/***************************************************************************

Shanghai 3           (c)1993 Sunsoft     (68000     AY8910 OKI6295)
Hebereke no Popoon   (c)1994 Sunsoft     (68000 Z80 YM3438 OKI6295)
Blocken              (c)1994 KID / Visco (68000 Z80 YM3438 OKI6295)

These games use the custom blitter GA9201 KA01-0249 (120pin IC)

driver by Nicola Salmoria

TODO:
shangha3:
- The zoom used for the "100" floating score when you remove tiles is very
  rough.
heberpop:
- Unknown writes to sound ports 40/41
blocken:
- incomplete zoom support, and missing rotation support.

***************************************************************************/

#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "sound/okim6295.h"
#include "sound/2612intf.h"
#include "includes/shangha3.h"



/* this looks like a simple protection check */
/*
write    read
78 78 -> 0
9b 10 -> 1
9b 20 -> 3
9b 40 -> 7
9b 80 -> f
08    -> e
10    -> c
20    -> 8
40    -> 0
*/
READ16_MEMBER(shangha3_state::shangha3_prot_r)
{
	static const int result[] = { 0x0,0x1,0x3,0x7,0xf,0xe,0xc,0x8,0x0};

	logerror("PC %04x: read 20004e\n",cpu_get_pc(&space.device()));

	return result[m_prot_count++ % 9];
}
WRITE16_MEMBER(shangha3_state::shangha3_prot_w)
{
	logerror("PC %04x: write %02x to 20004e\n",cpu_get_pc(&space.device()),data);
}


READ16_MEMBER(shangha3_state::heberpop_gfxrom_r)
{
	UINT8 *ROM = memregion("gfx1")->base();

	return ROM[2*offset] | (ROM[2*offset+1] << 8);
}



WRITE16_MEMBER(shangha3_state::shangha3_coinctrl_w)
{
	if (ACCESSING_BITS_8_15)
	{
		coin_lockout_w(machine(), 0,~data & 0x0400);
		coin_lockout_w(machine(), 1,~data & 0x0400);
		coin_counter_w(machine(), 0,data & 0x0100);
		coin_counter_w(machine(), 1,data & 0x0200);
	}
}

WRITE16_MEMBER(shangha3_state::heberpop_coinctrl_w)
{
	if (ACCESSING_BITS_0_7)
	{
		/* the sound ROM bank is selected by the main CPU! */
		machine().device<okim6295_device>("oki")->set_bank_base((data & 0x08) ? 0x40000 : 0x00000);

		coin_lockout_w(machine(), 0,~data & 0x04);
		coin_lockout_w(machine(), 1,~data & 0x04);
		coin_counter_w(machine(), 0,data & 0x01);
		coin_counter_w(machine(), 1,data & 0x02);
	}
}

WRITE16_MEMBER(shangha3_state::blocken_coinctrl_w)
{
	if (ACCESSING_BITS_0_7)
	{
		/* the sound ROM bank is selected by the main CPU! */
		machine().device<okim6295_device>("oki")->set_bank_base(((data >> 4) & 3) * 0x40000);

		coin_lockout_w(machine(), 0,~data & 0x04);
		coin_lockout_w(machine(), 1,~data & 0x04);
		coin_counter_w(machine(), 0,data & 0x01);
		coin_counter_w(machine(), 1,data & 0x02);
	}
}


WRITE16_MEMBER(shangha3_state::heberpop_sound_command_w)
{
	if (ACCESSING_BITS_0_7)
	{
		soundlatch_byte_w(space, 0, data & 0xff);
		cputag_set_input_line_and_vector(machine(), "audiocpu", 0, HOLD_LINE, 0xff);	/* RST 38h */
	}
}



static ADDRESS_MAP_START( shangha3_map, AS_PROGRAM, 16, shangha3_state )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(paletteram_RRRRRGGGGGBBBBBx_word_w) AM_SHARE("paletteram")
	AM_RANGE(0x200000, 0x200001) AM_READ_PORT("INPUTS")
	AM_RANGE(0x200002, 0x200003) AM_READ_PORT("SYSTEM")
	AM_RANGE(0x200008, 0x200009) AM_WRITE(shangha3_blitter_go_w)
	AM_RANGE(0x20000a, 0x20000b) AM_WRITENOP	/* irq ack? */
	AM_RANGE(0x20000c, 0x20000d) AM_WRITE(shangha3_coinctrl_w)
	AM_RANGE(0x20001e, 0x20001f) AM_DEVREAD8_LEGACY("aysnd", ay8910_r, 0x00ff)
	AM_RANGE(0x20002e, 0x20002f) AM_DEVWRITE8_LEGACY("aysnd", ay8910_data_w, 0x00ff)
	AM_RANGE(0x20003e, 0x20003f) AM_DEVWRITE8_LEGACY("aysnd", ay8910_address_w, 0x00ff)
	AM_RANGE(0x20004e, 0x20004f) AM_READWRITE(shangha3_prot_r,shangha3_prot_w)
	AM_RANGE(0x20006e, 0x20006f) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff)
	AM_RANGE(0x300000, 0x30ffff) AM_RAM AM_SHARE("ram")	/* gfx & work ram */
	AM_RANGE(0x340000, 0x340001) AM_WRITE(shangha3_flipscreen_w)
	AM_RANGE(0x360000, 0x360001) AM_WRITE(shangha3_gfxlist_addr_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( heberpop_map, AS_PROGRAM, 16, shangha3_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
	AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(paletteram_RRRRRGGGGGBBBBBx_word_w) AM_SHARE("paletteram")
	AM_RANGE(0x200000, 0x200001) AM_READ_PORT("INPUTS")
	AM_RANGE(0x200002, 0x200003) AM_READ_PORT("SYSTEM")
	AM_RANGE(0x200004, 0x200005) AM_READ_PORT("DSW")
	AM_RANGE(0x200008, 0x200009) AM_WRITE(shangha3_blitter_go_w)
	AM_RANGE(0x20000a, 0x20000b) AM_WRITENOP	/* irq ack? */
	AM_RANGE(0x20000c, 0x20000d) AM_WRITE(heberpop_coinctrl_w)
	AM_RANGE(0x20000e, 0x20000f) AM_WRITE(heberpop_sound_command_w)
	AM_RANGE(0x300000, 0x30ffff) AM_RAM AM_SHARE("ram")	/* gfx & work ram */
	AM_RANGE(0x340000, 0x340001) AM_WRITE(shangha3_flipscreen_w)
	AM_RANGE(0x360000, 0x360001) AM_WRITE(shangha3_gfxlist_addr_w)
	AM_RANGE(0x800000, 0xb7ffff) AM_READ(heberpop_gfxrom_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( blocken_map, AS_PROGRAM, 16, shangha3_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
	AM_RANGE(0x100000, 0x100001) AM_READ_PORT("INPUTS")
	AM_RANGE(0x100002, 0x100003) AM_READ_PORT("SYSTEM")
	AM_RANGE(0x100004, 0x100005) AM_READ_PORT("DSW")
	AM_RANGE(0x100008, 0x100009) AM_WRITE(shangha3_blitter_go_w)
	AM_RANGE(0x10000a, 0x10000b) AM_WRITENOP	/* irq ack? */
	AM_RANGE(0x10000c, 0x10000d) AM_WRITE(blocken_coinctrl_w)
	AM_RANGE(0x10000e, 0x10000f) AM_WRITE(heberpop_sound_command_w)
	AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(paletteram_RRRRRGGGGGBBBBBx_word_w) AM_SHARE("paletteram")
	AM_RANGE(0x300000, 0x30ffff) AM_RAM AM_SHARE("ram")	/* gfx & work ram */
	AM_RANGE(0x340000, 0x340001) AM_WRITE(shangha3_flipscreen_w)
	AM_RANGE(0x360000, 0x360001) AM_WRITE(shangha3_gfxlist_addr_w)
	AM_RANGE(0x800000, 0xb7ffff) AM_READ(heberpop_gfxrom_r)
ADDRESS_MAP_END


static ADDRESS_MAP_START( heberpop_sound_map, AS_PROGRAM, 8, shangha3_state )
	AM_RANGE(0x0000, 0xf7ff) AM_ROM
	AM_RANGE(0xf800, 0xffff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( heberpop_sound_io_map, AS_IO, 8, shangha3_state )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x00, 0x03) AM_DEVREADWRITE_LEGACY("ymsnd", ym3438_r, ym3438_w)
	AM_RANGE(0x80, 0x80) AM_DEVREADWRITE("oki", okim6295_device, read, write)
	AM_RANGE(0xc0, 0xc0) AM_READ(soundlatch_byte_r)
ADDRESS_MAP_END


static INPUT_PORTS_START( shangha3 )
	PORT_START("INPUTS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
	PORT_SERVICE_NO_TOGGLE(0x0020, IP_ACTIVE_LOW)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, "Base Time" )
	PORT_DIPSETTING(    0x04, "70 sec" )
	PORT_DIPSETTING(    0x0c, "80 sec" )
	PORT_DIPSETTING(    0x08, "90 sec" )
	PORT_DIPSETTING(    0x00, "100 sec" )
	PORT_DIPNAME( 0x30, 0x30, "Additional Time" )
	PORT_DIPSETTING(    0x10, "4 sec" )
	PORT_DIPSETTING(    0x30, "5 sec" )
	PORT_DIPSETTING(    0x20, "6 sec" )
	PORT_DIPSETTING(    0x00, "7 sec" )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( heberpop )
	PORT_START("INPUTS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")	/* vblank?? has to toggle */
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")	/* vblank?? has to toggle */

	PORT_START("SYSTEM")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
	PORT_SERVICE_NO_TOGGLE(0x0020, IP_ACTIVE_LOW)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW")
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Very_Easy) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0010, "Allow Diagonal Moves" )
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0700, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0500, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x3800, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x1800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x2800, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( blocken )
	PORT_START("INPUTS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")	/* vblank?? has to toggle */
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")	/* vblank?? has to toggle */

	PORT_START("SYSTEM")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE )	/* keeping this pressed on boot generates "BAD DIPSW" */
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW")
	PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Very_Hard ) )
	PORT_DIPNAME( 0x0008, 0x0008, "Game Type" )
	PORT_DIPSETTING(      0x0008, "A" )
	PORT_DIPSETTING(      0x0000, "B" )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Players ) )
	PORT_DIPSETTING(      0x0030, "1" )
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0010, "3" )
	PORT_DIPSETTING(      0x0000, "4" )
	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0500, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0x0f00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x0700, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0x0d00, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0b00, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x0900, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(      0xf000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(      0x7000, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(      0xd000, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0xb000, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x9000, DEF_STR( 1C_7C ) )
INPUT_PORTS_END



static const gfx_layout charlayout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4,
			9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static GFXDECODE_START( shangha3 )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 128 )
GFXDECODE_END



static const ay8910_interface ay8910_config =
{
	AY8910_LEGACY_OUTPUT,
	AY8910_DEFAULT_LOADS,
	DEVCB_INPUT_PORT("DSW2"),
	DEVCB_INPUT_PORT("DSW1"),
	DEVCB_NULL,
	DEVCB_NULL
};

static void irqhandler(device_t *device, int linestate)
{
	cputag_set_input_line(device->machine(), "audiocpu", INPUT_LINE_NMI, linestate);
}

static const ym3438_interface ym3438_config =
{
	irqhandler
};


static MACHINE_CONFIG_START( shangha3, shangha3_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", M68000, 8000000)
	MCFG_CPU_PROGRAM_MAP(shangha3_map)
	MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)

	/* video hardware */
	MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MCFG_SCREEN_SIZE(24*16, 16*16)
	MCFG_SCREEN_VISIBLE_AREA(0*16, 24*16-1, 1*16, 15*16-1)
	MCFG_SCREEN_UPDATE_STATIC(shangha3)

	MCFG_GFXDECODE(shangha3)
	MCFG_PALETTE_LENGTH(2048)

	MCFG_VIDEO_START(shangha3)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("aysnd", AY8910, 1500000)
	MCFG_SOUND_CONFIG(ay8910_config)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)

	MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END


static MACHINE_CONFIG_START( heberpop, shangha3_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", M68000, 8000000)
	MCFG_CPU_PROGRAM_MAP(heberpop_map)
	MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)

	MCFG_CPU_ADD("audiocpu", Z80, 6000000)	/* 6 MHz ??? */
	MCFG_CPU_PROGRAM_MAP(heberpop_sound_map)
	MCFG_CPU_IO_MAP(heberpop_sound_io_map)	/* NMI triggered by YM3438 */

	/* video hardware */
	MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MCFG_SCREEN_SIZE(24*16, 16*16)
	MCFG_SCREEN_VISIBLE_AREA(0*16, 24*16-1, 1*16, 15*16-1)
	MCFG_SCREEN_UPDATE_STATIC(shangha3)

	MCFG_GFXDECODE(shangha3)
	MCFG_PALETTE_LENGTH(2048)

	MCFG_VIDEO_START(shangha3)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ymsnd", YM3438, 8000000)
	MCFG_SOUND_CONFIG(ym3438_config)
	MCFG_SOUND_ROUTE(0, "mono", 0.40)
	MCFG_SOUND_ROUTE(1, "mono", 0.40)

	MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END


static MACHINE_CONFIG_START( blocken, shangha3_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", M68000, 8000000)
	MCFG_CPU_PROGRAM_MAP(blocken_map)
	MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)

	MCFG_CPU_ADD("audiocpu", Z80, 6000000)	/* 6 MHz ??? */
	MCFG_CPU_PROGRAM_MAP(heberpop_sound_map)
	MCFG_CPU_IO_MAP(heberpop_sound_io_map)	/* NMI triggered by YM3438 */

	/* video hardware */
	MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MCFG_SCREEN_SIZE(24*16, 16*16)
	MCFG_SCREEN_VISIBLE_AREA(0*16, 24*16-1, 1*16, 15*16-1)
	MCFG_SCREEN_UPDATE_STATIC(shangha3)

	MCFG_GFXDECODE(shangha3)
	MCFG_PALETTE_LENGTH(2048)

	MCFG_VIDEO_START(shangha3)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ymsnd", YM3438, 8000000)
	MCFG_SOUND_CONFIG(ym3438_config)
	MCFG_SOUND_ROUTE(0, "mono", 0.40)
	MCFG_SOUND_ROUTE(1, "mono", 0.40)

	MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( shangha3 )
	ROM_REGION( 0x80000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "s3j_ic3.v11",  0x0000, 0x40000, CRC(e98ce9c8) SHA1(359e117aebb644d7b235add7e71ed6891243d451) )
	ROM_LOAD16_BYTE( "s3j_ic2.v11",  0x0001, 0x40000, CRC(09174620) SHA1(1d1639c07895f715facfe153fbdb6ae0f3cdd876) )

	ROM_REGION( 0x200000, "gfx1", 0 )
	ROM_LOAD( "s3j_ic43.chr", 0x0000, 0x200000, CRC(2dbf9d17) SHA1(dd94ddc4bb02ab544aa3f89b614afc46678cc48d) )

	ROM_REGION( 0x40000, "oki", 0 )	/* samples for M6295 */
	ROM_LOAD( "s3j_ic75.v10", 0x0000, 0x40000, CRC(f0cdc86a) SHA1(b1017a9841a56e0f5d2714f550f64ed1f4e238e6) )
ROM_END

ROM_START( heberpop )
	ROM_REGION( 0x100000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "hbpic31.bin",  0x0000, 0x80000, CRC(c430d264) SHA1(4be12b1fa90da09047db3a31171ffda8ab8bd851) )
	ROM_LOAD16_BYTE( "hbpic32.bin",  0x0001, 0x80000, CRC(bfa555a8) SHA1(754f581554022b98ba8e78ee96f846faa2cedc69) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "hbpic34.bin",  0x0000, 0x10000, CRC(0cf056c6) SHA1(9992cd3879d9a57fcb784fc1e11d6b6d87e5a366) )

	ROM_REGION( 0x380000, "gfx1", 0 )	/* don't dispose, read during tests */
	ROM_LOAD( "hbpic98.bin",  0x000000, 0x80000, CRC(a599100a) SHA1(f2e517256a42b3fa4a047bbe742d714f568cc117) )
	ROM_LOAD( "hbpic99.bin",  0x080000, 0x80000, CRC(fb8bb12f) SHA1(78c1fec1371d312e113d92803dd59acc36604989) )
	ROM_LOAD( "hbpic100.bin", 0x100000, 0x80000, CRC(05a0f765) SHA1(4f44cf367c3697eb6c245297c9d05160d7d94e24) )
	ROM_LOAD( "hbpic101.bin", 0x180000, 0x80000, CRC(151ba025) SHA1(b6ebe60872957a2625e666d53a5a4bc941a1f21c) )
	ROM_LOAD( "hbpic102.bin", 0x200000, 0x80000, CRC(2b5e341a) SHA1(c7ad2dafb3433296c117978434e1699290267891) )
	ROM_LOAD( "hbpic103.bin", 0x280000, 0x80000, CRC(efa0e745) SHA1(fc1d52d35b3c902d8b25403b0e13f86a04039bc4) )
	ROM_LOAD( "hbpic104.bin", 0x300000, 0x80000, CRC(bb896bbb) SHA1(4311876628beb82cbacdab4d055c3738e74241b0) )

	ROM_REGION( 0x80000, "oki", 0 )	/* samples for M6295 */
	ROM_LOAD( "hbpic53.bin",  0x0000, 0x80000, CRC(a4483aa0) SHA1(be301d8ac6d69f5c3fdbcb85bd557090e46da1ff) )
ROM_END

ROM_START( blocken )
	ROM_REGION( 0x100000, "maincpu", 0 )
	ROM_LOAD16_BYTE( "ic31j.bin",    0x0000, 0x20000, CRC(ec8de2a3) SHA1(09a6b8c1b656b17ab3d1fc057902487e4f94cf02) )
	ROM_LOAD16_BYTE( "ic32j.bin",    0x0001, 0x20000, CRC(79b96240) SHA1(c1246bd4b91fa45c581a8fdf90cc6beb85adf8ec) )

	ROM_REGION( 0x10000, "audiocpu", 0 )
	ROM_LOAD( "ic34.bin",     0x0000, 0x10000, CRC(23e446ff) SHA1(82c03b45b337696b0f8293c446544d7ee080d415) )

	ROM_REGION( 0x380000, "gfx1", 0 )	/* don't dispose, read during tests */
	ROM_LOAD( "ic98j.bin",    0x000000, 0x80000, CRC(35dda273) SHA1(95850d12ca1557c14bc471ddf925aaf423313ff0) )
	ROM_LOAD( "ic99j.bin",    0x080000, 0x80000, CRC(ce43762b) SHA1(e1c51ea0b54b5febdee127619e15f1cda650cb4c) )
	/* 100000-1fffff empty */
	ROM_LOAD( "ic100j.bin",   0x200000, 0x80000, CRC(a34786fd) SHA1(7d4879cbaa055c2ddbe6d20dd946bf0e3e069d4d) )
	/* 280000-37ffff empty */

	ROM_REGION( 0x80000, "samples", 0 )	/* samples for M6295 */
	ROM_LOAD( "ic53.bin",     0x0000, 0x80000, CRC(86108c56) SHA1(aa405fa2eec5cc178ef6226f229a12dac09504f0) )

	ROM_REGION( 0x100000, "oki", 0 )
	/* $00000-$20000 stays the same in all sound banks, */
	/* the second half of the bank is what gets switched */
	ROM_COPY( "samples", 0x000000, 0x000000, 0x020000)
	ROM_COPY( "samples", 0x000000, 0x020000, 0x020000)
	ROM_COPY( "samples", 0x000000, 0x040000, 0x020000)
	ROM_COPY( "samples", 0x020000, 0x060000, 0x020000)
	ROM_COPY( "samples", 0x000000, 0x080000, 0x020000)
	ROM_COPY( "samples", 0x040000, 0x0a0000, 0x020000)
	ROM_COPY( "samples", 0x000000, 0x0c0000, 0x020000)
	ROM_COPY( "samples", 0x060000, 0x0e0000, 0x020000)
ROM_END



static DRIVER_INIT( shangha3 )
{
	shangha3_state *state = machine.driver_data<shangha3_state>();

	state->m_do_shadows = 1;
}

static DRIVER_INIT( heberpop )
{
	shangha3_state *state = machine.driver_data<shangha3_state>();

	state->m_do_shadows = 0;
}

GAME( 1993, shangha3, 0, shangha3, shangha3, shangha3, ROT0, "Sunsoft", "Shanghai III (Japan)", 0 )
GAME( 1994, heberpop, 0, heberpop, heberpop, heberpop, ROT0, "Sunsoft / Atlus", "Hebereke no Popoon (Japan)", 0 )
GAME( 1994, blocken,  0, blocken,  blocken,  heberpop, ROT0, "KID / Visco", "Blocken (Japan)", 0 )
