text = "These meat rations weigh too much. Note the <lightred>burden status</lightred> "
                 .. "to the right of the screen!\n"
                 .. "You can drop them again with "
                 .. tutorial_get_cmd("CMD_DROP") .. ", or you can only drop "
                 .. "e.g. 20, by typing "
                 .. tutorial_get_cmd("CMD_DROP") .. ", <white>20</white>, selecting "
                 .. "the meat rations, and confirming with <white>Enter</white>."

    return tutorial_message(text)
end

function tutorial_msg3.jewellery ()
    local text = "You can put on jewellery with "
                 .. tutorial_get_cmd("CMD_WEAR_JEWELLERY")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end
    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.artefact_armour ()
    local text = "Items with <white>unusual adjectives</white> in their descriptions "
                 .. "are artefacts, which can have a number of special properties.\n"
                 .. "Wear this cloak with "
                 .. tutorial_get_cmd("CMD_WEAR_ARMOUR")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end
    text = text .. " to find out what those are."

    return tutorial_message(text)
end

-----------------------------------------------------------
-- Lua code for level 3.
-----------------------------------------------------------

function tutorial_msg3.gold ()
    return tutorial_message("Gold has no weight, cannot be dropped, and can be "
                            .. "spent in shops.")
end

function tutorial_msg3.shop ()
    return tutorial_message("Shops offer a variety of items, but don't accept "
                            .. "merchandise from anyone.")
end

function tutorial_msg3.enter_shop ()
    local text = "To enter this shop, press "
                 .. tutorial_get_cmd("CMD_GO_UPSTAIRS")

    if crawl.is_tiles() then
        text = text .. " or <white>Shift</white> + <white>mouseclick</white>"
    end
    text = text .. ". You can switch to description mode with <w>!</w> "
                .. "and confirm your selection with <w>Enter</w>."

    return tutorial_message(text, false)
end

function tutorial_msg3.wand_fire ()
    local text = "You can evoke a wand with "
                 .. tutorial_get_cmd("CMD_EVOKE")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end
    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.wand_digging ()
    local text = "If you simply want to shoot into a straight direction, you can "
                 .. "press <w>Shift</w> together with the direction keys.\n"
                 .. "Try which of the nearby walls you can destroy! "
                 .. "Use " .. tutorial_get_cmd("CMD_LOOK_AROUND") .. "<w>v</w> "
    if crawl.is_tiles() then
        text = text .. "or <white>mouseover</white>/<white>rightclick</white> "
    end
    text = text .. "to check the wall types. "
                .. "(You can look up the direction keys in the command help help "
                .. "with <w>??</w>.)"

    return tutorial_message(text)
end

function tutorial_msg3.amulet ()
    local text = "Amulets are another type of jewellery and can be put on with "
                 .. tutorial_get_cmd("CMD_WEAR_JEWELLERY")
    if crawl.is_tiles() then
        text = text .. " or by <white>mouseclick</click>"
    end
    text = text .. ".\nSome types of jewellery, when equipped, don't identify "
                .. "automatically. For that, you'll need a scroll of identify."

    return tutorial_message(text)
end

function tutorial_msg3.scroll_id ()
    return tutorial_message("These three scrolls can be used to enchant armour, "
                            .. "recharge wands, and identify items. Try working "
                            .. "out which is which.")
end

function tutorial_msg3.go_shopping ()
    local text = "Now that you've got more money, maybe you'd like to go back "
                 .. "to the shop. The quickest way to do so is by searching "
                 .. "for it. Type "
                 .. tutorial_get_cmd("CMD_SEARCH_STASHES")

    if crawl.is_tiles() then
        text = text .. " (or click in the <w>command panel</w>)"
    end

    text = text .. ", and then enter \"<w>shop</w>\". Select the result to start "
                .. "traveling.\n"

    if crawl.is_tiles() then
        text = text .. " or by <white>clicking</white> on the <white>minimap</white>"
    end
    text = text .. "."

    return tutorial_message(text)
end

function tutorial_msg3.item_use ()
    return tutorial_message("There are some nasty monsters behind that door. "
                            .. "Remember to use the items you just bought!")
end

function tutorial_msg3.tutorial_end ()
    return tutorial_message("Well done! To exit the tutorial, simply go down "
                            .. "these stairs.")
end

function tutorial_msg3.exit ()
    -- A single screen recapping all commands.

    local text = "<yellow>Item commands</yellow>\n"
                 .. "  " .. tutorial_get_cmd("CMD_PICKUP") .. "  pick up an item\n"
                 .. "  " .. tutorial_get_cmd("CMD_DROP") .. "  drop an item\n"
                 .. "  " .. tutorial_get_cmd("CMD_WIELD_WEAPON") .. "  wield a weapon\n"
                 .. "  " .. tutorial_get_cmd("CMD_EAT") .. "  eat something\n"
                 .. "  " .. tutorial_get_cmd("CMD_READ") .. "  read a scroll\n"
                 .. "  " .. tutorial_get_cmd("CMD_QUAFF") .. "  quaff a potion\n"
                 .. "  " .. tutorial_get_cmd("CMD_WEAR_ARMOUR") .. "  wear a piece of armour\n"
                 .. "  " .. tutorial_get_cmd("CMD_WEAR_JEWELLERY") .. "  put on jewellery\n"
                 .. "  " .. tutorial_get_cmd("CMD_REMOVE_JEWELLERY") .. "  remove jewellery\n"
                 .. "  " .. tutorial_get_cmd("CMD_EVOKE") .. "  evoke a wand\n"

    text = text .. "\nUsage commands are also available from the inventory menu ("
                .. tutorial_get_cmd("CMD_DISPLAY_INVENTORY") .. "), as are the item descriptions."

    if crawl.is_tiles() then
        text = text .. "\nAnd of course, <white>mouseclicks</white> also work.\n"
    end

    text = text .. "\n<yellow>Other</yellow>\n"
                .. "  " .. tutorial_get_cmd("CMD_DISPLAY_COMMANDS") .. "<w>?</w>  access the command help\n"
                .. "  " .. tutorial_get_cmd("CMD_USE_ABILITY") .. "  use an ability\n"
                .. "  " .. tutorial_get_cmd("CMD_RESISTS_SCREEN") .. "  display character overview\n"
                .. "  " .. tutorial_get_cmd("CMD_ADJUST_INVENTORY") .. "  reassign inventory slots\n"
                .. "  " .. tutorial_get_cmd("CMD_WEAPON_SWAP") .. "  swap between weapons in slots <w>a</w> and <w>b</w>\n"
                .. "  " .. tutorial_get_cmd("CMD_SEARCH_STASHES") .. "  search for items/features previously seen\n"

    if crawl.is_tiles() then
        text = text .. "\nSeveral of these commands can also be executed by clicking in the <w>command panel</w>.\n"
    end

    text = text .. "                                 <cyan>Press <white>any key</white> to clear this screen...</cyan>\n"

    return crawl.endgame(text)
end

function tutorial_msg3.win ()
    dgn.mark_game_won()
    return tutorial_msg3.exit()
end
}}

NAME:    tutorial_lesson3
TAGS:    no_rotate no_monster_gen no_item_gen no_hmirror no_vmirror no_trap_gen no_pool_fixup tutorial_start
DESC:    "Lesson 3: Items and Inventory"
BFLAGS:  islanded
ORIENT:  encompass
KFEAT:   AC = .
KFEAT:   B = +
COLOUR:  defghAC = blue
FTILE:   defghAC = tutorial_pad
ITEM:    pair of boots race:no_race mundane not_cursed
ITEM:    bread ration
ITEM:    dagger mundane cursed
ITEM:    scroll of remove curse q:2
ITEM:    scimitar race:none ego:venom not_cursed
MONS:    goblin ; nothing
MONS:    rat, giant cockroach, hobgoblin ; nothing
MARKER:  d = lua:tutorial_msg3.armour()
MARKER:  e = lua:tutorial_msg3.autopickup()
MARKER:  f = lua:tutorial_msg3.weapon_reminder()
MARKER:  g = lua:tutorial_msg3.scroll_noautopickup()
MARKER:  h = lua:tutorial_msg3.ego_weapon()
MARKER:  A = lua:tutorial_msg3.inventory()
MARKER:  B = lua:tutorial_msg3.battle()
MARKER:  } = lua:tutorial_msg3.downstairs()
MARKER:  ] = lua:tutorial_msg3.downstairs()
MARKER:  { = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 onclimb = "tutorial_msg3.exit" }
MARKER:  ( = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 onclimb = "tutorial_msg3.exit" }
MARKER:  [ = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 onclimb = "tutorial_msg3.exit" }
epilogue{{
  tutorial_msg3.start()
}}
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxxxxxxxxxx...xxxx.....xxxxxxxxxxx
xxxxx.....xxxxxxxx.........e..xxxxxxxxxxx
xxxxx1....xxxxxxxx.f.xxxx.....xxxx..(..xx
xxxxx....g+..........xxxxxxx......d...{xx
xxxxxxx.xxxxxxxxxx...xxxxxxxxxxxxx..[..xx
xxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxttt...tttttttttttt....3.t..tttxx
xxxxxxxxxtt.T.G.tttttttttt..3.t.t..2}ttxx
xxxxxxxxxtt..h..A.......B......T.4..tttxx
xxxxxxxxxtt.G.T.tttttttttt2...t.t.3.]ttxx
xxxxxxxxxttt...tttttttttttt..3...t..tttxx
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ENDMAP

##########################################################
# Level 2: Character status
##########################################################
NAME:    tutorial_lesson3_level2
TAGS:    no_rotate no_monster_gen no_item_gen no_hmirror no_vmirror no_trap_gen no_pool_fixup tutorial_lesson3
PLACE:   D:2
BFLAGS:  islanded
ORIENT:  encompass
KFEAT:   ^ = needle trap
KFEAT:   ABCD = .
COLOUR:  ABCDdefg = blue
COLOUR:  .1234h = brown
FTILE:   .{})^1234h = floor_swamp, t = floor_grass
FTILE:   ABCDdefg = tutorial_pad
ITEM:    potion of healing q:2
ITEM:    meat ration q:50
ITEM:    ring of levitation
ITEM:    cloak unrand:ratskin_cloak
# Some more stones, in case that goblin was under-equipped.
ITEM:    stone q:20
MONS:    goblin ; sling ego:none not_cursed . stone q:30 . dagger ego:none not_cursed
MONS:    jackal
MONS:    kobold ; dart ego:none q:10
MARKER:  ^ = lua:props_marker {poisoned_needle_trap="true", force_hit="true"}
MARKER:  d = lua:tutorial_msg3.potion()
MARKER:  A = lua:tutorial_msg3.weapon_swap()
MARKER:  B = lua:tutorial_msg3.weapon_swap2()
MARKER:  C = lua:tutorial_msg3.retreat_reminder()
MARKER:  e = lua:tutorial_msg3.quantified_drop()
MARKER:  f = lua:tutorial_msg3.jewellery()
MARKER:  g = lua:tutorial_msg3.artefact_armour()
epilogue{{
  tutorial_msg3.command_help()
}}
MAP
tttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttt...ttttttttt
ttttttttttttttttttttttttttttttttttttttt..{.ttttttttt
tttttttttttttttttttttttttttttttttttttttt....tttttttt
ttttttttttttttttttttttttttttttttttttttttt^tttttttttt
ttttttttttttttttttttttttttttttttttttttttttdttttttttt
ttttttttttttttttttttttttttttttttttttttttttt.tttttttt
ttttttttttttttttttttttttttttttttttttttttttt.tttttttt
tttttttttttttttttttttttttttttttttttttttttttt.ttttttt
tttttttttttttttttttttttttttttttttttttttttttt..tttttt
ttttttttttttttttttttttttttttttttttttttttttt..t.ttttt
tttttttttttttttttttttttttttttttttttttttttttt...twwww
ttttttttttttttttttttttttttttttttttttttttttttwWWwwwww
tttttttttttttt..tttttttttttttttttttttttttwwwwW...ttw
ttttttttttttt...t..ttttttttttttttttttttwwwwwt..1tttt
ttttttttttt...f.2.ttt.tttttttttttttttwwwwttttt...ttt
tttttttttt....2..e..2..ttttttttttttwwwwwwwtttttt.ttt
ttttttttt..wwwwww....t2.ttttttttwwwwwwwttttttttthttt
ttttttttt.wwwwwwwwW2..ttttwwwwwwwwwwwtttttttttt.tttt
wtttttttwwwwwwwwwwwW.WwwwwwwtwwwwwtttttttttttttAtttt
wwwtttttwwww3..wwwwwWWWwwwwttttttttttttttttttttt.ttt
wwwwwwwwwww..g}.3.wwwWWWttttttttt..2..ttttt..tt.tttt
wwwwwwwwwwwww3...wwww....tttttt..ttttt....Btt..ttttt
tttttwwwwwwwwwwwwwww.....Cttt..ttttttttttttttttttttt
ttttttttttwwwwwwwwt....ttt..2ttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttt
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tttttttttttttttttttttttttttttttttttttttttttttttttttt
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ENDMAP

##########################################################
# Level 3: Shopping and wands
##########################################################
NAME:    tutorial_lesson3_level3
TAGS:    no_rotate no_monster_gen no_item_gen no_hmirror no_vmirror no_trap_gen no_pool_fixup tutorial_lesson3
PLACE:   D:3
BFLAGS:  islanded
ORIENT:  encompass
KFEAT:   ABC = .
COLOUR:  ABCdefgh = blue
FTILE:   ABCdefgh = tutorial_pad
# TODO: Highlight tiles.
KFEAT:   ' = .
COLOUR:  ' = red
KFEAT:   S = general shop use_all ; \
         potion of healing | potion of heal wounds |  potion of heal wounds q:2 | potion of might | \
         wand of paralysis | ring mail | buckler ego:none | ring of slaying | scroll of enchant weapon II
ITEM:    gold q:40
ITEM:    wand of flame charges:9
ITEM:    wand of digging charges:15
ITEM:    gold q:180
ITEM:    amulet of inaccuracy mundane not_cursed
ITEM:    scroll of identify q:3
ITEM:    scroll of enchant armour q:3
ITEM:    scroll of recharging q:3
SHUFFLE: ijk
MONS:    gnoll ; spear ego:none | mace ego:none
MONS:    imp
MONS:    gnoll ; flail ego:none | spiked flail ego:none | halberd ego:none . \
         leather armour ego:fire_resistance | ring mail ego:fire_resistance
MONS:    orc ; scimitar ego:none | battleaxe ego:none | halberd ego:none . \
         ring mail ego:fire_resistance | chain mail ego:fire_resistance
MARKER:  d = lua:tutorial_msg3.gold()
MARKER:  A = lua:tutorial_msg3.shop()
MARKER:  S = lua:tutorial_msg3.enter_shop()
MARKER:  e = lua:tutorial_msg3.wand_fire()
# fire cloud trigger
MARKER:  f = lua:tutorial_msg3.wand_digging()
MARKER:  g = lua:tutorial_msg3.go_shopping()
MARKER:  h = lua:tutorial_msg3.amulet()
# inaccuracy trigger
MARKER:  B = lua:tutorial_msg3.scroll_id()
MARKER:  C = lua:tutorial_msg3.item_use()
# healing reminder trigger
MARKER:  } = lua:tutorial_msg3.tutorial_end()
MARKER:  ) = lua:tutorial_msg3.tutorial_end()
MARKER:  ] = lua:tutorial_msg3.tutorial_end()
MARKER:  } = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 desc = "exit from the tutorial", \
                                 onclimb = "tutorial_msg3.win" }
MARKER:  ) = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 desc = "exit from the tutorial", \
                                 onclimb = "tutorial_msg3.win" }
MARKER:  ] = lua:one_way_stair { dst  = "tutorial_lesson3", \
                                 desc = "exit from the tutorial", \
                                 onclimb = "tutorial_msg3.win" }
epilogue{{
  tutorial_msg3.command_help()
}}
MAP
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XX..d...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX{.XXXAXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX.S..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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XXXXXXX.XXXX...XXXXXXXXX.....XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX......e.XXXXXXXXX.ijk.XXXXXXXXXXXXXXXX.].}.).X
XXXXXXXXXXXX...XXXXXXXXX.....XXXXXXXXXXXXXXXX..4.4..X
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XXXXXXXXXXXXX.XXXXXXXXXXX...XXXXXXXXXXXXXXXXX.3...3.X
XXXXXXXXXXXXX.XXXXXXXvXX..h..XXvXXXXXXXXXXXXX...3...X
XXXXXXXXXXXXX.XXXXXXXXvXXXxXXXvXXXXXXXXXXXXXXXXX+XXXX
XXXXXXXXXXXXX.XXXXXXXXXvXXxXXvXXXXXXXXXXXXXXXXXX.XXXX
XXXXXXXXXXXXX.XXXXXXXXXXvXxXvXXXXXXXXXXXXXXXXXXXCXXXX
XXXXXXXXXXX.....XXXXXXXX.'''.XXXXXXXXXXXXXXXXXXX.XXXX
XXXXXXXXXXX..1............f........XXXXXXXXXXXXX.XXXX
XXXXXXXXXXX.....XXXXXXXX.'''.XXXXXX..XXXXXXXXXX.XXXXX
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XXXXXXXXXXXXXXXXXXXXXXXbXXcXXxXXXXX..XXXXXXXXXX.XXXXX
XXXXXXXXXXXXXXXXXXXXXXbXXXcXXX.....XXXXXXXXXXXX.XXXXX
XXXXXXXXXXXXXXXXXXXXXbXXXXcXXG$$T...............XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX$$g$..XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX$$$GXXXXXXXXXXXXXXXXXXX
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ENDMAP
