/*****************************************************************************
 * PokerTH - The open source texas holdem engine                             *
 * Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May          *
 *                                                                           *
 * This program is free software: you can redistribute it and/or modify      *
 * it under the terms of the GNU Affero General Public License as            *
 * published by the Free Software Foundation, either version 3 of the        *
 * License, or (at your option) any later version.                           *
 *                                                                           *
 * This program is distributed in the hope that it will be useful,           *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
 * GNU Affero General Public License for more details.                       *
 *                                                                           *
 * You should have received a copy of the GNU Affero General Public License  *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.     *
 *                                                                           *
 *                                                                           *
 * Additional permission under GNU AGPL version 3 section 7                  *
 *                                                                           *
 * If you modify this program, or any covered work, by linking or            *
 * combining it with the OpenSSL project's OpenSSL library (or a             *
 * modified version of that library), containing parts covered by the        *
 * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH           *
 * (Felix Hammer, Florian Thauer, Lothar May) grant you additional           *
 * permission to convey the resulting work.                                  *
 * Corresponding Source for a non-source form of such a combination          *
 * shall include the source code for the parts of OpenSSL used as well       *
 * as that of the covered work.                                              *
 *****************************************************************************/

option java_package = "de.pokerth.protocol";
option java_outer_classname = "ProtoBuf";
option optimize_for = LITE_RUNTIME;

// Enumerations used by several messages.

enum NetGameMode {
	netGameCreated = 1;
	netGameStarted = 2;
	netGameClosed = 3;
}

enum NetGameState {
	netStatePreflop = 0;
	netStateFlop = 1;
	netStateTurn = 2;
	netStateRiver = 3;
	netStatePreflopSmallBlind = 4;
	netStatePreflopBigBlind = 5;
}

enum NetPlayerAction {
	netActionNone = 0;
	netActionFold = 1;
	netActionCheck = 2;
	netActionCall = 3;
	netActionBet = 4;
	netActionRaise = 5;
	netActionAllIn = 6;
}

enum NetPlayerState {
	netPlayerStateNormal = 0;
	netPlayerStateSessionInactive = 1;
	netPlayerStateNoMoney = 2;
}

enum NetPlayerInfoRights {
	netPlayerRightsGuest = 1;
	netPlayerRightsNormal = 2;
	netPlayerRightsAdmin = 3;
}

enum NetAvatarType {
	netAvatarImagePng = 1;
	netAvatarImageJpg = 2;
	netAvatarImageGif = 3;
}

// Message part containing game information.

message NetGameInfo {
	required	string			gameName = 1;
	enum NetGameType {
		normalGame = 1;
		registeredOnlyGame = 2;
		inviteOnlyGame = 3;
		rankingGame = 4;
	}
	required	NetGameType		netGameType = 2;
	required	uint32			maxNumPlayers = 3;
	enum RaiseIntervalMode {
		raiseOnHandNum = 1;
		raiseOnMinutes = 2;
	}
	required	RaiseIntervalMode	raiseIntervalMode = 4;
	optional	uint32			raiseEveryHands = 5;
	optional	uint32			raiseEveryMinutes = 6;
	enum EndRaiseMode {
		doubleBlinds = 1;
		raiseByEndValue = 2;
		keepLastBlind = 3;
	}
	required	EndRaiseMode	endRaiseMode = 7;
	optional	uint32			endRaiseSmallBlindValue = 8;
	required	uint32			proposedGuiSpeed = 9;
	required	uint32			delayBetweenHands = 10; // These are seconds
	required	uint32			playerActionTimeout = 11; // These are seconds
	required	uint32			firstSmallBlind = 12;
	required	uint32			startMoney = 13;
	repeated	uint32			manualBlinds = 14 [packed = true];
}

// Message Part containing player result.

message PlayerResult {
	required	uint32			playerId = 1;
	required	uint32			resultCard1 = 2;
	required	uint32			resultCard2 = 3;
	repeated	uint32			bestHandPosition = 4 [packed = true];
	required	uint32			moneyWon = 5;
	required	uint32			playerMoney = 6;
	optional	uint32			cardsValue = 7;
}


// All messages used in the network protocol.

message AnnounceMessage {
	message Version {
		required	uint32		majorVersion = 1;
		required	uint32		minorVersion = 2;
	}
	required	Version			protocolVersion = 1;
	required	Version			latestGameVersion = 2;
	required	uint32			latestBetaRevision = 3;
	enum ServerType {
		serverTypeLAN = 0;
		serverTypeInternetNoAuth = 1;
		serverTypeInternetAuth = 2;
	}
	required	ServerType		serverType = 4;
	required	uint32			numPlayersOnServer = 5;
}

// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
message InitMessage {
	required	AnnounceMessage.Version		requestedVersion = 1;
	required	uint32			buildId = 2;
	optional	bytes			myLastSessionId = 3;
	optional	string			authServerPassword = 4;
	enum LoginType {
		guestLogin = 0;
		authenticatedLogin = 1;
		unauthenticatedLogin = 2;
	}
	required	LoginType		login = 5;
	// Only used for guest login or unauthenticated login.
	optional	string			nickName = 6;
	// Authenticated login data is according to SCRAM SHA-1
	optional	bytes			clientUserData = 7;
	// Ignored for guest login.
	optional	bytes			avatarHash = 8;
}

message AuthServerChallengeMessage {
	required	bytes			serverChallenge = 1;
}

message AuthClientResponseMessage {
	required	bytes			clientResponse = 1;
}

message AuthServerVerificationMessage {
	required	bytes			serverVerification = 1;
}

message InitAckMessage {
	required	bytes			yourSessionId = 1;
	required	uint32			yourPlayerId = 2;
	optional	bytes			yourAvatarHash = 3;
	optional	uint32			rejoinGameId = 4;
}

message AvatarRequestMessage {
	required	uint32			requestId = 1;
	required	bytes			avatarHash = 2;
}

message AvatarHeaderMessage {
	required	uint32			requestId = 1;
	required	NetAvatarType	avatarType = 2;
	required	uint32			avatarSize = 3;
}

message AvatarDataMessage {
	required	uint32			requestId = 1;
	required	bytes			avatarBlock = 2;
}

message AvatarEndMessage {
	required	uint32			requestId = 1;
}

message UnknownAvatarMessage {
	required	uint32			requestId = 1;
}

message PlayerListMessage {
	required	uint32			playerId = 1;
	enum PlayerListNotification {
		playerListNew = 0;
		playerListLeft = 1;
	}
	required	PlayerListNotification	playerListNotification = 2;
}

message GameListNewMessage {
	required	uint32			gameId = 1;
	required	NetGameMode		gameMode = 2;
	required	bool			isPrivate = 3;
	repeated	uint32			playerIds = 4 [packed = true];
	required	uint32			adminPlayerId = 5;
	required	NetGameInfo		gameInfo = 6;
}

message GameListUpdateMessage {
	required	uint32			gameId = 1;
	required	NetGameMode		gameMode = 2;
}

message GameListPlayerJoinedMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message GameListPlayerLeftMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message GameListSpectatorJoinedMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message GameListSpectatorLeftMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message GameListAdminChangedMessage {
	required	uint32			gameId = 1;
	required	uint32			newAdminPlayerId = 2;
}

message PlayerInfoRequestMessage {
	repeated	uint32			playerId = 1 [packed = true];
}

message PlayerInfoReplyMessage {
	required	uint32			playerId = 1;
	message PlayerInfoData {
		required	string			playerName = 1;
		required	bool			isHuman = 2;
		required	NetPlayerInfoRights	playerRights = 3;
		optional	string			countryCode = 4;
		message AvatarData {
			required	NetAvatarType	avatarType = 1;
			required	bytes			avatarHash = 2;
		}
		optional	AvatarData		avatarData = 5;
	}
	optional	PlayerInfoData	playerInfoData = 2;
}

// The following request will not be confirmed by the server. It is used,
// optionally, to reduce server traffic. The server might ignore it.
message SubscriptionRequestMessage {
	enum SubscriptionAction {
		unsubscribeGameList = 1;
		resubscribeGameList = 2;
	}
	required	SubscriptionAction	subscriptionAction = 1;
}

message JoinExistingGameMessage {
	required	uint32			gameId = 1;
	optional	string			password = 2;
	optional	bool			autoLeave = 3;
	optional	bool			spectateOnly = 4;
}

message JoinNewGameMessage {
	required	NetGameInfo		gameInfo = 1;
	optional	string			password = 2;
	optional	bool			autoLeave = 3;
}

message RejoinExistingGameMessage {
	required	uint32			gameId = 1;
	optional	bool			autoLeave = 2;
}

message JoinGameAckMessage {
	required	uint32			gameId = 1;
	required	bool			areYouGameAdmin = 2;
	required	NetGameInfo		gameInfo = 3;
}

message JoinGameFailedMessage {
	required	uint32			gameId = 1;
	enum JoinGameFailureReason {
		invalidGame = 1;
		gameIsFull = 2;
		gameIsRunning = 3;
		invalidPassword = 4;
		notAllowedAsGuest = 5;
		notInvited = 6;
		gameNameInUse = 7;
		badGameName = 8;
		invalidSettings = 9;
		ipAddressBlocked = 10;
		rejoinFailed = 11;
	}
	required	JoinGameFailureReason	joinGameFailureReason = 2;
}

message GamePlayerJoinedMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	bool			isGameAdmin = 3;
}

message GamePlayerLeftMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	enum GamePlayerLeftReason {
		leftOnRequest = 0;
		leftKicked = 1;
		leftError = 2;
	}
	required	GamePlayerLeftReason	gamePlayerLeftReason = 3;
}

message GameSpectatorJoinedMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message GameSpectatorLeftMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	GamePlayerLeftMessage.GamePlayerLeftReason	gameSpectatorLeftReason = 3;
}

message GameAdminChangedMessage {
	required	uint32			gameId = 1;
	required	uint32			newAdminPlayerId = 2;
}

message RemovedFromGameMessage {
	required	uint32			gameId = 1;
	enum RemovedFromGameReason {
		removedOnRequest = 0; // No error, client wished to leave.
		kickedFromGame = 1;
		gameIsFull = 2;
		gameIsRunning = 3;
		gameTimeout = 4;
		removedStartFailed = 5;
	}
	required	RemovedFromGameReason	removedFromGameReason = 2;
}

message KickPlayerRequestMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message LeaveGameRequestMessage {
	required	uint32			gameId = 1;
}

message InvitePlayerToGameMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message InviteNotifyMessage {
	required	uint32			gameId = 1;
	required	uint32			playerIdWho = 2;
	required	uint32			playerIdByWhom = 3;
}

message RejectGameInvitationMessage {
	required	uint32			gameId = 1;
	enum RejectGameInvReason {
		rejectReasonNo = 0;
		rejectReasonBusy = 1;
	}
	required	RejectGameInvReason	myRejectReason = 2;
}

message RejectInvNotifyMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	RejectGameInvitationMessage.RejectGameInvReason	playerRejectReason = 3;
}

message StartEventMessage {
	required	uint32			gameId = 1;
	enum StartEventType {
		startEvent = 0;
		rejoinEvent = 1;
	}
	required	StartEventType	startEventType = 2;
	optional	bool			fillWithComputerPlayers = 3;
}

message StartEventAckMessage {
	required	uint32			gameId = 1;
}

message GameStartInitialMessage {
	required	uint32			gameId = 1;
	required	uint32			startDealerPlayerId = 2;
	repeated	uint32			playerSeats = 3 [packed = true];
}

message GameStartRejoinMessage {
	required	uint32			gameId = 1;
	required	uint32			startDealerPlayerId = 2;
	required	uint32			handNum = 3;
	message RejoinPlayerData {
		required	uint32			playerId = 1;
		required	uint32			playerMoney = 2;
	}
	repeated	RejoinPlayerData	rejoinPlayerData = 4;
}

message HandStartMessage {
	required	uint32			gameId = 1;
	message PlainCards {
		required	uint32			plainCard1 = 1;
		required	uint32			plainCard2 = 2;
	}
	optional	PlainCards		plainCards = 2;
	optional	bytes			encryptedCards = 3;
	required	uint32			smallBlind = 4;
	repeated	NetPlayerState	seatStates = 5;
}

message PlayersTurnMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	NetGameState	gameState = 3;
}

message MyActionRequestMessage {
	required	uint32			gameId = 1;
	required	uint32			handNum = 2;
	required	NetGameState	gameState = 3;
	required	NetPlayerAction	myAction = 4;
	required	uint32			myRelativeBet = 5;
}

message YourActionRejectedMessage {
	required	uint32			gameId = 1;
	required	NetGameState	gameState = 2;
	required	NetPlayerAction	yourAction = 3;
	required	uint32			yourRelativeBet = 4;
	enum RejectionReason {
		rejectedInvalidGameState = 1;
		rejectedNotYourTurn = 2;
		rejectedActionNotAllowed = 3;
	}
	required	RejectionReason	rejectionReason = 5;
}

message PlayersActionDoneMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	NetGameState	gameState = 3;
	required	NetPlayerAction	playerAction = 4;
	required	uint32			totalPlayerBet = 5;
	required	uint32			playerMoney = 6;
	required	uint32			highestSet = 7;
	required	uint32			minimumRaise = 8;
}

message DealFlopCardsMessage {
	required	uint32			gameId = 1;
	required	uint32			flopCard1 = 2;
	required	uint32			flopCard2 = 3;
	required	uint32			flopCard3 = 4;
}

message DealTurnCardMessage {
	required	uint32			gameId = 1;
	required	uint32			turnCard = 2;
}

message DealRiverCardMessage {
	required	uint32			gameId = 1;
	required	uint32			riverCard = 2;
}

message AllInShowCardsMessage {
	required	uint32			gameId = 1;
	message PlayerAllIn {
		required	uint32			playerId = 1;
		required	uint32			allInCard1 = 2;
		required	uint32			allInCard2 = 3;
	}
	repeated	PlayerAllIn		playersAllIn = 2;
}

message EndOfHandShowCardsMessage {
	required	uint32			gameId = 1;
	repeated	PlayerResult	playerResults = 2;
}

message EndOfHandHideCardsMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	required	uint32			moneyWon = 3;
	required	uint32			playerMoney = 4;
}

message ShowMyCardsRequestMessage {
}

message AfterHandShowCardsMessage {
	required	PlayerResult	playerResult = 1;
}

message EndOfGameMessage {
	required	uint32			gameId = 1;
	required	uint32			winnerPlayerId = 2;
}

message PlayerIdChangedMessage {
	required	uint32			oldPlayerId = 1;
	required	uint32			newPlayerId = 2;
}

message AskKickPlayerMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
}

message AskKickDeniedMessage {
	required	uint32			gameId = 1;
	required	uint32			playerId = 2;
	enum KickDeniedReason {
		kickDeniedInvalidGameState = 0;
		kickDeniedNotPossible = 1;
		kickDeniedTryAgainLater = 2;
		kickDeniedAlreadyInProgress = 3;
		kickDeniedInvalidPlayerId = 4;
	}
	required	KickDeniedReason	kickDeniedReason = 3;
}

message StartKickPetitionMessage {
	required	uint32			gameId = 1;
	required	uint32			petitionId = 2;
	required	uint32			proposingPlayerId = 3;
	required	uint32			kickPlayerId = 4;
	required	uint32			kickTimeoutSec = 5;
	required	uint32			numVotesNeededToKick = 6;
}

message VoteKickRequestMessage {
	required	uint32			gameId = 1;
	required	uint32			petitionId = 2;
	required	bool			voteKick = 3;
}

message VoteKickReplyMessage {
	required	uint32			gameId = 1;
	required	uint32			petitionId = 2;
	enum VoteKickReplyType {
		voteKickAck = 0;
		voteKickDeniedInvalid = 1;
		voteKickDeniedAlreadyVoted = 2;
	}
	required	VoteKickReplyType	voteKickReplyType = 3;
}

message KickPetitionUpdateMessage {
	required	uint32			gameId = 1;
	required	uint32			petitionId = 2;
	required	uint32			numVotesAgainstKicking = 3;
	required	uint32			numVotesInFavourOfKicking = 4;
	required	uint32			numVotesNeededToKick = 5;
}

message EndKickPetitionMessage {
	required	uint32			gameId = 1;
	required	uint32			petitionId = 2;
	required	uint32			numVotesAgainstKicking = 3;
	required	uint32			numVotesInFavourOfKicking = 4;
	required	uint32			resultPlayerKicked = 5;
	enum PetitionEndReason {
		petitionEndEnoughVotes = 0;
		petitionEndTooFewPlayers = 1;
		petitionEndPlayerLeft = 2;
		petitionEndTimeout = 3;
	}
	required	PetitionEndReason	petitionEndReason = 6;
}

message StatisticsMessage {
	message StatisticsData {
		enum StatisticsType {
			statNumberOfPlayers = 1;
		}
		required	StatisticsType	statisticsType = 1;
		required	uint32			statisticsValue = 2;
	}
	repeated	StatisticsData	statisticsData = 1;
}

message ChatRequestMessage {
	optional	uint32			targetGameId = 1;
	optional	uint32			targetPlayerId = 2;
	required	string			chatText = 3;
}

message ChatMessage {
	optional	uint32			gameId = 1;
	optional	uint32			playerId = 2;
	enum ChatType {
		chatTypeLobby = 0;
		chatTypeGame = 1;
		chatTypeBot = 2;
		chatTypeBroadcast = 3;
		chatTypePrivate = 4;
	}
	required	ChatType		chatType = 3;
	required	string			chatText = 4;
}

message ChatRejectMessage {
	required	string			chatText = 1;
}

message DialogMessage {
	required	string			notificationText = 1;
}

message TimeoutWarningMessage {
	enum TimeoutReason {
		timeoutNoDataReceived = 0;
		timeoutInactiveGame = 1;
		timeoutKickAfterAutofold = 2;
	}
	required	TimeoutReason	timeoutReason = 1;
	required	uint32			remainingSeconds = 2;
}

message ResetTimeoutMessage {
}

message ReportAvatarMessage {
	required	uint32			reportedPlayerId = 1;
	required	bytes			reportedAvatarHash = 2;
}

message ReportAvatarAckMessage {
	required	uint32			reportedPlayerId = 1;
	enum ReportAvatarResult {
		avatarReportAccepted = 0;
		avatarReportDuplicate = 1;
		avatarReportInvalid = 2;
	}
	required	ReportAvatarResult	reportAvatarResult = 2;
}

message ReportGameMessage {
	required	uint32			reportedGameId = 1;
}

message ReportGameAckMessage {
	required	uint32			reportedGameId = 1;
	enum ReportGameResult {
		gameReportAccepted = 0;
		gameReportDuplicate = 1;
		gameReportInvalid = 2;
	}
	required	ReportGameResult	reportGameResult = 2;
}

message ErrorMessage {
	enum ErrorReason {
		reserved = 0;
		initVersionNotSupported = 1;
		initServerFull = 2;
		initAuthFailure = 3;
		initPlayerNameInUse = 4;
		initInvalidPlayerName = 5;
		initServerMaintenance = 6;
		initBlocked = 7;
		avatarTooLarge = 8;
		invalidPacket = 9;
		invalidState = 10;
		kickedFromServer = 11;
		bannedFromServer = 12;
		blockedByServer = 13;
		sessionTimeout = 14;
	}
	required	ErrorReason		errorReason = 1;
}

message AdminRemoveGameMessage {
	required	uint32			removeGameId = 1;
}

message AdminRemoveGameAckMessage {
	required	uint32			removeGameId = 1;
	enum AdminRemoveGameResult {
		gameRemoveAccepted = 0;
		gameRemoveInvalid = 1;
	}
	required	AdminRemoveGameResult	removeGameResult = 2;
}

message AdminBanPlayerMessage {
	required	uint32			banPlayerId = 1;
}

message AdminBanPlayerAckMessage {
	required	uint32			banPlayerId = 1;
	enum AdminBanPlayerResult {
		banPlayerAccepted = 0;
		banPlayerPending = 1;
		banPlayerNoDB = 2;
		banPlayerDBError = 3;
		banPlayerInvalid = 4;
	}
	required	AdminBanPlayerResult	banPlayerResult = 2;
}

// The main message type (it is prefixed by 4 bytes length of the message).

message PokerTHMessage {
	enum PokerTHMessageType {
		Type_AnnounceMessage = 1;
		Type_InitMessage = 2;
		Type_AuthServerChallengeMessage = 3;
		Type_AuthClientResponseMessage = 4;
		Type_AuthServerVerificationMessage = 5;
		Type_InitAckMessage = 6;
		Type_AvatarRequestMessage = 7;
		Type_AvatarHeaderMessage = 8;
		Type_AvatarDataMessage = 9;
		Type_AvatarEndMessage = 10;
		Type_UnknownAvatarMessage = 11;
		Type_PlayerListMessage = 12;
		Type_GameListNewMessage = 13;
		Type_GameListUpdateMessage = 14;
		Type_GameListPlayerJoinedMessage = 15;
		Type_GameListPlayerLeftMessage = 16;
		Type_GameListAdminChangedMessage = 17;
		Type_PlayerInfoRequestMessage = 18;
		Type_PlayerInfoReplyMessage = 19;
		Type_SubscriptionRequestMessage = 20;
		Type_JoinExistingGameMessage = 21;
		Type_JoinNewGameMessage = 22;
		Type_RejoinExistingGameMessage = 23;
		Type_JoinGameAckMessage = 24;
		Type_JoinGameFailedMessage = 25;
		Type_GamePlayerJoinedMessage = 26;
		Type_GamePlayerLeftMessage = 27;
		Type_GameAdminChangedMessage = 28;
		Type_RemovedFromGameMessage = 29;
		Type_KickPlayerRequestMessage = 30;
		Type_LeaveGameRequestMessage = 31;
		Type_InvitePlayerToGameMessage = 32;
		Type_InviteNotifyMessage = 33;
		Type_RejectGameInvitationMessage = 34;
		Type_RejectInvNotifyMessage = 35;
		Type_StartEventMessage = 36;
		Type_StartEventAckMessage = 37;
		Type_GameStartInitialMessage = 38;
		Type_GameStartRejoinMessage = 39;
		Type_HandStartMessage = 40;
		Type_PlayersTurnMessage = 41;
		Type_MyActionRequestMessage = 42;
		Type_YourActionRejectedMessage = 43;
		Type_PlayersActionDoneMessage = 44;
		Type_DealFlopCardsMessage = 45;
		Type_DealTurnCardMessage = 46;
		Type_DealRiverCardMessage = 47;
		Type_AllInShowCardsMessage = 48;
		Type_EndOfHandShowCardsMessage = 49;
		Type_EndOfHandHideCardsMessage = 50;
		Type_ShowMyCardsRequestMessage = 51;
		Type_AfterHandShowCardsMessage = 52;
		Type_EndOfGameMessage = 53;
		Type_PlayerIdChangedMessage = 54;
		Type_AskKickPlayerMessage = 55;
		Type_AskKickDeniedMessage = 56;
		Type_StartKickPetitionMessage = 57;
		Type_VoteKickRequestMessage = 58;
		Type_VoteKickReplyMessage = 59;
		Type_KickPetitionUpdateMessage = 60;
		Type_EndKickPetitionMessage = 61;
		Type_StatisticsMessage = 62;
		Type_ChatRequestMessage = 63;
		Type_ChatMessage = 64;
		Type_ChatRejectMessage = 65;
		Type_DialogMessage = 66;
		Type_TimeoutWarningMessage = 67;
		Type_ResetTimeoutMessage = 68;
		Type_ReportAvatarMessage = 69;
		Type_ReportAvatarAckMessage = 70;
		Type_ReportGameMessage = 71;
		Type_ReportGameAckMessage = 72;
		Type_ErrorMessage = 73;
		Type_AdminRemoveGameMessage = 74;
		Type_AdminRemoveGameAckMessage = 75;
		Type_AdminBanPlayerMessage = 76;
		Type_AdminBanPlayerAckMessage = 77;
		Type_GameListSpectatorJoinedMessage = 78;
		Type_GameListSpectatorLeftMessage = 79;
		Type_GameSpectatorJoinedMessage = 80;
		Type_GameSpectatorLeftMessage = 81;
	}
	required	PokerTHMessageType				messageType = 1;

	optional	AnnounceMessage					announceMessage = 2;
	optional	InitMessage						initMessage = 3;
	optional	AuthServerChallengeMessage		authServerChallengeMessage = 4;
	optional	AuthClientResponseMessage		authClientResponseMessage = 5;
	optional	AuthServerVerificationMessage	authServerVerificationMessage = 6;
	optional	InitAckMessage					initAckMessage = 7;
	optional	AvatarRequestMessage			avatarRequestMessage = 8;
	optional	AvatarHeaderMessage				avatarHeaderMessage = 9;
	optional	AvatarDataMessage				avatarDataMessage = 10;
	optional	AvatarEndMessage				avatarEndMessage = 11;
	optional	UnknownAvatarMessage			unknownAvatarMessage = 12;
	optional	PlayerListMessage				playerListMessage = 13;
	optional	GameListNewMessage				gameListNewMessage = 14;
	optional	GameListUpdateMessage			gameListUpdateMessage = 15;
	optional	GameListPlayerJoinedMessage		gameListPlayerJoinedMessage = 16;
	optional	GameListPlayerLeftMessage		gameListPlayerLeftMessage = 17;
	optional	GameListAdminChangedMessage		gameListAdminChangedMessage = 18;
	optional	PlayerInfoRequestMessage		playerInfoRequestMessage = 19;
	optional	PlayerInfoReplyMessage			playerInfoReplyMessage = 20;
	optional	SubscriptionRequestMessage		subscriptionRequestMessage = 21;
	optional	JoinExistingGameMessage			joinExistingGameMessage = 22;
	optional	JoinNewGameMessage				joinNewGameMessage = 23;
	optional	RejoinExistingGameMessage		rejoinExistingGameMessage = 24;
	optional	JoinGameAckMessage				joinGameAckMessage = 25;
	optional	JoinGameFailedMessage			joinGameFailedMessage = 26;
	optional	GamePlayerJoinedMessage			gamePlayerJoinedMessage = 27;
	optional	GamePlayerLeftMessage			gamePlayerLeftMessage = 28;
	optional	GameAdminChangedMessage			gameAdminChangedMessage = 29;
	optional	RemovedFromGameMessage			removedFromGameMessage = 30;
	optional	KickPlayerRequestMessage		kickPlayerRequestMessage = 31;
	optional	LeaveGameRequestMessage			leaveGameRequestMessage = 32;
	optional	InvitePlayerToGameMessage		invitePlayerToGameMessage = 33;
	optional	InviteNotifyMessage				inviteNotifyMessage = 34;
	optional	RejectGameInvitationMessage		rejectGameInvitationMessage = 35;
	optional	RejectInvNotifyMessage			rejectInvNotifyMessage = 36;
	optional	StartEventMessage				startEventMessage = 37;
	optional	StartEventAckMessage			startEventAckMessage = 38;
	optional	GameStartInitialMessage			gameStartInitialMessage = 39;
	optional	GameStartRejoinMessage			gameStartRejoinMessage = 40;
	optional	HandStartMessage				handStartMessage = 41;
	optional	PlayersTurnMessage				playersTurnMessage = 42;
	optional	MyActionRequestMessage			myActionRequestMessage = 43;
	optional	YourActionRejectedMessage		yourActionRejectedMessage = 44;
	optional	PlayersActionDoneMessage		playersActionDoneMessage = 45;
	optional	DealFlopCardsMessage			dealFlopCardsMessage = 46;
	optional	DealTurnCardMessage				dealTurnCardMessage = 47;
	optional	DealRiverCardMessage			dealRiverCardMessage = 48;
	optional	AllInShowCardsMessage			allInShowCardsMessage = 49;
	optional	EndOfHandShowCardsMessage		endOfHandShowCardsMessage = 50;
	optional	EndOfHandHideCardsMessage		endOfHandHideCardsMessage = 51;
	optional	ShowMyCardsRequestMessage		showMyCardsRequestMessage = 52;
	optional	AfterHandShowCardsMessage		afterHandShowCardsMessage = 53;
	optional	EndOfGameMessage				endOfGameMessage = 54;
	optional	PlayerIdChangedMessage			playerIdChangedMessage = 55;
	optional	AskKickPlayerMessage			askKickPlayerMessage = 56;
	optional	AskKickDeniedMessage			askKickDeniedMessage = 57;
	optional	StartKickPetitionMessage		startKickPetitionMessage = 58;
	optional	VoteKickRequestMessage			voteKickRequestMessage = 59;
	optional	VoteKickReplyMessage			voteKickReplyMessage = 60;
	optional	KickPetitionUpdateMessage		kickPetitionUpdateMessage = 61;
	optional	EndKickPetitionMessage			endKickPetitionMessage = 62;
	optional	StatisticsMessage				statisticsMessage = 63;
	optional	ChatRequestMessage				chatRequestMessage = 64;
	optional	ChatMessage						chatMessage = 65;
	optional	ChatRejectMessage				chatRejectMessage = 66;
	optional	DialogMessage					dialogMessage = 67;
	optional	TimeoutWarningMessage			timeoutWarningMessage = 68;
	optional	ResetTimeoutMessage				resetTimeoutMessage = 69;
	optional	ReportAvatarMessage				reportAvatarMessage = 70;
	optional	ReportAvatarAckMessage			reportAvatarAckMessage = 71;
	optional	ReportGameMessage				reportGameMessage = 72;
	optional	ReportGameAckMessage			reportGameAckMessage = 73;
	optional	ErrorMessage					errorMessage = 74;
	optional	AdminRemoveGameMessage			adminRemoveGameMessage = 75;
	optional	AdminRemoveGameAckMessage		adminRemoveGameAckMessage = 76;
	optional	AdminBanPlayerMessage			adminBanPlayerMessage = 77;
	optional	AdminBanPlayerAckMessage		adminBanPlayerAckMessage = 78;
	optional	GameListSpectatorJoinedMessage	gameListSpectatorJoinedMessage = 79;
	optional	GameListSpectatorLeftMessage	gameListSpectatorLeftMessage = 80;
	optional	GameSpectatorJoinedMessage		gameSpectatorJoinedMessage = 81;
	optional	GameSpectatorLeftMessage		gameSpectatorLeftMessage = 82;
}
