/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
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** This file is part of the examples of the Qt Wayland module
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** modification, are permitted provided that the following conditions are
** met:
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**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
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****************************************************************************/

#ifndef COMPOSITORWINDOW_H
#define COMPOSITORWINDOW_H

#include <QOpenGLWindow>
#include <QPointer>
#include <QtGui/private/qopengltextureblitter_p.h>

QT_BEGIN_NAMESPACE

class Compositor;
class View;
class QOpenGLTexture;

class Window : public QOpenGLWindow
{
public:
    Window();

    void setCompositor(Compositor *comp);

protected:
    void initializeGL() Q_DECL_OVERRIDE;
    void paintGL() Q_DECL_OVERRIDE;

    void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
    void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
    void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;

    void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
    void keyReleaseEvent(QKeyEvent *e) Q_DECL_OVERRIDE;

private slots:
    void startMove();
    void startResize(int edge, bool anchored);
    void startDrag(View *dragIcon);

private:
    enum GrabState { NoGrab, MoveGrab, ResizeGrab, DragGrab };

    View *viewAt(const QPointF &point);
    bool mouseGrab() const { return m_grabState != NoGrab ;}
    void drawBackground();
    void sendMouseEvent(QMouseEvent *e, View *target);
    static QPointF getAnchoredPosition(const QPointF &anchorPosition, int resizeEdge, const QSize &windowSize);
    static QPointF getAnchorPosition(const QPointF &position, int resizeEdge, const QSize &windowSize);

    QOpenGLTextureBlitter m_textureBlitter;
    QSize m_backgroundImageSize;
    QOpenGLTexture *m_backgroundTexture;
    Compositor *m_compositor;
    QPointer<View> m_mouseView;
    GrabState m_grabState;
    QSize m_initialSize;
    int m_resizeEdge;
    bool m_resizeAnchored;
    QPointF m_resizeAnchorPosition;
    QPointF m_mouseOffset;
    QPointF m_initialMousePos;
    View *m_dragIconView;
};

QT_END_NAMESPACE

#endif // COMPOSITORWINDOW_H
