/****************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
****************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
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/*!
    \contentspage index.html
    \previouspage creator-testing.html
    \page creator-debugging.html
    \nextpage creator-debugger-engines.html

    \title Debugging

    \QC provides a debugger plugin that acts as an interface between the \QC
    core and external native debuggers such as the GNU Symbolic Debugger (GDB),
    the Microsoft Console Debugger (CDB), and a QML/JavaScript debugger.

    \list

        \o  \l{Setting Up Debugger}

            The debugger plugin automatically selects a suitable
            native debugger for your projects from the ones found
            on your system. Manual overriding of this choice is possible.

        \o  \l{Launching the Debugger}

            To start an application from an open project under the control
            of a debugger, press the Debug button in the lower left corner
            of the main view, or press \key{F5}. Other, less common start
            options are available in the \gui{Debug} > \gui{Start Debugging}
            menu.

        \o  \l{Interacting with the Debugger}

            You can use the tool views in the \gui Debug mode to inspect the
            state of your application while debugging.

        \o  \l{Using Debugging Helpers}

            \QC is able to show complex data types in a customized,
            user-extensible manner. For this purpose, it takes advantage of
            two technologies, collectively referred to as \e {debugging
            helpers}. Using the debugging helpers is not essential for
            debugging with \QC, but they provide you with a powerful
            tool to quickly examine complex data.

        \o  \l{Debugging Qt Quick Projects}

            When debugging a Qt Quick application, you can inspect the state
            of the
            application while debugging JavaScript functions. You can set
            breakpoints, view call stack trace, and examine locals and
            expressions. When the application is interrupted by a breakpoint,
            you can use the QML Script Console to execute JavaScript expressions
            in the current context.

            While the application is running, you can use the QML Inspector
            view to explore the object structure, debug animations, and
            inspect colors.

        \o  \l{Debugging a C++ Example Application}

            Illustrates how to debug C++ applications in \QC.

        \o  \l{Debugging a Qt Quick Example Application}

            Illustrates how to debug Qt Quick applications in \QC.

        \o  \l{Troubleshooting Debugger}

            If you encounter problems while debugging, check for possible
            solutions to them.
    \endlist

*/


/*!
    \contentspage index.html
    \previouspage creator-debugger-engines.html
    \page creator-debugger-operating-modes.html
    \nextpage creator-debug-mode.html

    \title Launching the Debugger

    To start an application from an open project under the control
    of a debugger, press the \gui Debug button in the lower left corner
    of the main view, or press \key{F5}.

    \QC checks whether the compiled program is up-to-date, and rebuilds
    and deploys it if the \gui{Always build project before deploying it} and
    \gui{Always deploy before running} options are selected in the
    \gui{Build and Run} options.

    The debugger then takes over and starts the program with suitable
    parameters.

    \note Starting a C++ program in the debugger can take a long
    time, typically in the range of several seconds to minutes if complex
    features (like QtWebKit) are used.


    \section1 Launching the Debugger in Different Modes

    The debugger plugin can run the native debuggers in various operating
    modes depending on where and how the process is started and run. Some
    of the modes are only available for a particular operating system or
    platform.

    In general, the \key{F5} and the \gui{Debug} button are set up in a way
    to start operating mode that is commonly used the a given context.
    So if the current project is set up as a C++ application using
    the MinGW toolchain targeting desktop Windows, the GDB engine will
    be started in Start Local mode. If the current project is a
    QML application using C++ plugins targeting Meego
    a "mixed" QML/C++ engine will be started, with the C++ parts
    being handled by GDB and GDB server remote debugging.

    To select other modes of operation, change the run run configuration
    parameters (such as \gui{Run in Terminal}) in the run settings of the
    project, or select options from the \gui{Debug} > \gui{Start Debugging}
    menu.

    The debugger can run in the following modes:

    \list

       \o  \bold{Start Local} to debug locally started applications, such as a
            Qt based GUI application.

       \o  \bold{Terminal} to debug locally started processes that need a
            console, typically without a GUI.

       \o  \bold{Attach Local} to debug local processes started outside \QC.

       \o  \bold{Start Remote} to start and debug processes running
            on a different machine.

       \o  \bold{Attach Remote} to attach to a process running on a different
            machine.

       \o  \bold{Core} to debug crashed processes on Unix.

       \o  \bold{Post-mortem} to debug crashed processes on Windows.

    \endlist

    \section2 Launching in Start Local Mode

    Start Local mode is the default start mode for most projects, including
    all projects using a desktop Qt version and plain C++ projects.

    To launch the debugger in Start Local mode, click the
    \gui {Start Debugging} button for the active project.

    To lauch Start Local mode to run any executable already present in the
    system without using a project, select \gui{Debug > Start Debugging
    > Start and Debug External Application}.


    \section2 Launching in Terminal Mode

    Terminal mode is a variation of Start Local and creates an additional
    console window to enable user-terminal interaction. This is mainly
    useful for non-GUI applications using the stdin and stdout channels
    for communication. To launch the debugger in the terminal mode,
    go to \gui {Projects > Run
    Settings} and select the \gui {Run in terminal} check box.
    Then click the \gui {Start Debugging} button for the active project.

    \section2 Launching in Attach Local Mode

    To attach the debugger to an already running process, select
    \gui {Debug > Start Debugging >  Attach to Running Local Application},
    and then select a process by its name or process ID to attach to.

    While this mode does not strictly require a project to be opened in \QC,
    it is beneficial to have open one, as it makes setting breakpoints
    and stepping throught the code easier.

    For more information, see \l{Setting Breakpoints}.

    \section2 Launching Remote Modes

    The Remote modes allow you to debug processes that run on remote
    machines.

    In general, the setup consist of a probe running on the remote
    machine and a counterpart running on the host side.
    The probe is either integrated into the running process (e.g. for QML
    debugging) or runs a separate process (e.g. when using GDB server
    on embedded Linux, or TRK/CODA on Symbian). The host side typically
    consists of \QC itself, often with help of external process such
    as CDB or GDB.

    While this setup might look daunting, it is mostly invisible to
    the user. With a properly loaded and configured project, pressing
    \key{F5} starts up all necessary helper processes and debugging on
    the selected target.

    Special use cases, such as attaching to a running process on the
    target, might still require manual setup.

    \section3 Using GDB

    When debugging on a target supported by GDB server, a local GDB process
    talks to a GDB server running on the remote machine that controls the
    process to be debugged.

    The GDB server process is started on the remote machines by passing a port
    number and the executable:

    \code
    gdbserver :1234 <executable>
    \endcode

    It then typically responds:
    \code
    Process bin/qtcreator created; pid = 5159
    Listening on port 1234
    \endcode

    On the local machine that runs \QC:

    \list 1

        \o  Select \gui {Debug > Start Debugging > Attach to Remote
            Debug Server}.

        \o  In the \gui {Host and port} field, enter the name of the remote
            machine and the port number to use.

        \o  Select \gui{OK} to start debugging.

    \endlist

    \section3 Using CDB

    In remote mode, the local CDB process talks to a CDB process that
    runs on the remote machine. The process is started with special
    command line options that switch it into server mode. The remote CDB
    process must load the \QC CDB extension library that is shipped with
    \QC:

    \list 1

        \o  Install the \e{Debugging Tools for Windows} on the remote machine.
            The installation folder contains the CDB command line executable
            (cdb.exe).

        \o  Copy the \QC CDB extension library from the Qt installation
            directory to the a new folder on the remote machine
            (32 or 64 bit version depending on the version of the Debugging
            Tools for Windows
            used):

        \list

            \o  \c {\lib\qtcreatorcdbext32\qtcreatorcdbext.dll} (32 bit)

            \o  \c {\lib\qtcreatorcdbext64\qtcreatorcdbext.dll} (64 bit)

        \endlist

        \o  Set the _NT_DEBUGGER_EXTENSION_PATH environment variable to point
            to that folder.

        \o  To use TCP/IP as communication protocol, launch remote CDB as
            follows:

            \code
            cdb.exe -server tcp:port=1234 <executable>
            \endcode

        \o  On the local machine running \QC, select
            \gui {Debug > Start Debugging > Attach to Remote CDB Session}


        \o  In the \gui Connection field enter the connection parameters.
            For example, for TCP/IP:

            \code
            Server:Port
            \endcode

            If you chose some other protocol, specify one of the alternative
            formats:

            \code
            tcp:server=Server,port=Port[,password=Password][,ipversion=6]
            tcp:clicon=Server,port=Port[,password=Password][,ipversion=6]
            npipe:server=Server,pipe=PipeName[,password=Password]
            com:port=COMPort,baud=BaudRate,channel=COMChannel[,password=Password]
            spipe:proto=Protocol,{certuser=Cert|machuser=Cert},server=Server,pipe=PipeName[,password=Password]
            ssl:proto=Protocol,{certuser=Cert|machuser=Cert},server=Server,port=Socket[,password=Password]
            ssl:proto=Protocol,{certuser=Cert|machuser=Cert},clicon=Server,port=Socket[,password=Password]
            \endcode

            \o Click \gui{OK} to start debugging.

    \endlist

    \section2 Launching in Core Mode

    The Core mode is used to inspect \e {core} files (crash dumps) that are
    generated from crashed processes on Linux and Unix systems if the system
    is set up to allow this.

    To enable the dumping of core files on a Unix system enter the following
    command in the shell from which the application will be launched:

    \code
    ulimit -c unlimited
    \endcode

    To launch the debugger in the core mode, select \gui{Debug > Start
    Debugging >  Attach to Core}.

    Also in this mode, using a properly configured project containing
    the sources of the crashed program is not strictly necessary, but
    helpful.

    \section2 Launching in Post-Mortem Mode

    The post-mortem mode is available only on Windows, if you have installed
    the debugging tools for Windows.

    The \QC installation program asks you whether you want to
    register \QC as a post-mortem debugger. To change the setting, select
    \gui{Tools > Options  > Debugger > Common > Use Qt Creator for post-mortem
    debugging}.

    You can launch the debugger in the post-mortem mode if an application
    crashes on Windows. Click the \gui {Debug in \QC} button in the error
    message that is displayed by the Windows operating system.

*/


/*!
    \contentspage index.html
    \previouspage creator-debugging.html
    \page creator-debugger-engines.html
    \nextpage creator-debugger-operating-modes.html

    \title Setting Up Debugger

    The main debugger settings are associated with the tool chains used
    to build your project.

    To configure tool chains, select \gui{Tools > Options > Build and Run >
    Tool Chains}. The view lists the tool chains that \QC detected automatically.
    You can add tool chains.

    You need to set up the debugger only if the automatic setup
    fails, because the native debugger is missing (as is usually the
    case for the CDB debugger on Windows, which you always must install
    yourself) or because the installed version is not supported (e.g.
    when your system contains no, or an outdated version of GDB and you
    want to use a locally installed replacement instead).

    \note If you need to change parameters of an automatically detected
    toolchain, you can \gui{Clone} the tool chain and change the
    parameters in the clone. Make sure to select the cloned tool chain
    in the build settings of your project.

    \note To use the debugging tools for Windows, you must install them
    and add the Symbol Server provided by Microsoft to the symbol search
    path of the debugger. For more information, see \l{Setting the Symbol
    Server in Windows}.

    \note To use the Free Software Foundation (FSF) version of GDB on
    Mac OS, you must sign it and modify your tool chain settings.


    This section explains the options you have for debugging C++ code
    and provides installation notes for the supported native debuggers.
    It also applies for code in other compiled languages such as C,
    FORTRAN, Ada.

    \section1 Supported Native Debugger Versions

    Qt Creator supports essentially two native debuggers when working with
    compiled code. On most supported platforms, the GNU Symbolic Debugger
    GDB can be used. On Microsoft Windows, when using the Microsoft tool chain
    the Microsoft Console Debugger CDB, is needed. There is also an
    incomplete experimental interface to LLDB on Mac OS and Linux available
    when building \QC from source.

    \section2 Supported GDB Versions

    GDB comes in two varieties with common roots. One is used on
    Mac OS X and does not support Python as scripting language; the
    other one is the version maintained by the Free Software Foundation
    that can use Python as scripting language since version 7.0

    The Python enabled versions are very convenient to interface,
    and much of \QC's advanced data display options depend on the
    availability of Python scripting. Since Python enabled versions
    of GDB are bundled with all recent Linux versions, active
    support for non-Python builds has been dropped for platforms
    other than Mac OS X.

    The non-Python versions use the compiled version of the debugging
    helpers, that you must enable separately. For more information, see
    \l{Debugging Helpers Based on C++}.

    The Python version uses a script version of the debugging helpers
    that does not need any special setup.

    FSF GDB can also be compiled for Mac OS, but the build is currently
    unstable, and thererefore, this is not recommended.

    The minimal supported version is 7.2. Using GDB version 7.4
    is highly recommended with \QC 2.5. For \QC 2.6 the minimal
    supported version will be raised to GDB 7.4.

    \section2 Supported CDB Versions

    The CDB native debugger has similar funtionality to the non-Python GDB
    debugger engine. Specifically, it also uses compiled C++ code for the
    debugging helper library.

    The following table summarizes the support for debugging C++ code:

    \table
        \header
            \o Platform
            \o Compiler
            \o Native Debugger
        \row
            \o Linux
            \o GCC, ICC
            \o GDB
        \row
            \o Unix
            \o GCC, ICC
            \o GDB
        \row
            \o Mac OS X
            \o GCC
            \o Apple GDB, FSF GDB (experimental)
        \row
            \o Windows/MinGW
            \o GCC
            \o GDB
        \row
            \o Windows/MSVC
            \o Microsoft Visual C++ Compiler
            \o Debugging Tools for Windows/CDB
        \row
            \o Symbian
            \o GCC
            \o GDB
        \row
            \o Maemo, MeeGo
            \o GCC
            \o GDB
    \endtable

    For more information on the debugger modes, see
    \l{Launching the Debugger in Different Modes}.

    \omit

    \section2 GDB Adapter Modes

    [Advanced Topic]

    The GDB native debugger used internally by the debugger plugin runs in
    different adapter modes to cope with the variety of supported platforms and
    environments. All GDB adapters inherit from  AbstractGdbAdapter:

    \list

        \o  PlainGdbAdapter debugs locally started GUI processes. It is
            physically split into parts that are relevant only when Python is
            available, parts relevant only when Python is not available, and
            mixed code.

        \o  TermGdbAdapter debugs locally started processes that need a
            console.

        \o  AttachGdbAdapter debugs local processes started outside \QC.

        \o  CoreGdbAdapter debugs core files generated from crashes.

        \o  RemoteGdbAdapter interacts with the GDB server running on Linux.

        \o  CodaGdbAdapter interacts with Symbian devices. The GDB protocol and
            the GDB serial protocol are used between GDB and the adapter. The
            target communication framework (TCF) protocol is used between the
            adapter and the CODA debugging agent running on the device.

    \endlist

    \endomit

    \section1 Installing Native Debuggers

    Check the table below for the supported versions and other important
    information about installing native debuggers.

    \table
        \header
            \o Native Debugger
            \o Notes
        \row
            \o GDB
            \o On Linux and Windows, use the Python-enabled GDB versions that
            are installed when you install \QC and Qt SDK. On Mac OS X,
            use the GDB provided with Xcode.
            For a custom target, you can build your own Python-enabled GDB.
            Follow the instructions on
            \l{http://developer.qt.nokia.com/wiki/QtCreatorBuildGdb}{Building GDB}.
            You must use at least Python version 2.5, but we recommend that you
            use version 2.6.

        \row
            \o Debugging tools for Windows
            \o Using this engine requires you to install the
               \e{Debugging tools for Windows}
               \l{http://www.microsoft.com/whdc/devtools/debugging/installx86.Mspx}
               or
               \l{http://www.microsoft.com/whdc/devtools/debugging/install64bit.Mspx}
               package (Version 6.12 for the 32-bit or the 64-bit version
               of \QC, respectively),
               which are freely available for download from the
               \l{http://msdn.microsoft.com/en-us/default.aspx}{Microsoft Developer Network}.

               The \QC help browser does
               not allow you to download files, and therefore, you must copy
               the above links to a browser.

               \note Visual Studio does not include the Debugging tools needed,
               and therefore, you must install them separately.

               The pre-built \QSDK for Windows makes use of the library if it
               is present on the system. When manually building \QC using
               the Microsoft Visual C++ Compiler, the build process checks for the
               required files in \c{"%ProgramFiles%\Debugging Tools for Windows"}.

               It is highly recommended that you add the Symbol Server provided
               by Microsoft to the symbol search path of the debugger. The Symbol
               Server provides you with debugging informaton for the operating
               system libraries for debugging Windows applications. For more
               information, see \l{Setting the Symbol Server in Windows}.

       \row
           \o Debugging tools for Mac OS X
           \o The Qt binary distribution contains both debug and release
              variants of the libraries. But you have to explicitly tell the
              runtime linker that you want to use the debug libraries even if
              your application is compiled as debug, as release is the default
              library.

              If you use a qmake based project in \QC,  you can set a
              flag in your run configuration, in \gui Projects mode. In the run
              configuration, select \gui{Use debug version of frameworks}.

              For more detailed information about debugging on the Mac OS X, see:
              \l{http://developer.apple.com/library/mac/#technotes/tn2124/_index.html#//apple_ref/doc/uid/DTS10003391}
              {Mac OS X Debugging Magic}.

              You can download an experimental version of FSF GDB that
              supports Python from
              \l{ftp://ftp.qt.nokia.com/misc/gdb/7.2/gdb72_mac_platform.tar.bz2}.
              To use FSF GDB on Mac OS, you must sign it and add it to the \QC
              tool chains. For more information, see
              \l{Setting up FSF GDB for Mac OS}.

              \note The Mac OS X Snow Leopard (10.6) has a bug that might cause the
              application to crash. For a workaround, see:
              \l{https://bugreports.qt-project.org/browse/QTBUG-4962}{QTBUG-4962}.

    \endtable

    \section1 Setting the Symbol Server in Windows

    To obtain debugging information for the operating system libraries for
    debugging Windows applications, add the Symbol Server provided
    by Microsoft to the symbol search path of the debugger:

    \list 1

        \o  Select \gui Tools > \gui{Options} > \gui Debugger > \gui CDB.

        \o  In the \gui {Symbol paths} field, open the \gui{Insert} menu
            and select \gui{Symbol Server}.

        \o  Select a directory where you want to store the cached information
            and click \gui OK.

            Use a subfolder in a temporary directory, such as
            \c {C:\temp\symbolcache}.

    \endlist

    \note Populating the cache might take a long time on a slow network
    connection.

    \note The first time you start debugging by using the Debugging tools for
    Windows, \QC prompts you to add the Symbol Server.

    \section1 Setting up FSF GDB for Mac OS

    To use FSF GDB on Mac OS, you must sign it and add it to the \QC tool
    chains.

    \list 1

        \o  To create a key for signing FSF GDB, select \gui {Keychain Access >
            Certificate Assistant > Create a Certificate}:

        \list 1

            \o  In the \gui {Name} field, input \gui {fsfgdb} to replace
                the existing content.

            \o  In the \gui {Certificate Type} field, select
                \gui {Code Signing}.

            \o  Select the \gui {Let me override defaults} check box.

            \o  Select \gui Continue, and follow the instructions of the
                wizard (use the default settings), until the \gui {Specify a
                Location For The Certificate} dialog opens.

            \o  In the \gui Keychain field, select \gui System.

            \o  Select \gui {Keychain Access > System}, and locate the
                certificate.

            \o  Double click the certificate to view certificate information.

            \o  In the \gui Trust section, select \gui {Always Trust} in the
                \gui {When using this certificate} field, and then close
                the dialog.

        \endlist

        \o  To sign the binary, enter the following command in the terminal:

            \code
            codesign -f -s "fsfgdb" $INSTALL_LOCATION/fsfgdb
            \endcode

        \o  In \QC, select \gui {Qt Creator > Preferences > Build & Run >
            Tool Chains}, to
            add a tool chain that uses the debugger:

        \list 1

            \o  Select a native tool chain (usually, a x86 64-bit tool chain)
                and click \gui Clone to clone it.

            \o  In the \gui Debugger field, specify the path to FSF GDB
                (\c $HOME/gdb72/bin/fsfgdb, but with an explicit value for
                \c $HOME).

        \endlist

        \o  To use the debugger, select the tool chain in the \gui {Tool chain}
            field in the \gui {Build Settings} of the project.

    \endlist

*/


/*!
    \contentspage index.html
    \previouspage creator-debugger-operating-modes.html
    \page creator-debug-mode.html
    \nextpage creator-debugging-helpers.html

    \title Interacting with the Debugger

    You can use the \QC \gui Debug mode to inspect the state of your application
    while debugging. You can interact with the debugger in several ways,
    including the following:

    \list

        \o  Go through a program line-by-line or instruction-by-instruction.

        \o  Interrupt running programs.

        \o  Set breakpoints.

        \o  Examine the contents of the call stack.

        \o  Examine and modify contents of local and global variables.

        \o  Examine and modify registers and memory contents of
            the debugged program.

        \o  Examine the list of loaded shared libraries.

        \o  Disassemble sections of code.

        \o  Create snapshots of the current state of the debugged program
            and re-examine them later.

    \endlist

    \QC displays the raw information provided by the native debuggers in a clear
    and concise manner with the goal to simplify the debugging process as much
    as possible without losing the power of the native debuggers.

    In addition to the generic IDE functionality provided by stack view, views
    for locals and expressions, registers, and so on, \QC includes features to
    make debugging Qt-based applications easy. The debugger plugin understands
    the internal layout of several Qt classes, for example, QString, the Qt
    containers, and most importantly QObject (and classes derived from it), as
    well as most containers of the C++ Standard Library and some GCC extensions.
    This deeper understanding is used to present objects of such classes in a
    useful way.

    \section1 Using the Debugger

    In \gui Debug mode, you can use several views to interact with the
    program you are debugging. The availability of views depends on whether
    you are debugging C++ or QML. Frequently used views are shown by
    default and rarely used ones are hidden. To change the default settings,
    select \gui {Window > Views}, and then select views to display or hide.

    \image qtcreator-debugger-views.png "Debug mode views"

    By default, the views are locked into place in the workspace. Select
    \gui {Window > Views > Locked} to unlock the views. Drag and drop the
    views into new positions on the screen. Drag view borders to resize the
    views. The size and position of views are saved for future sessions. Select
    \gui {Window > Views > Reset to Default Layout} to reset the views to
    their original sizes and positions.

    Once the program starts running under the control of the debugger, it
    behaves and performs as usual. You can interrupt a running C++ program by
    selecting \gui{Debug} > \gui {Interrupt}. The program is automatically
    interrupted when a breakpoint is hit.

    Once the program stops, \QC:

    \list

        \o  Retrieves data representing the call stack at the program's current
            position.

        \o  Retrieves the contents of local variables.

        \o  Examines \gui Expressions.

        \o  Updates the \gui Registers, \gui Modules, and \gui Disassembler
            views if you are debugging the C++ based applications.

    \endlist

    You can use the \gui Debug mode views to examine the data in more detail.

    You can use the following keyboard shortcuts:

    \list

       \o  To finish debugging, press \key{Shift+F5}.

       \o  To execute a line of code as a whole, press \key{F10}.

       \o  To step into a function or a subfunction, press \key{F11}.

       \o  To continue running the program, press \key{F5}.

       \o  To run to the selected function when you are stepping into a nested
           function, press \key{Ctrl+F6}.

    \endlist

    It is also possible to continue executing the program until the current
    function completes or jump to an arbitrary position in the current function.

    \section1 Setting Breakpoints

    A breakpoint represents a position or sets of positions in the code that,
    when executed, interrupts the program being debugged and passes the control
    to you. You can then examine the state of the interrupted program, or
    continue execution either line-by-line or continuously.

    \QC shows breakpoints in the \gui{Breakpoints} view which is enabled
    by default. The \gui{Breakpoints} view is also accessible when the debugger
    and the program being debugged is not running.

    \image qtcreator-debug-breakpoints.png "Breakpoints view"

    You can associate breakpoints with:

    \list

        \o  Source code files and lines

        \o  Functions

        \o  Addresses

        \o  Throwing and catching exceptions

        \o  Executing and forking processes

        \o  Executing some system calls

        \o  Changes in a block of memory at a particular address when a
            program is running

    \endlist

    The interruption of a program by a breakpoint can be restricted with
    certain conditions.

    To set a breakpoint at a particular line you want the program to stop,
    click the left margin or press \key F9 (\key F8 for Mac OS X).

    To set breakpoints, select \gui {Add Breakpoint} in
    the context menu in the \gui Breakpoints view.

    \image qtcreator-add-breakpoint.png "Add Breakpoints" dialog

    \note You can remove a breakpoint:

    \list

        \o  By clicking the breakpoint marker in the text editor.

        \o  By selecting the breakpoint in the breakpoint view and pressing
            \key{Delete}.

        \o  By selecting \gui{Delete Breakpoint} from the context
            menu in the \gui Breakpoints view.

    \endlist

    You can set and delete breakpoints before the program starts running or
    while it is running under the debugger's control. Breakpoints are saved
    together with a session.

    \section2 Setting Data Breakpoints

    To set a data breakpoint at an address:

    \list 1

        \o  Right-click in the \gui Breakpoints view to open the context menu,
            and select \gui {Add Breakpoint}.

        \o  In the \gui {Breakpoint type} field, select \gui {Break on data
            access at fixed address}.

        \o  In the \gui Address field, specify the address of the memory block.

        \o  Select \gui OK.

    \endlist

    If the address is displayed in the \gui {Locals and Expressions} view, you
    can select \gui {Add Data Breakpoint at Object's Address} in the context
    menu to set the data breakpoint.

    \section1 Viewing Call Stack Trace

    When the program being debugged is interrupted, \QC displays the
    nested function calls leading to the current position as a call stack
    trace. This stack trace is built up from call stack frames, each
    representing a particular function. For each function, \QC tries
    to retrieve the file name and line number of the corresponding source
    file. This data is shown in the \gui Stack view.

    \image qtcreator-debug-stack.png

    Since the call stack leading to the current position may originate or go
    through code for which no debug information is available, not all stack
    frames have corresponding source locations. Stack frames without
    corresponding source locations are grayed out in the \gui{Stack} view.

    If you click a frame with a known source location, the text editor
    jumps to the corresponding location and updates the \gui{Locals and Expressions}
    view, making it seem like the program was interrupted before entering the
    function.

    \section1 Locals and Expressions

    Whenever a program stops under the control of the debugger, it retrieves
    information about the topmost stack frame and displays it in the
    \gui{Locals and Expressions} view. The \gui{Locals and Expressions} view
    typically includes information about parameters of the function in that
    frame as well as the local variables.

    \image qtcreator-locals-expressions.png "Locals and Expressions view"

    Compound variables of struct or class type are displayed as
    expandable in the view. Expand entries to show
    all members. Together with the display of value and type, you can
    examine and traverse the low-level layout of object data.


    \table
        \row
            \o  \bold{Note:}

        \row
            \o  GDB, and therefore \QC's debugger works for optimized
                builds on Linux and Mac OS X. Optimization can lead to
                re-ordering of instructions or removal of some local variables,
                causing the \gui{Locals and Expressions} view to show unexpected
                data.
        \row
            \o  The debug information provided by GCC does not include enough
                information about the time when a variable is initialized.
                Therefore, \QC can not tell whether the contents of a
                local variable contains "real data", or "initial noise". If a
                QObject appears uninitialized, its value is reported as
                \gui {not in scope}. Not all uninitialized objects, however, can be
                recognized as such.
    \endtable


    The \gui{Locals and Expressions} view also provides access to the most
    powerful feature of the debugger: comprehensive display of data belonging
    to Qt's basic objects.

    To enable Qt's basic objects data display feature:

    \list

        \o  Select \gui Tools > \gui {Options} > \gui Debugger >
            \gui{Debugging Helper} and check the \gui{Use Debugging Helper}
            checkbox.

        \o  The \gui{Locals and Expressions} view is reorganized to provide a
            high-level view of the objects.

    \endlist

    For example, in case of QObject, instead of displaying a pointer to some
    private data structure, you see a list of children, signals and slots.

    Similarly, instead of displaying many pointers and integers, \QC's
    debugger displays the contents of a QHash or QMap in an orderly manner.
    Also, the debugger displays access data for QFileInfo and provides
    access to the "real" contents of QVariant.

    You can use the \gui{Locals and Expressions} view to change the contents of
    variables of simple data types, for example, \c int or \c float when the
    program is interrupted. To do so, click the \gui Value column, modify
    the value with the inplace editor, and press \key Enter (or \key Return).

    You can enable tooltips in the main editor displaying this information.
    For more information, see \l{Showing Tooltips in Debug Mode}.

    \note The set of evaluated expressions is saved in your session.

    \section1 Directly Interacting with Native Debuggers

    In some cases, it is convenient to directly interact with the command
    line of the native debugger. In \QC, you can use the left
    pane of the \gui {Debugger Log} view for that purpose. When you press
    \key {Ctrl+Enter}, the contents of the line under the text cursor
    are sent directly to the native debugger. Alternatively, you
    can use the line edit at the bottom of the view. Output is displayed in the
    right pane of the \gui {Debugger Log} view.

    \note Usually, you do not need this feature, because \QC provides
    you with better ways to handle the task. For example, instead of using the
    GDB \c print command from the command line, you can evaluate an expression
    in the \gui{Locals and Expressions} view.

    \section1 Debugging C++ Based Applications

    The following sections describe additional debugging functions that apply
    only to debugging C++.

    \section2 Starting the Debugger from the Command Line

    You can use the \QC debugger interface from the command line. To
    attach it to a running process, specify the process ID as a parameter for
    the \c {-debug} option. To examine a core file, specify the file name.
    \QC executes all the necessary steps, such as searching for
    the binary that belongs to a core file.

    For example:

    \list

        \o \c {C:\qtcreator\bin>qtcreator -debug 2000}

        \o \c {C:\qtcreator\bin>qtcreator -debug core.2000}

    \endlist

    For more information, see \l{Using Command Line Options}.

    \section2 Stepping into Frameworks in Mac OS

    In Mac OS X, external libraries are usually built into so-called Frameworks,
    which may contain both release and debug versions of the library. When you run
    applications on the Mac OS desktop, the release version of Frameworks is used
    by default. To step into Frameworks, select the \gui {Use debug versions of
    Frameworks} option in the project run settings for \gui Desktop and
    \gui {\QS} targets.

    \section2 Viewing Threads

    If a multi-threaded program is interrupted, the \gui Thread view or the
    combobox named \gui Thread in the debugger's status bar can be used to
    switch from one thread to another. The \gui Stack view adjusts itself
    accordingly.

    \section2 Viewing Modules

    The \gui{Modules} view displays information that the debugger plugin has
    about modules included in the application that is being debugged. A module
    is a dynamic link library (.dll) in Windows, a shared object (.so) in
    Linux, and a dynamic shared library (.dylib) in Mac OS.

    In addition, the view displays symbols within the modules and indicates
    where each module was loaded.

    Right-click the view to open a context menu that contains menu items for:

    \list

        \o  Updating the module list

        \o  Loading symbols for modules

        \o  Examining modules

        \o  Editing module files

        \o  Showing symbols in modules

        \o  Showing dependencies between modules (Windows only)

    \endlist

    By default, the \gui{Modules} view is hidden.

    \section2 Viewing Source Files

    The \gui{Source Files} view lists all the source files included in the project.
    If you cannot step into an instruction, you can check whether the source file is
    actually part of the project, or whether it was compiled
    elsewhere. The view shows the path to each file in the file system.

    Right-click the view to open a context menu that contains menu items for
    reloading data and opening files.

    By default, the \gui{Source Files} view is hidden.

    \section2 Viewing Disassembled Code and Register State

    The \gui{Disassembler} view displays disassembled code for the current
    function. The \gui{Registers} view displays the current state of the CPU's
    registers.

    The \gui{Disassembler} view and the \gui{Registers} view are both useful
    for low-level commands for checking single instructions, such as \gui{Step Into}
    and \gui{Step Over}. By default, both \gui{Disassembler} and
    \gui{Registers} view are hidden.

*/


/*!
    \contentspage index.html
    \previouspage creator-debug-mode.html
    \page creator-debugging-helpers.html
    \nextpage creator-debugging-qml.html

    \title Using Debugging Helpers

    There are two approaches to displaying complex data types. The first and
    original one is to use debugging helpers based on C++. While it has been
    superseded on most  platforms by the more robust and more flexible second
    approch that uses Python scripting, it is the only feasible one on
    Windows/MSVC, Mac OS, and old Linux distributions. Moreover, this approach
    is automatically chosen as fallback if the Python based approach fails.

    \section1 Debugging Helpers Based on C++

    During debugging with the C++ based debugging helpers,
    \QC dynamically loads a helper library in form of a DLL or a
    shared object into the debugged process.
    The \QSDK package already contains a prebuilt debugging helper
    library. To create your own debugging helper library, select \gui{Tools >
    Options > Build & Run > Qt Versions}. As the internal data
    structures of Qt can change between versions, the debugging helper
    library is built for each Qt version.


    \section1 Debugging Helpers Based on Python

    \QC uses GDB builds that enable Python scripting to display
    information in the \gui {Locals and Expressions} view. When Python scripting
    is used, code (Debugging helpers) does not need to be injected into the
    debugged process to nicely display QStringList or \c std::map contents, for
    example.

    The code injection caused problems and put an extra stress on the debugged
    process. You can now easily extend the debugging helpers to other types. No
    compilation is required, just adding a few lines of Python.

    Python scripting vastly reduces the communication overhead compared
    with the previous solution. However, there are some obstacles:

    \list

        \o  There is no Python-enabled GDB for Mac OS. Mac OS continues
            injection with C++ based debugging helpers.

        \o  On the Symbian platform, an on-device debugging agent restricts the
            communication between GDB and the device. Therefore, extracting
            QObject properties, for example, is not possible.

        \o  There is no GDB to communicate with MSVC compiled applications on
            Windows. So information can be displayed nicely only in a limited
            fashion by using a cdb extension DLL.

    \endlist

    \section2 Extending the Python Based Debugging Helpers

    On platforms featuring a Python-enabled version of the GDB debugger,
    the data extraction is done by a Python script. This is more robust
    as the script execution is separated from the debugged process. It
    is also easier to extend as the script is less dependent on the
    actual Qt version and does not need compilation.

    To extend the shipped Python based debugging helpers for custom types,
    define one Python function per user defined type in the
    GDB startup file. By default, the following startup file is used:
    \c{~/.gdbinit}. To use another file, select \gui {Tools > Options >
    Debugger > GDB}
    and specify a filename in the \gui {GDB startup script} field.

    The function name has to be qdump__NS__Foo, where NS::Foo is the class
    or class template to be examined. Nested namespaces are possible.

    The debugger plugin calls this function whenever you want to
    display an object of this type. The function is passed the following
    parameters:

    \list

       \o  \c d of type \c Dumper

       \o  \c value of type \c gdb.Value

    \endlist

    The function has to feed the Dumper object with certain information
    which is used to build up the object and its children's display in the
    \gui{Locals and Expressions} view.

    Example:

    \code
    def qdump__QVector(d, value):
        d_ptr = value["d"]
        p_ptr = value["p"]
        alloc = d_ptr["alloc"]
        size = d_ptr["size"]

        check(0 <= size and size <= alloc and alloc <= 1000 * 1000 * 1000)
        checkRef(d_ptr["ref"])

        innerType = templateArgument(value.type, 0)
        d.putItemCount(size)
        d.putNumChild(size)
        if d.isExpanded():
            p = gdb.Value(p_ptr["array"]).cast(innerType.pointer())
            charPtr = lookupType("char").pointer()
            d.putField("size", size)
            with Children(d, size, maxNumChild=2000, childType=innerType, addrBase=p,
                    addrStep=(p+1).cast(charPtr) - p.cast(charPtr)):
                for i in d.childRange():
                    d.putSubItem(i, p.dereference())
                    p += 1
    \endcode

    \section2 Dumper Class

    For each line in the \gui{Locals and Expressions} view, a string like the
    following needs to be created and channeled to the debugger plugin.
    \code
    "{iname='some internal name',           # optional
      addr='object address in memory',      # optional
      name='contents of the name column',   # optional
      value='contents of the value column',
      type='contents of the type column',
      numchild='number of children',        # zero/nonzero is sufficient
      childtype='default type of children', # optional
      childnumchild='default number of grandchildren', # optional
      children=[              # only needed if item is expanded in view
         {iname='internal name of first child',
           },
         {iname='internal name of second child',
           },

      ]}"
    \endcode

    The value of the \gui{iname} field is the internal name of the object,
    constituting a dot-separated list of identifiers, corresponding to the
    position of the object's representation in the view. If it is not
    present, is it generated by concatenating the parent object's iname,
    a dot, and a sequential number.

    The value of the\gui{name} field is displayed in the \gui{name} column
    of the view. If it is not specified, a simple number in brackets
    is used instead.

    While in theory, you can build up the entire string above manually, it is
    easier to employ the Dumper Python class for that purpose. The Dumper
    Python class contains a complete framework to take care of the \c iname and
    \c addr fields, to handle children of simple types, references, pointers,
    enums, known and unknown structs as well as some convenience methods to
    handle common situations.

    The member functions of the \gui{Dumper} class are the following:

    \list

        \o  \gui{__init__(self)} - Initializes the output to an empty string and
            empties the child stack. This should not be used in user code.

        \o  \gui{put(self, value)} - Low level method to directly append to the
            output string. That is also the fastest way to append output.

        \o  \gui{putField(self, name, value)} - Appends a name='value' field.

        \o  \gui{childRange(self)} - Returns the range of children specified in
            the current \c Children scope.

        \o  \gui{putItemCount(self, count)} - Appends a field
            \c {value='<%d items'} to the output.

        \o  \gui{putEllipsis(self)} - Appends fields
            \c {'{name="<incomplete>",value="",type="",numchild="0"}'}. This is
            automatically done by \c endChildren if the number of children to
            print is smaller than the number of actual children.

        \o  \gui{putName(self, name)} - Appends a \c {name=''} field.

        \o  \gui{putType(self, type, priority=0)} - Appends a field \c {type=''}
            unless the \a type coincides with the parent's default child type or
            \c putType was already called for the current item with a higher
            value of \c priority.

        \o  \gui{putBetterType(self, type)} - Overrides the last recorded
            \c type.

        \o  \gui{putNumChild(self, numchild)} - Appends a field \c {numchild=''}
            unless the \c numchild coincides with the parent's default child
            numchild value.

        \o  \gui{putValue(self, value, encoding = None)} - Append a file \c {value=''},
            optionally followed by a field \c {valueencoding=''}. The \c value
            needs to be convertible to a string entirely consisting of
            alphanumerical values. The \c encoding parameter can be used to
            specify the encoding in case the real value had to be encoded in some
            way to meet the alphanumerical-only requirement.
            Currently the following encodings are supported:

        \list

            \o  0: unencoded 8 bit data, interpreted as Latin1.

            \o  1: base64 encoded 8 bit data, used for QByteArray,
                double quotes are added.

            \o  2: base64 encoded 16 bit data, used for QString,
                double quotes are added.

            \o  3: base64 encoded 32 bit data,
                double quotes are added.

            \o  4: base64 encoded 16 bit data, without quotes (see 2)

            \o  5: base64 encoded 8 bit data, without quotes (see 1)

            \o  6: %02x encoded 8 bit data (as with \c QByteArray::toHex),
                double quotes are added.

            \o  7: %04x encoded 16 bit data (as with \c QByteArray::toHex),
                double quotes are added.
        \endlist

        \o  \gui{putStringValue(self, value)} - Encodes a QString and calls
            \c putValue with the correct \c encoding setting.

        \o  \gui{putByteArrayValue(self, value)} - Encodes a QByteArray and calls
            \c putValue with the correct \c encoding setting.

        \o  \gui{isExpanded()} - Checks whether the current item
            is expanded in the view.

        \o  \gui{putIntItem(self, name, value)} - Equivalent to:
            \code
            with SubItem(self, name):
                self.putValue(value)
                self.putAddress(value.address)
                self.putType("int")
                self.putNumChild(0)
            \endcode

        \o  \gui{putBoolItem(self, name, value)} - Equivalent to:
            \code
            with SubItem(self, name):
                self.putValue(value)
                self.putType("bool")
                self.putNumChild(0)
            \endcode

        \o  \gui{putCallItem(self, name, value, func, *args)} -
            Uses GDB to call the function \c func on the value specified by
            \a {value} and output the resulting item. This function is
            not available when debugging core dumps and it is not available
            on the Symbian platform due to restrictions imposed by the on-device
            debugging agent.

        \o  \gui{putItem(self, value)} - The "master function", handling
            basic types, references, pointers and enums directly, iterates
            over base classes and class members of compound types and calls
            \c qdump__* functions whenever appropriate.

        \o  \gui{putSubItem(self, component, value)} - Equivalent to:
            \code
            with SubItem(self, component):
                self.putItem(value)
            \endcode

            Exceptions raised by nested function calls are caught and all
            output produced by \c putItem is replaced by the output of:

            \code
           except RuntimeError:
                d.put('value="<invalid>",type="<unknown>",numchild="0",')
            \endcode

    \endlist

    \section2 Children and SubItem Class

    The attempt to create child items might lead to errors if data is
    uninitialized or corrupted. To gracefully recover in such situations,
    use \c Children and \c SubItem \e{Context Managers} to create the nested
    items.

    The \c Children constructor \gui{__init__(self, dumper, numChild = 1,
    childType = None, childNumChild = None, maxNumChild = None, addrBase = None,
    addrStep = None)} uses one mandatory argument and several
    optional arguments.  The mandatory argument refers to the current \c Dumper
    object.  The optional arguments can be used to specify the number \c numChild
    of children, with type \c childType_ and \c childNumChild_ grandchildren
    each. If \c maxNumChild is specified, only that many children are displayed.
    This should be used when dumping container contents that might take
    overly long otherwise. The parameters \c addrBase and \c addrStep
    can be used to reduce the amount of data produced by the child dumpers.
    Address printing for the \e{n}th child item will be suppressed if its address
    equals with \e{addrBase + n * addrStep}.

    Example:
    \code
    d.putNumChild(2)  # Annouce children to make the item expandable in the view.
    if d.isExpanded():
        with Children(d):
            with SubItem(d):
                d.putName("key")
                d.putItem(key)
            with SubItem(d):
                d.putName("value")
                d.putItem(value)
    \endcode

    Note that this can be written more conveniently as:
    \code
    d.putNumChild(2)
    if d.isExpanded():
        with Children(d):
            d.putSubItem("key", key)
            d.putSubItem("value", value)
    \endcode


    \section1 Debugging Helpers for QML

    The debugging helpers for QML provide you with code completion for custom modules
    (\c qmldump) and debugging Qt Quick UI projects (\c qmlobserver).

    You have to build the QML Inspector once for each Qt version that you want
    to debug
    with. Select \gui{Tools > Options > Build & Run > Qt Versions}.

    \note QML Inspector requires Qt 4.7.1 or later.

    \section1 Enabling Debugging Helpers for Qt's Bootstrapped Applications

    Qt's bootstrapped applications (such as moc and qmake) are built in a way
    that is incompatible with the default build of the debugging helpers. To
    work around this, add \c{dumper.cpp} to the compiled sources in the
    application Makefile.

    Choose \gui {Tools > Options > Debugger > Debugging Helper > Use debugging
    helper from custom location}, and specify an invalid location, such as
    \c{/dev/null}.

*/


/*!
    \contentspage index.html
    \previouspage creator-qml-debugging-example.html
    \page creator-troubleshooting-debugging.html
    \nextpage creator-analyze-mode.html

    \title Troubleshooting Debugger

    This section lists some typical problems that you might encounter while
    debugging and solutions to them.

    \section1 Cannot Launch Debugger

    Some anti-virus applications do not allow debuggers to retrieve data. For
    example, on Windows, launching the debugger might fail with the following
    message if the Avira AntiVir is installed on the development PC: \e{The
    inferior stopped because it received a signal from the operating system.
    Signal name:? signal meaning: Unknown signal.}

    Some versions of Avira AntiVir Desktop-Products contain known issues in
    various development environments, including \QC. To fix the problem,
    Avira instructs you to update to version \c {avipbb.sys 10.0.22.22}. For
    more information, see
    \l{http://www.avira.com/en/support-for-business-knowledgebase-detail/kbid/805}
    {Restricted Usability of IDE/Debuggers since 2010-12-08}.

   \section1 Debugger Does Not Hit Breakpoints

    You might have created a release build that does not contain debug
    information. A GNU Compiler Collection (GCC) debug build has the \c {-g}
    option on the compiler command line. Check that this option is present in
    the \gui {Compile Output} pane. If it is not, adjust your build settings
    in the \gui {Projects} mode.

    \section1 Debugger Does Not Work

    If the debugger does not work properly, try the following:

    \list 1

        \o  Make sure you use at least \QC 2.1.

        \o  Make sure the debugger is set up properly. For more information,
            see \l{Setting Up Debugger}.

        \o  In the \gui Debug mode, select \gui {Windows > Views > Debugger
            Log} to open the \gui {Debugger Log} view. Browse the contents of
            the pane on the right hand side to find out what went wrong.
            Always attach the contents of the pane to debugger-related
            questions to the \QC mailing list (qt-creator@trolltech.com)
            or paste them to
            \l{http://creator.pastebin.com}{creator.pastebin.com} before
            asking questions in the IRC (on the #qt-creator channel at
            FreeNode).

    \endlist

    \section1 Pointer Variable Members Are Not Displayed Directly

    When you use the \gui {Locals and Expressions} view to inspect a pointer
    variable and expand the variable tree item, another tree item level
    is displayed. To directly display the members of the pointer variable,
    select \gui {Dereference Pointers Automatically} in the context menu in the
    \gui {Locals and Expressions} view.

    \section1 Structure Members Are Not Sorted According to Structure Layout

    By default, structure members are displayed in alphabetic order.
    To inspect the real layout in memory, deselect \gui {Sort Members of
    Classes and Structs Alphabetically} in the context menu in the
    \gui {Locals and Expressions} view.

    \section1 Built-in Debugger Is Slow During Startup and Runtime

    The part of the slowness that is related to the loading of
    debug information is hard to avoid. Another part stems from
    maintaining breakpoints inside the debugger (under some circumstances
    all breakpoints need to be inserted and removed again for each step)
    and the evaluation of expressions after each step. We recommend that
    you minimize the number of breakpoints and watched expressions.

    \section1 Debugger Displays <not in scope> Message

    The message is created by the debugging helpers. \QC posts an
    expression to the GDB command line to invoke the debugging helpers.
    The expression includes the address of the object to examine. This
    address might be modified by GDB before the helper function is called. It
    is unclear why and when this happens, but if it happens, the debugging
    helpers operate on wrong data and come to wrong conclusions. Most likely,
    they find garbage and declare the variable to be <not in scope>.

    \section1 Application Crashes when Debugging on Mac OS X Snow Leopard

    You must use a workaround to use the DYLD_IMAGE_SUFFIX option in the
    \gui Projects tab on Mac OS X  Snow Leopard. For more information on the
    issue, see
    \l{http://wimleers.com/blog/dyld-image-suffix-causing-havoc-on-mac-os-x-snow-leopard}
    {DYLD_IMAGE_SUFFIX causing havoc on Mac OS X Snow Leopard}.

    To use the option, enter the following commands in the Terminal
    application:
           \code
           sudo mv /usr/lib/libSystem.B_debug.dylib /usr/lib/libSystem.B_debug.dylib.backup
           sudo cp /usr/lib/libSystem.B.dylib /usr/lib/libSystem.B_debug.dylib.backup
           \endcode

     \section1 Debugger Cannot Attach to Running Process on Linux

    GDB uses \c ptrace to attach to running processes. Some Linux distributions
    do not allow this, which stops all attempts to either directly attach to an
    existing process or use the \gui {Run in terminal} option in \QC.

    The reasons for this are described in
    \l{https://wiki.ubuntu.com/SecurityTeam/Roadmap/KernelHardening#ptrace%20Protection}
    {KernelHardening}.

    However, the usefulness of this security measure seems dubious,
    because this feature can be easily disabled. With root permissions, you can
    disable the feature immediately by writing \c{0} into
    \c{/proc/sys/kernel/yama/ptrace_scope}. Even if you do not have elevated
    permissions, you can disable the feature later by adding a library that
    calls \c{prctl(0x59616d61, getppid(), 0, 0, 0);}, such as the one in
    \c{$QTCREATORDIR/lib/libptracepreload.so} to the LD_PRELOAD environment.

*/
