define([
	"../_base/array", "../_base/declare", "../_base/lang",
	"../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
], function(array, declare, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){

// module:
//		dojo/dnd/Moveable


var Moveable = declare("dojo.dnd.Moveable", [Evented], {
	// summary:
	//		an object, which makes a node movable

	// object attributes (for markup)
	handle: "",
	delay: 0,
	skip: false,

	constructor: function(node, params){
		// node: Node
		//		a node (or node's id) to be moved
		// params: Moveable.__MoveableArgs?
		//		optional parameters
		this.node = dom.byId(node);
		if(!params){ params = {}; }
		this.handle = params.handle ? dom.byId(params.handle) : null;
		if(!this.handle){ this.handle = this.node; }
		this.delay = params.delay > 0 ? params.delay : 0;
		this.skip  = params.skip;
		this.mover = params.mover ? params.mover : Mover;
		this.events = [
			on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
			// cancel text selection and text dragging
			on(this.handle, "dragstart",   lang.hitch(this, "onSelectStart")),
			on(this.handle, "selectstart",   lang.hitch(this, "onSelectStart"))
		];
	},

	// markup methods
	markupFactory: function(params, node, Ctor){
		return new Ctor(node, params);
	},

	// methods
	destroy: function(){
		// summary:
		//		stops watching for possible move, deletes all references, so the object can be garbage-collected
		array.forEach(this.events, function(handle){ handle.remove(); });
		this.events = this.node = this.handle = null;
	},

	// mouse event processors
	onMouseDown: function(e){
		// summary:
		//		event processor for onmousedown/ontouchstart, creates a Mover for the node
		// e: Event
		//		mouse/touch event
		if(this.skip && dnd.isFormElement(e)){ return; }
		if(this.delay){
			this.events.push(
				on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
				on(this.handle, touch.release, lang.hitch(this, "onMouseUp"))
			);
			this._lastX = e.pageX;
			this._lastY = e.pageY;
		}else{
			this.onDragDetected(e);
		}
		e.stopPropagation();
		e.preventDefault();
	},
	onMouseMove: function(e){
		// summary:
		//		event processor for onmousemove/ontouchmove, used only for delayed drags
		// e: Event
		//		mouse/touch event
		if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
			this.onMouseUp(e);
			this.onDragDetected(e);
		}
		e.stopPropagation();
		e.preventDefault();
	},
	onMouseUp: function(e){
		// summary:
		//		event processor for onmouseup, used only for delayed drags
		// e: Event
		//		mouse event
		for(var i = 0; i < 2; ++i){
			this.events.pop().remove();
		}
		e.stopPropagation();
		e.preventDefault();
	},
	onSelectStart: function(e){
		// summary:
		//		event processor for onselectevent and ondragevent
		// e: Event
		//		mouse event
		if(!this.skip || !dnd.isFormElement(e)){
			e.stopPropagation();
			e.preventDefault();
		}
	},

	// local events
	onDragDetected: function(/*Event*/ e){
		// summary:
		//		called when the drag is detected;
		//		responsible for creation of the mover
		new this.mover(this.node, e, this);
	},
	onMoveStart: function(/*Mover*/ mover){
		// summary:
		//		called before every move operation
		topic.publish("/dnd/move/start", mover);
		domClass.add(win.body(), "dojoMove");
		domClass.add(this.node, "dojoMoveItem");
	},
	onMoveStop: function(/*Mover*/ mover){
		// summary:
		//		called after every move operation
		topic.publish("/dnd/move/stop", mover);
		domClass.remove(win.body(), "dojoMove");
		domClass.remove(this.node, "dojoMoveItem");
	},
	onFirstMove: function(/*===== mover, e =====*/){
		// summary:
		//		called during the very first move notification;
		//		can be used to initialize coordinates, can be overwritten.
		// mover: Mover
		// e: Event

		// default implementation does nothing
	},
	onMove: function(mover, leftTop /*=====, e =====*/){
		// summary:
		//		called during every move notification;
		//		should actually move the node; can be overwritten.
		// mover: Mover
		// leftTop: Object
		// e: Event
		this.onMoving(mover, leftTop);
		var s = mover.node.style;
		s.left = leftTop.l + "px";
		s.top  = leftTop.t + "px";
		this.onMoved(mover, leftTop);
	},
	onMoving: function(/*===== mover, leftTop =====*/){
		// summary:
		//		called before every incremental move; can be overwritten.
		// mover: Mover
		// leftTop: Object

		// default implementation does nothing
	},
	onMoved: function(/*===== mover, leftTop =====*/){
		// summary:
		//		called after every incremental move; can be overwritten.
		// mover: Mover
		// leftTop: Object

		// default implementation does nothing
	}
});

/*=====
Moveable.__MoveableArgs = declare([], {
	// handle: Node||String
	//		A node (or node's id), which is used as a mouse handle.
	//		If omitted, the node itself is used as a handle.
	handle: null,

	// delay: Number
	//		delay move by this number of pixels
	delay: 0,

	// skip: Boolean
	//		skip move of form elements
	skip: false,

	// mover: Object
	//		a constructor of custom Mover
	mover: dnd.Mover
});
=====*/

return Moveable;
});
