/* GemRB - Infinity Engine Emulator
 * Copyright (C) 2016 The GemRB Project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#ifndef TIMER_H
#define TIMER_H

#include "Callback.h"

#include "globals.h"

namespace GemRB {

class GEM_EXPORT Timer {
public:
	using TimeInterval = tick_t;

private:
	TimeInterval interval;
	TimeInterval fireDate;
	bool valid;
	EventHandler action;
	int repeats;

private:
	void NextFireDate() {
		fireDate = GetMilliseconds() + interval;
	}

public:
	Timer(TimeInterval i, const EventHandler& handler, int repeats = -1)
	: action(handler), repeats(repeats)
	{
		valid = true;
		interval = i;
		NextFireDate();
	}

	~Timer() {
		Invalidate();
	}

	void SetInverval(TimeInterval i) {
		fireDate += (i - interval);
		interval = i;
	}

	void Update(TimeInterval time) {
		if (fireDate <= time) {
			action();
			if (repeats != 0) {
				if (repeats > 0) {
					--repeats;
				}
				NextFireDate();
			} else {
				Invalidate();
			}
		}
	}

	void Invalidate() {
		valid = false;
		action = nullptr;
	}

	bool IsRunning() const {
		return valid;
	}
};

}

#endif
