#ifndef CONFIG_H_HF128
#define CONFIG_H_HF128

#include "../common/configSys.h"

Config *InitConfig(void);
void UpdateEMUCore(Config *);
int LoadCPalette(const std::string &file);

// hotkey definitions
// TODO: encapsulate this in an improved data structure
enum HOTKEY { HK_CHEAT_MENU=0, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG,
	HK_SAVE_STATE, HK_FDS_SELECT, HK_LOAD_STATE, HK_FDS_EJECT ,
	HK_VS_INSERT_COIN, HK_VS_TOGGLE_DIPSWITCH,
	HK_TOGGLE_FRAME_DISPLAY, HK_TOGGLE_SUBTITLE, HK_RESET, HK_SCREENSHOT,
	HK_PAUSE, HK_DECREASE_SPEED, HK_INCREASE_SPEED, HK_FRAME_ADVANCE, HK_TURBO,
	HK_TOGGLE_INPUT_DISPLAY, HK_MOVIE_TOGGLE_RW, HK_MUTE_CAPTURE, HK_QUIT, 
    HK_FA_LAG_SKIP, HK_LAG_COUNTER_DISPLAY,
	HK_SELECT_STATE_0, HK_SELECT_STATE_1, HK_SELECT_STATE_2, HK_SELECT_STATE_3,
	HK_SELECT_STATE_4, HK_SELECT_STATE_5, HK_SELECT_STATE_6, HK_SELECT_STATE_7,
	HK_SELECT_STATE_8, HK_SELECT_STATE_9, 
	HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_VOLUME_DOWN, HK_VOLUME_UP,
	HK_MAX};

const char *getHotkeyString( int i );

#endif

