Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

# CDynamicMeshBuffer.h

Go to the documentation of this file.

    00001 // Copyright (C) 2008-2009 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
    00006 #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
    00007
    00008 #include "IDynamicMeshBuffer.h"
    00009
    00010 #include "CVertexBuffer.h"
    00011 #include "CIndexBuffer.h"
    00012
    00013 namespace irr
    00014 {
    00015 namespace scene
    00016 {
    00017
    00018         class CDynamicMeshBuffer: public IDynamicMeshBuffer
    00019         {
    00020         public:
    00022                 CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
    00023                 {
    00024                         VertexBuffer=new CVertexBuffer(vertexType);
    00025                         IndexBuffer=new CIndexBuffer(indexType);
    00026                 }
    00027
    00029                 virtual ~CDynamicMeshBuffer()
    00030                 {
    00031                         if (VertexBuffer)
    00032                                 VertexBuffer->drop();
    00033                         if (IndexBuffer)
    00034                                 IndexBuffer->drop();
    00035                 }
    00036
    00037                 virtual IVertexBuffer& getVertexBuffer() const
    00038                 {
    00039                         return *VertexBuffer;
    00040                 }
    00041
    00042                 virtual IIndexBuffer& getIndexBuffer() const
    00043                 {
    00044                         return *IndexBuffer;
    00045                 }
    00046
    00047                 virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer)
    00048                 {
    00049                         if (newVertexBuffer)
    00050                                 newVertexBuffer->grab();
    00051                         if (VertexBuffer)
    00052                                 VertexBuffer->drop();
    00053
    00054                         VertexBuffer=newVertexBuffer;
    00055                 }
    00056
    00057                 virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer)
    00058                 {
    00059                         if (newIndexBuffer)
    00060                                 newIndexBuffer->grab();
    00061                         if (IndexBuffer)
    00062                                 IndexBuffer->drop();
    00063
    00064                         IndexBuffer=newIndexBuffer;
    00065                 }
    00066
    00068                 virtual const video::SMaterial& getMaterial() const
    00069                 {
    00070                         return Material;
    00071                 }
    00072
    00074                 virtual video::SMaterial& getMaterial()
    00075                 {
    00076                         return Material;
    00077                 }
    00078
    00080                 virtual const core::aabbox3d<f32>& getBoundingBox() const
    00081                 {
    00082                         return BoundingBox;
    00083                 }
    00084
    00086                 virtual void setBoundingBox( const core::aabbox3df& box)
    00087                 {
    00088                         BoundingBox = box;
    00089                 }
    00090
    00092                 virtual void recalculateBoundingBox()
    00093                 {
    00094                         if (!getVertexBuffer().size())
    00095                                 BoundingBox.reset(0,0,0);
    00096                         else
    00097                         {
    00098                                 BoundingBox.reset(getVertexBuffer()[0].Pos);
    00099                                 for (u32 i=1; i<getVertexBuffer().size(); ++i)
    00100                                         BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
    00101                         }
    00102                 }
    00103
    00104                 video::SMaterial Material;
    00105                 core::aabbox3d<f32> BoundingBox;
    00106         private:
    00107                 IVertexBuffer *VertexBuffer;
    00108                 IIndexBuffer *IndexBuffer;
    00109         };
    00110
    00111
    00112 } // end namespace scene
    00113 } // end namespace irr
    00114
    00115 #endif
    00116

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:06:56 2010 by Doxygen (1.6.2)