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# plane3d.h File Reference

`#include "irrMath.h"`
`#include "vector3d.h"`

Go to the source code of this file.

## Classes

class | irr::core::plane3d< T >
| Template plane class with some intersection testing methods. More...

## Namespaces

namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::core

| Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.

## Typedefs

typedef plane3d< f32 > | irr::core::plane3df
| Typedef for a f32 3d plane.
typedef plane3d< s32 > | irr::core::plane3di
| Typedef for an integer 3d plane.

## Enumerations

enum | irr::core::EIntersectionRelation3D { irr::core::ISREL3D_FRONT = 0, irr::core::ISREL3D_BACK, irr::core::ISREL3D_PLANAR, irr::core::ISREL3D_SPANNING, irr::core::ISREL3D_CLIPPED }
| Enumeration for intersection relations of 3d objects. More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:06:59 2010 by Doxygen (1.6.2)