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# ISceneUserDataSerializer.h

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    00001 // Copyright (C) 2002-2009 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
    00006 #define __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace io
    00013 {
    00014         class IAttributes;
    00015 } // end namespace io
    00016 namespace scene
    00017 {
    00018         class ISceneNode;
    00019
    00021
    00024 class ISceneUserDataSerializer
    00025 {
    00026 public:
    00027
    00028         virtual ~ISceneUserDataSerializer() {}
    00029
    00031         virtual void OnCreateNode(ISceneNode* node) = 0;
    00032
    00034
    00036         virtual void OnReadUserData(ISceneNode* forSceneNode, io::IAttributes* userData) = 0;
    00037
    00039
    00044         virtual io::IAttributes* createUserData(ISceneNode* forSceneNode) = 0;
    00045 };
    00046
    00047 } // end namespace scene
    00048 } // end namespace irr
    00049
    00050 #endif
    00051

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