//
// detail/reactive_socket_connect_op.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#ifndef ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
#define ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)

#include "asio/detail/config.hpp"
#include "asio/detail/bind_handler.hpp"
#include "asio/detail/fenced_block.hpp"
#include "asio/detail/handler_alloc_helpers.hpp"
#include "asio/detail/handler_invoke_helpers.hpp"
#include "asio/detail/handler_work.hpp"
#include "asio/detail/memory.hpp"
#include "asio/detail/reactor_op.hpp"
#include "asio/detail/socket_ops.hpp"

#include "asio/detail/push_options.hpp"

namespace asio {
namespace detail {

class reactive_socket_connect_op_base : public reactor_op
{
public:
  reactive_socket_connect_op_base(const asio::error_code& success_ec,
      socket_type socket, func_type complete_func)
    : reactor_op(success_ec,
        &reactive_socket_connect_op_base::do_perform, complete_func),
      socket_(socket)
  {
  }

  static status do_perform(reactor_op* base)
  {
    reactive_socket_connect_op_base* o(
        static_cast<reactive_socket_connect_op_base*>(base));

    status result = socket_ops::non_blocking_connect(
        o->socket_, o->ec_) ? done : not_done;

    ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_connect", o->ec_));

    return result;
  }

private:
  socket_type socket_;
};

template <typename Handler, typename IoExecutor>
class reactive_socket_connect_op : public reactive_socket_connect_op_base
{
public:
  ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);

  reactive_socket_connect_op(const asio::error_code& success_ec,
      socket_type socket, Handler& handler, const IoExecutor& io_ex)
    : reactive_socket_connect_op_base(success_ec, socket,
        &reactive_socket_connect_op::do_complete),
      handler_(ASIO_MOVE_CAST(Handler)(handler)),
      work_(handler_, io_ex)
  {
  }

  static void do_complete(void* owner, operation* base,
      const asio::error_code& /*ec*/,
      std::size_t /*bytes_transferred*/)
  {
    // Take ownership of the handler object.
    reactive_socket_connect_op* o
      (static_cast<reactive_socket_connect_op*>(base));
    ptr p = { asio::detail::addressof(o->handler_), o, o };

    ASIO_HANDLER_COMPLETION((*o));

    // Take ownership of the operation's outstanding work.
    handler_work<Handler, IoExecutor> w(
        ASIO_MOVE_CAST2(handler_work<Handler, IoExecutor>)(
          o->work_));

    // Make a copy of the handler so that the memory can be deallocated before
    // the upcall is made. Even if we're not about to make an upcall, a
    // sub-object of the handler may be the true owner of the memory associated
    // with the handler. Consequently, a local copy of the handler is required
    // to ensure that any owning sub-object remains valid until after we have
    // deallocated the memory here.
    detail::binder1<Handler, asio::error_code>
      handler(o->handler_, o->ec_);
    p.h = asio::detail::addressof(handler.handler_);
    p.reset();

    // Make the upcall if required.
    if (owner)
    {
      fenced_block b(fenced_block::half);
      ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
      w.complete(handler, handler.handler_);
      ASIO_HANDLER_INVOCATION_END;
    }
  }

private:
  Handler handler_;
  handler_work<Handler, IoExecutor> work_;
};

} // namespace detail
} // namespace asio

#include "asio/detail/pop_options.hpp"

#endif // ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
