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# irr::scene::IBoneSceneNode Class Reference

Interface for bones used for skeletal animation. More...

`#include <IBoneSceneNode.h>`

Inheritance diagram for irr::scene::IBoneSceneNode:

List of all members.

## Public Member Functions

virtual E_BONE_ANIMATION_MODE | getAnimationMode () const =0
| Gets the current animation mode of the bone.
virtual u32 | getBoneIndex () const =0
| Get the index of the bone.
virtual const c8 * | getBoneName () const
| Get the name of the bone.
virtual const core::aabbox3d < f32 > & | getBoundingBox () const =0
| Get the axis aligned bounding box of this node.
virtual E_BONE_SKINNING_SPACE | getSkinningSpace () const =0
| How the relative transformation of the bone is used.
| IBoneSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1)
virtual void | OnAnimate (u32 timeMs)=0
| Returns the relative transformation of the scene node.
virtual void | render ()
| The render method.
virtual bool | setAnimationMode (E_BONE_ANIMATION_MODE mode)=0
| Sets the animation mode of the bone.
virtual void | setSkinningSpace (E_BONE_SKINNING_SPACE space)=0
| How the relative transformation of the bone is used.
virtual void | updateAbsolutePositionOfAllChildren ()=0
| Updates the absolute position based on the relative and the parents position.

## Public Attributes

s32 | positionHint
s32 | rotationHint
s32 | scaleHint

## Detailed Description

Interface for bones used for skeletal animation.

Used with ISkinnedMesh and IAnimatedMeshSceneNode.

Definition at line 55 of file IBoneSceneNode.h.

## Constructor & Destructor Documentation

irr::scene::IBoneSceneNode::IBoneSceneNode | ( | ISceneNode * | parent,
|  | ISceneManager * | mgr,
|  | s32 | id = `-1` |
| ) |  |  | `[inline]`

Definition at line 59 of file IBoneSceneNode.h.

## Member Function Documentation

virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode | ( |  | ) | const`[pure virtual]`

Gets the current animation mode of the bone.

virtual u32 irr::scene::IBoneSceneNode::getBoneIndex | ( |  | ) | const`[pure virtual]`

Get the index of the bone.

virtual const c8* irr::scene::IBoneSceneNode::getBoneName | ( |  | ) | const`[inline, virtual]`

Get the name of the bone.

Deprecated:
  Use getName instead.

Definition at line 64 of file IBoneSceneNode.h.

References irr::scene::ISceneNode::getName().

virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox | ( |  | ) | const`[pure virtual]`

Get the axis aligned bounding box of this node.

Implements irr::scene::ISceneNode.

virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace | ( |  | ) | const`[pure virtual]`

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::OnAnimate | ( | u32 | timeMs | ) | `[pure virtual]`

Returns the relative transformation of the scene node.

The animation method.

Reimplemented from irr::scene::ISceneNode.

virtual void irr::scene::IBoneSceneNode::render | ( |  | ) | `[inline, virtual]`

The render method.

Does nothing as bones are not visible.

Implements irr::scene::ISceneNode.

Definition at line 87 of file IBoneSceneNode.h.

virtual bool irr::scene::IBoneSceneNode::setAnimationMode | ( | E_BONE_ANIMATION_MODE | mode | ) | `[pure virtual]`

Sets the animation mode of the bone.

Returns:
  True if successful. (Unused)

virtual void irr::scene::IBoneSceneNode::setSkinningSpace | ( | E_BONE_SKINNING_SPACE | space | ) | `[pure virtual]`

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren | ( |  | ) | `[pure virtual]`

Updates the absolute position based on the relative and the parents position.

## Member Data Documentation

s32 irr::scene::IBoneSceneNode::positionHint

Definition at line 98 of file IBoneSceneNode.h.

s32 irr::scene::IBoneSceneNode::rotationHint

Definition at line 100 of file IBoneSceneNode.h.

s32 irr::scene::IBoneSceneNode::scaleHint

Definition at line 99 of file IBoneSceneNode.h.

The documentation for this class was generated from the following file:

- IBoneSceneNode.h

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:07:09 2010 by Doxygen (1.6.2)