/*
 * Copyright 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */

/** @file create_textures.c
 *
 * Tests glCreateTextures to see if it behaves in the expected way,
 * throwing the correct errors, etc.
 */

#include "piglit-util-gl.h"
#include "dsa-utils.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_core_version = 31;
	config.supports_gl_compat_version = 20;

	config.window_visual = PIGLIT_GL_VISUAL_RGBA | 
		PIGLIT_GL_VISUAL_DOUBLE;
	config.khr_no_error_support = PIGLIT_NO_ERRORS;

PIGLIT_GL_TEST_CONFIG_END

void
piglit_init(int argc, char **argv)
{
	piglit_require_extension("GL_ARB_direct_state_access");
}

enum piglit_result
piglit_display(void)
{
	bool pass = true;
	GLuint name;

	/* Throw some invalid inputs at glCreateTextures. */
	if (!piglit_khr_no_error) {
		/* Invalid (not a target) */
		glCreateTextures(GL_INVALID_ENUM, 1, &name);
		pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;

		/* Invalid (not supported) target */
		glCreateTextures(GL_PROXY_TEXTURE_2D, 1, &name);
		pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;

		/* Invalid zero target */
		glCreateTextures(0, 1, &name);
		pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;

		/* n is negative */
		glCreateTextures(GL_TEXTURE_2D, -1, &name);
		pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
	}

	/* Trivial, but should work. */
	glCreateTextures(GL_TEXTURE_2D, 1, &name);
	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

