{
 ***************************************************************************
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  Abstract:
    Demo to show, how to start a thread and how synchronize with the main
    thread.
    Important: The cthread unint must be added to the uses section of the .lpr
               file. See multithreadingexample1.lpr.
}
unit MainUnit;

{$mode objfpc}{$H+}

interface

uses
  Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs; 

type

  { TMyThread }

  TMyThread = class(TThread)
  private
    fStatusText: string;
    procedure ShowStatus;
  protected
    procedure Execute; override;
  public
    constructor Create(CreateSuspended: boolean);
  end;

  { TForm1 }

  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
  private
  public
  end;

var
  Form1: TForm1; 

implementation

{ TForm1 }

procedure TForm1.FormCreate(Sender: TObject);
var
  MyThread : TMyThread;
begin
  MyThread := TMyThread.Create(True); // With the True parameter it doesn't start automatically
  if Assigned(MyThread.FatalException) then
    raise MyThread.FatalException;
      
  // Here the code initialises anything required before the threads starts executing

  MyThread.Resume;
end;

{ TMyThread }

procedure TMyThread.ShowStatus;
// this method is only called by Synchronize(@ShowStatus) and therefore
// executed by the main thread
// The main thread can access GUI elements, for example Form1.Caption.
begin
  Form1.Caption := fStatusText;
end;

procedure TMyThread.Execute;
var
  newStatus : string;
begin
  fStatusText := 'TMyThread Starting...';
  Synchronize(@Showstatus);
  fStatusText := 'TMyThread Running...';
  while (not Terminated) and (true {any condition required}) do begin

    //here goes the code of the main thread loop
    newStatus:='TMyThread Time: '+FormatDateTime('YYYY-MM-DD HH:NN:SS',Now);
    
    if NewStatus <> fStatusText then begin
      fStatusText := newStatus;
      Synchronize(@Showstatus);
    end;
  end;
end;

constructor TMyThread.Create(CreateSuspended: boolean);
begin
  FreeOnTerminate := True;
  inherited Create(CreateSuspended);
end;

initialization
  {$I mainunit.lrs}

end.

