/* GemRB - Infinity Engine Emulator
 * Copyright (C) 2016 The GemRB Project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef __GemRB__ScrollView__
#define __GemRB__ScrollView__

#include "GUI/GUIAnimation.h"
#include "GUI/View.h"

namespace GemRB {
	class ScrollBar;

	class GEM_EXPORT ScrollView : public View, public View::Scrollable {

		class GEM_EXPORT ContentView : public View {
		private:
			void SizeChanged(const Size& /* oldsize */) override;
			
			void SubviewAdded(View* view, View* parent) override;
			void SubviewRemoved(View* view, View* parent) override;
			
			void WillDraw(const Region& /*drawFrame*/, const Region& /*clip*/) override;
			void DidDraw(const Region& /*drawFrame*/, const Region& /*clip*/) override;
			
		public:
			using View::View;
			
			bool CanLockFocus() const override { return false; }
			// TODO: this should be private and happen automatically
			void ResizeToSubviews();
		};
		
		PointAnimation animation;

		ScrollBar* hscroll = nullptr;
		ScrollBar* vscroll = nullptr;

		ContentView contentView;

	private:
		void UpdateScrollbars();
		void ScrollbarValueChange(const ScrollBar*);
		
		void WillDraw(const Region& /*drawFrame*/, const Region& /*clip*/) override;
		void DidDraw(const Region& /*drawFrame*/, const Region& /*clip*/) override;
		
		void FlagsChanged(unsigned int /*oldflags*/) override;

	protected:
		bool OnKeyPress(const KeyboardEvent& /*Key*/, unsigned short /*Mod*/) override;
		bool OnMouseWheelScroll(const Point& delta) override;
		bool OnMouseDrag(const MouseEvent&) override;

	public:
		explicit ScrollView(const Region& frame);
		~ScrollView() override;
		
		void SetVScroll(ScrollBar* sb);
		void SetHScroll(ScrollBar* sb);
		
		bool IsAnimated() const override { return static_cast<bool>(animation); }

		void AddSubviewInFrontOfView(View*, const View* = NULL) override;
		View* RemoveSubview(const View*);
		View* SubviewAt(const Point&, bool ignoreTransparency = false, bool recursive = false);
		
		// TODO: this isn't how we want to do things
		// this should happen automatically as subivews are added/removed/resized
		void Update();
		
		Point ScrollOffset() const;
		void SetScrollIncrement(int);

		// we implement the Scrollable interface so we cant just use a default param
		void ScrollDelta(const Point& p) override;
		void ScrollDelta(const Point& p, ieDword duration);
		void ScrollTo(const Point& p) override;
		void ScrollTo(Point p, ieDword duration);
		bool CanScroll(const Point& p) const;
		
		Region ContentRegion() const;
	};
}
#endif /* __GemRB__ScrollView__ */
