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# IAnimatedMesh.h

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    00001 // Copyright (C) 2002-2009 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_ANIMATED_MESH_H_INCLUDED__
    00006 #define __I_ANIMATED_MESH_H_INCLUDED__
    00007
    00008 #include "aabbox3d.h"
    00009 #include "IMesh.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00016         enum E_ANIMATED_MESH_TYPE
    00017         {
    00019                 EAMT_UNKNOWN = 0,
    00020
    00022                 EAMT_MD2,
    00023
    00025                 EAMT_MD3,
    00026
    00028                 EAMT_OBJ,
    00029
    00031                 EAMT_BSP,
    00032
    00034                 EAMT_3DS,
    00035
    00037                 EAMT_MY3D,
    00038
    00040                 EAMT_LMTS,
    00041
    00043                 EAMT_CSM,
    00044
    00046
    00048                 EAMT_OCT,
    00049
    00051                 EAMT_SKINNED
    00052         };
    00053
    00055
    00059         class IAnimatedMesh : public IMesh
    00060         {
    00061         public:
    00062
    00064
    00066                 virtual u32 getFrameCount() const = 0;
    00067
    00069
    00081                 virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) = 0;
    00082
    00084
    00089                 virtual E_ANIMATED_MESH_TYPE getMeshType() const
    00090                 {
    00091                         return EAMT_UNKNOWN;
    00092                 }
    00093         };
    00094
    00095 } // end namespace scene
    00096 } // end namespace irr
    00097
    00098 #endif
    00099

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