/****************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
****************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************

/*!
    \contentspage index.html
    \previouspage quick-application-logic.html
    \page creator-qml-modules-with-plugins.html
    \nextpage creator-using-qt-designer.html

    \title Using QML Modules with Plugins

    QML modules may use plugins to expose components defined in C++ to QML
    applications. \QC cannot load the plugins to determine the details of
    the contained components, and therefore, the modules must provide extra type
    information for code completion and the semantic checks to work correctly.

    When you write a QML module or use QML from a C++ application you typically
    register new types with
    \l{http://doc.qt.nokia.com/4.8/qdeclarativeengine.html#qmlRegisterType}
    {qmlRegisterType} or expose some class instances with
    \l{http://doc.qt.nokia.com/4.8/qdeclarativecontext.html#setContextProperty}
    {setContextProperty}. The \QC C++ code model now scans for these calls and
    tells the QML code model about them. This means that properties are
    displayed during code completion and the JavaScript code checker does not
    complain about unknown types. However, this works only when the source code
    is available, and therefore, you must explicitly generate type information
    for QML modules with plugins before distributing them.

    Ideally, QML modules have a \c{plugins.qmltypes} file in the same directory
    as the \c qmldir file. The \c qmltypes file contains a description of the
    components exported by the module's plugins and is loaded by \QC when the
    module is imported.

    For Qt 4.8 and later, one or more \c qmltypes files can be listed in the
    \c qmldir file under the \c typeinfo header. These files will be read in
    addition to \c{plugins.qmltypes}. For more information, see
    \l{http://doc.qt.nokia.com/4.8/qdeclarativemodules.html#writing-a-qmldir-file}
    {Writing a qmldir File}.

    \section1 Generating qmltypes Files

    You can create and edit \c qmltypes files manually, but you are recommended
    to use the \c qmlplugindump tool shipped with Qt 4.8 and later to generate
    them automatically. For earlier versions of Qt, you can compile a version
    of the tool called \c qmldump from the sources in
    \c{<QtCreator>/share/qtcreator/qml/qmldump} if the Qt version contains
    private headers.

    Once you have obtained qmlplugindump for the Qt version the QML module's
    plugins were compiled with, run the following command to load My.Module
    version 1.0 from \c{/import/path/my/module} including all its plugins and
    output a description of the plugins' types to
    \c{/import/path/my/module/plugins.qmltypes}:

    \code
    qmlplugindump My.Module 1.0 /import/path > /import/path/my/module/plugins.qmltypes
    \endcode

    You can safely ignore the debug output.

    \section1 Dumping Plugins Automatically

    If a module with plugins lacks the \c qmltypes file, \QC tries to generate
    a temporary file itself by running the \c qmldump program in the background.
    However, this automatic dumping is a fallback mechanism with many points of
    failure and you cannot rely upon it.

*/
