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# IAnimatedMeshMD2.h File Reference

`#include "IAnimatedMesh.h"`

Go to the source code of this file.

## Classes

class | irr::scene::IAnimatedMeshMD2
| Interface for using some special functions of MD2 meshes. More...

## Namespaces

namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

enum

irr::scene::EMD2_ANIMATION_TYPE {
irr::scene::EMAT_STAND = 0, irr::scene::EMAT_RUN, irr::scene::EMAT_ATTACK, irr::scene::EMAT_PAIN_A,
irr::scene::EMAT_PAIN_B, irr::scene::EMAT_PAIN_C, irr::scene::EMAT_JUMP, irr::scene::EMAT_FLIP,
irr::scene::EMAT_SALUTE, irr::scene::EMAT_FALLBACK, irr::scene::EMAT_WAVE, irr::scene::EMAT_POINT,
irr::scene::EMAT_CROUCH_STAND, irr::scene::EMAT_CROUCH_WALK, irr::scene::EMAT_CROUCH_ATTACK, irr::scene::EMAT_CROUCH_PAIN,
irr::scene::EMAT_CROUCH_DEATH, irr::scene::EMAT_DEATH_FALLBACK, irr::scene::EMAT_DEATH_FALLFORWARD, irr::scene::EMAT_DEATH_FALLBACKSLOW,
irr::scene::EMAT_BOOM, irr::scene::EMAT_COUNT
}

| Types of standard md2 animations. More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Feb 14 13:06:58 2010 by Doxygen (1.6.2)