/*
 * host.c -- coordinates spawning and killing of local servers
 * $Id: host.c 5073 2013-01-31 18:37:15Z sezero $
 *
 * Copyright (C) 1996-1997  Id Software, Inc.
 * Copyright (C) 1997-1998  Raven Software Corp.
 * Copyright (C) 2001 contributors of the Anvil of Thyrion project
 * Copyright (C) 2005-2012  O.Sezer <sezero@users.sourceforge.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "quakedef.h"
#include "cfgfile.h"
#include "debuglog.h"
#include "bgmusic.h"
#include "cdaudio.h"
#include <setjmp.h>

/*
 * A server can always be started, even if the system started out as a
 * client to a remote system.
 *
 * A client can NOT be started if the system is started as a dedicated
 * server.
 *
 * Memory is cleared / released when a server or client begins, not when
 * they end.
 */

static void Host_WriteConfiguration (const char *fname);

quakeparms_t	*host_parms;

qboolean	host_initialized;		// true if into command execution

static jmp_buf	host_abort;

double		host_frametime;
double		realtime;			// without any filtering or bounding
static double	oldrealtime;			// last frame run
int		host_framecount;

int		host_hunklevel;

client_t	*host_client;			// current client

byte		*host_basepal;
byte		*host_colormap;

cvar_t		sys_ticrate = {"sys_ticrate", "0.05", CVAR_NONE};
static	cvar_t	sys_adaptive = {"sys_adaptive", "1", CVAR_ARCHIVE};
static	cvar_t	host_framerate = {"host_framerate", "0", CVAR_NONE};	// set for slow motion
static	cvar_t	host_speeds = {"host_speeds", "0", CVAR_NONE};		// set for running times

static	cvar_t	serverprofile = {"serverprofile", "0", CVAR_NONE};

cvar_t	fraglimit = {"fraglimit", "0", CVAR_NOTIFY|CVAR_SERVERINFO};
cvar_t	timelimit = {"timelimit", "0", CVAR_NOTIFY|CVAR_SERVERINFO};
cvar_t	teamplay = {"teamplay", "0", CVAR_NOTIFY|CVAR_SERVERINFO};

cvar_t	samelevel = {"samelevel", "0", CVAR_NONE};
cvar_t	noexit = {"noexit", "0", CVAR_NOTIFY|CVAR_SERVERINFO};

cvar_t	developer = {"developer", "0", CVAR_ARCHIVE};

cvar_t	skill = {"skill", "1", CVAR_NONE};		// 0 - 3
cvar_t	coop = {"coop", "0", CVAR_NONE};		// 0 or 1
cvar_t	deathmatch = {"deathmatch", "0", CVAR_NONE};	// 0, 1, or 2
cvar_t	randomclass = {"randomclass", "0", CVAR_NONE};	// 0, 1, or 2

cvar_t	pausable = {"pausable", "1", CVAR_NONE};

cvar_t	temp1 = {"temp1", "0", CVAR_NONE};


/*
===============================================================================

SAVEGAME FILES HANDLING

===============================================================================
*/

void Host_RemoveGIPFiles (const char *path)
{
	const char	*name;
	char	tempdir[MAX_OSPATH], *p;
	size_t	len;

	if (path)
		q_strlcpy(tempdir, path, MAX_OSPATH);
	else	q_strlcpy(tempdir, FS_GetUserdir(), MAX_OSPATH);

	len = strlen(tempdir);
	p = tempdir + len;
	len = sizeof(tempdir) - len;

	name = Sys_FindFirstFile (tempdir, "*.gip");
	while (name)
	{
		q_snprintf (p, len, "/%s", name);
		Sys_unlink (tempdir);
		*p = '\0';
		name = Sys_FindNextFile();
	}

	Sys_FindClose();
}

void Host_DeleteSave (const char *savepath)
{
	char	tmppath[MAX_OSPATH];

	if (strstr(savepath, FS_GetUserdir()) != savepath)
		return;

	Host_RemoveGIPFiles (savepath);
	q_snprintf (tmppath, sizeof(tmppath), "%s/info.dat", savepath);
	Sys_unlink (tmppath);
	Sys_rmdir (savepath);
}


int Host_CopyFiles (const char *source, const char *pat, const char *dest)
{
	const char	*name;
	char	tempdir[MAX_OSPATH], tempdir2[MAX_OSPATH];
	int	error;

	name = Sys_FindFirstFile(source, pat);
	error = 0;

	while (name)
	{
		if (q_snprintf(tempdir, sizeof(tempdir),"%s/%s", source, name) >= (int)sizeof(tempdir) ||
		    q_snprintf(tempdir2, sizeof(tempdir2),"%s/%s", dest, name) >= (int)sizeof(tempdir2))
		{
			Sys_FindClose();
			Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__);
			return -1;
		}

		error = FS_CopyFile (tempdir, tempdir2);
		if (error)
		{
			Con_Printf ("Error copying %s to %s\n", tempdir, tempdir2);
			goto error_out;
		}

		name = Sys_FindNextFile();
	}

error_out:
	Sys_FindClose();

	return error;
}


//============================================================================

/*
================
Host_EndGame

Does not return either due to Sys_Error() or longjmp()
================
*/
void Host_EndGame (const char *message, ...)
{
	va_list		argptr;
	char		string[1024];

	va_start (argptr,message);
	q_vsnprintf (string, sizeof(string), message, argptr);
	va_end (argptr);
	Con_DPrintf ("%s: %s\n", __thisfunc__, string);

	if (sv.active)
		Host_ShutdownServer (false);

	if (cls.state == ca_dedicated)
		Sys_Error ("%s: %s", __thisfunc__, string);	// dedicated servers exit

	if (cls.demonum != -1)
		CL_NextDemo ();
	else
		CL_Disconnect ();

	longjmp (host_abort, 1);
}

/*
================
Host_Error

This shuts down both the client and server
Does not return either due to Sys_Error() or longjmp()
================
*/
void Host_Error (const char *error, ...)
{
	va_list		argptr;
	char		string[1024];
	static	qboolean inerror = false;

	if (inerror)
		Sys_Error ("%s: recursive error!", __thisfunc__);
	inerror = true;

	SCR_EndLoadingPlaque ();		// reenable screen updates

	va_start (argptr,error);
	q_vsnprintf (string, sizeof(string), error, argptr);
	va_end (argptr);
	Con_Printf ("%s: %s\n", __thisfunc__, string);

	if (sv.active)
		Host_ShutdownServer (false);

	if (cls.state == ca_dedicated)
		Sys_Error ("%s: %s", __thisfunc__, string);	// dedicated servers exit

	CL_Disconnect ();
	cls.demonum = -1;

	inerror = false;

	longjmp (host_abort, 1);
}

/*
================
Host_FindMaxClients
================
*/
static void Host_FindMaxClients (void)
{
	int		i;

	svs.maxclients = 1;

	i = COM_CheckParm ("-dedicated");
	if (i)
	{
		cls.state = ca_dedicated;
		if (i != (com_argc - 1))
		{
			svs.maxclients = atoi (com_argv[i+1]);
			if (svs.maxclients < 2)
				svs.maxclients = 8;
		}
		else
		{
			svs.maxclients = 8;
		}
	}
	else
		cls.state = ca_disconnected;

	i = COM_CheckParm ("-listen");
	if (i)
	{
		if (cls.state == ca_dedicated)
			Sys_Error ("Only one of -dedicated or -listen can be specified");
		if (i != (com_argc - 1))
		{
			svs.maxclients = atoi (com_argv[i+1]);
			if (svs.maxclients < 2)
				svs.maxclients = 8;
		}
		else
		{
			svs.maxclients = 8;
		}
	}
	if (svs.maxclients < 1)
		svs.maxclients = 8;
	else if (svs.maxclients > MAX_CLIENTS)
		svs.maxclients = MAX_CLIENTS;

	svs.maxclientslimit = svs.maxclients;
	if (svs.maxclientslimit < 4)
		svs.maxclientslimit = 4;
	svs.clients = (client_t *) Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");

	if (svs.maxclients > 1)
		Cvar_SetQuick (&deathmatch, "1");
	else
		Cvar_SetQuick (&deathmatch, "0");
}

/*
===============
Host_SaveConfig_f
===============
*/
static void Host_SaveConfig_f (void)
{
	const char	*p;

	if (cmd_source != src_command)
		return;

	if (Cmd_Argc() != 2)
	{
		Con_Printf ("saveConfig <savename> : save a config file\n");
		return;
	}

	p = Cmd_Argv(1);
	if (*p == '.' || strstr(p, ".."))
	{
		Con_Printf ("Invalid config name.\n");
		return;
	}

	Host_WriteConfiguration (p);
}

static void Host_Version_f (void)
{
	Con_Printf ("Version %4.2f\n", ENGINE_VERSION);
	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}

/* cvar callback functions : */
void Host_Callback_Notify (cvar_t *var)
{
	if (sv.active)
		SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
}

/*
=======================
Host_InitLocal
======================
*/
static void Host_InitLocal (void)
{
	Cmd_AddCommand ("saveconfig", Host_SaveConfig_f);
	Cmd_AddCommand ("version", Host_Version_f);

	Host_InitCommands ();

	Cvar_RegisterVariable (&developer);
	if (COM_CheckParm("-developer"))
	{
		Cvar_Set ("developer", "1");
		Cvar_LockVar ("developer");
	}

	Cvar_RegisterVariable (&sys_nostdout);
	Cvar_RegisterVariable (&sys_throttle);

	Cvar_RegisterVariable (&sys_ticrate);
	Cvar_RegisterVariable (&sys_adaptive);

	Cvar_RegisterVariable (&host_framerate);
	Cvar_RegisterVariable (&host_speeds);

	Cvar_RegisterVariable (&serverprofile);

	Cvar_RegisterVariable (&fraglimit);
	Cvar_RegisterVariable (&timelimit);
	Cvar_RegisterVariable (&teamplay);
	Cvar_SetCallback (&fraglimit, Host_Callback_Notify);
	Cvar_SetCallback (&timelimit, Host_Callback_Notify);
	Cvar_SetCallback (&teamplay, Host_Callback_Notify);
	Cvar_RegisterVariable (&samelevel);
	Cvar_RegisterVariable (&noexit);
	Cvar_SetCallback (&noexit, Host_Callback_Notify);
	Cvar_RegisterVariable (&skill);
	Cvar_RegisterVariable (&coop);
	Cvar_RegisterVariable (&deathmatch);
	Cvar_RegisterVariable (&randomclass);

	Cvar_RegisterVariable (&pausable);

	Cvar_RegisterVariable (&temp1);

	Host_FindMaxClients ();
}

/*
===============
Host_WriteConfiguration

Writes key bindings and archived cvars to config.cfg
===============
*/
static void Host_WriteConfiguration (const char *fname)
{
	FILE	*f;

// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
	if (host_initialized && !isDedicated)
	{
		f = fopen (FS_MakePath(FS_USERDIR,NULL,fname), "w");
		if (!f)
		{
			Con_Printf ("Couldn't write %s.\n",fname);
			return;
		}

		Key_WriteBindings (f);
		Cvar_WriteVariables (f);
		// if mlook was down, keep it that way:
		if (in_mlook.state & 1)
			fprintf (f, "+mlook\n");

		fclose (f);
	}
}


/*
=================
SV_ClientPrintf

Sends text across to be displayed 
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (unsigned int unused, const char *fmt, ...)
{
	va_list		argptr;
	char		string[1024];

	va_start (argptr,fmt);
	q_vsnprintf (string, sizeof (string), fmt, argptr);
	va_end (argptr);

	MSG_WriteByte (&host_client->message, svc_print);
	MSG_WriteString (&host_client->message, string);
}

/*
=================
SV_BroadcastPrintf

Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (const char *fmt, ...)
{
	va_list		argptr;
	char		string[1024];
	int			i;

	va_start (argptr,fmt);
	q_vsnprintf (string, sizeof (string), fmt, argptr);
	va_end (argptr);

	for (i = 0; i < svs.maxclients; i++)
	{
		if (svs.clients[i].active && svs.clients[i].spawned)
		{
			MSG_WriteByte (&svs.clients[i].message, svc_print);
			MSG_WriteString (&svs.clients[i].message, string);
		}
	}
}

/*
=================
Host_ClientCommands

Send text over to the client to be executed
=================
*/
void Host_ClientCommands (const char *fmt, ...)
{
	va_list		argptr;
	char		string[1024];

	va_start (argptr,fmt);
	q_vsnprintf (string, sizeof (string), fmt, argptr);
	va_end (argptr);

	MSG_WriteByte (&host_client->message, svc_stufftext);
	MSG_WriteString (&host_client->message, string);
}

/*
=====================
SV_DropClient

Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
	int		saveSelf;
	int		i;
	client_t *client;

	if (!crash)
	{
		// send any final messages (don't check for errors)
		if (NET_CanSendMessage (host_client->netconnection))
		{
			MSG_WriteByte (&host_client->message, svc_disconnect);
			NET_SendMessage (host_client->netconnection, &host_client->message);
		}

		if (host_client->edict && host_client->spawned)
		{
		// call the prog function for removing a client
		// this will set the body to a dead frame, among other things
			saveSelf = *sv_globals.self;
			*sv_globals.self = EDICT_TO_PROG(host_client->edict);
			PR_ExecuteProgram (*sv_globals.ClientDisconnect);
			*sv_globals.self = saveSelf;
		}

		Sys_Printf ("Client %s removed\n",host_client->name);
	}

// break the net connection
	NET_Close (host_client->netconnection);
	host_client->netconnection = NULL;

// free the client (the body stays around)
	host_client->active = false;
	host_client->name[0] = 0;
	host_client->old_frags = -999999;
	memset(&host_client->old_v,0,sizeof(host_client->old_v));
	ED_ClearEdict(host_client->edict);
	host_client->send_all_v = true;
	net_activeconnections--;

// send notification to all clients
	for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
	{
		if (!client->active)
			continue;
		MSG_WriteByte (&client->message, svc_updatename);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteString (&client->message, "");
		MSG_WriteByte (&client->message, svc_updatefrags);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteShort (&client->message, 0);
		MSG_WriteByte (&client->message, svc_updatecolors);
		MSG_WriteByte (&client->message, host_client - svs.clients);
		MSG_WriteByte (&client->message, 0);
	}
}

/*
==================
Host_ShutdownServer

This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(qboolean crash)
{
	int		i;
	int		count;
	sizebuf_t	buf;
	byte		message[4];
	double	start;

	if (!sv.active)
		return;

	sv.active = false;

// stop all client sounds immediately
	if (cls.state == ca_connected)
		CL_Disconnect ();

// flush any pending messages - like the score!!!
	start = Sys_DoubleTime();
	do
	{
		count = 0;
		for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
		{
			if (host_client->active && host_client->message.cursize)
			{
				if (NET_CanSendMessage (host_client->netconnection))
				{
					NET_SendMessage(host_client->netconnection, &host_client->message);
					SZ_Clear (&host_client->message);
				}
				else
				{
					NET_GetMessage(host_client->netconnection);
					count++;
				}
			}
		}
		if ((Sys_DoubleTime() - start) > 3.0)
			break;
	}
	while (count);

// make sure all the clients know we're disconnecting
	SZ_Init (&buf, message, sizeof(message));
	MSG_WriteByte(&buf, svc_disconnect);
	count = NET_SendToAll (&buf, 5.0);
	if (count)
		Con_Printf("%s: NET_SendToAll failed for %d clients\n", __thisfunc__, count);

	for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
	{
		if (host_client->active)
			SV_DropClient(crash);
	}

// clear structures
//	memset (&sv, 0, sizeof(sv)); // ServerSpawn already do this by Host_ClearMemory
	memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}


/*
================
Host_ClearMemory

This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory (void)
{
	Con_DPrintf ("Clearing memory\n");
	D_FlushCaches ();
	Mod_ClearAll ();
/* host_hunklevel MUST be set at this point */
	Hunk_FreeToLowMark (host_hunklevel);

	cls.signon = 0;
	memset (&sv, 0, sizeof(sv));
	memset (&cl, 0, sizeof(cl));
}


//============================================================================


/*
===================
Host_FilterTime

Returns false if the time is too short to run a frame
===================
*/
static qboolean Host_FilterTime (float time)
{
	realtime += time;

	if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
		return false;		// framerate is too high

	host_frametime = realtime - oldrealtime;
	oldrealtime = realtime;

	if (host_framerate.value > 0)
		host_frametime = host_framerate.value;
	else
	{	// don't allow really long or short frames
		if (host_frametime > 0.05 && !sys_adaptive.integer)
			host_frametime = 0.05;
		if (host_frametime < 0.001)
			host_frametime = 0.001;
	}

	return true;
}


/*
===================
Host_GetConsoleCommands

Add them exactly as if they had been typed at the console
===================
*/
static void Host_GetConsoleCommands (void)
{
	const char	*cmd;

	if (!isDedicated)
		return;	// no stdin necessary in graphical mode

	while (1)
	{
		cmd = Sys_ConsoleInput ();
		if (!cmd)
			break;
		Cbuf_AddText (cmd);
	}
}


//#define FPS_20

/*
==================
Host_ServerFrame

==================
*/
#ifdef FPS_20

static void _Host_ServerFrame (void)
{
// run the world state
	*sv_globals.frametime = host_frametime;

// read client messages
	SV_RunClients ();

// move things around and think
// always pause in single player if in console or menus
	if (!sv.paused && (svs.maxclients > 1 || Key_GetDest() == key_game))
	{
		SV_Physics ();

		R_UpdateParticles ();
		CL_UpdateEffects ();
	}
}

static void Host_ServerFrame (void)
{
	float	save_host_frametime;
	float	temp_host_frametime;

// run the world state
	*sv_globals.frametime = host_frametime;

// set the time and clear the general datagram
	SV_ClearDatagram ();

// check for new clients
	SV_CheckForNewClients ();

	temp_host_frametime = save_host_frametime = host_frametime;
	while (temp_host_frametime > (1.0/72.0))
	{
		if (temp_host_frametime > 0.05)
			host_frametime = 0.05;
		else
			host_frametime = temp_host_frametime;
		temp_host_frametime -= host_frametime;
		_Host_ServerFrame ();
	}
	host_frametime = save_host_frametime;

// send all messages to the clients
	SV_SendClientMessages ();
}

#else

static void Host_ServerFrame (void)
{
// run the world state
	*sv_globals.frametime = host_frametime;

// set the time and clear the general datagram
	SV_ClearDatagram ();

// check for new clients
	SV_CheckForNewClients ();

// read client messages
	SV_RunClients ();

// move things around and think
// always pause in single player if in console or menus
	if (!sv.paused && (svs.maxclients > 1 || Key_GetDest() == key_game))
		SV_Physics ();

// send all messages to the clients
	SV_SendClientMessages ();
}

#endif

/*
==================
Host_Frame

Runs all active servers
==================
*/
static void _Host_Frame (float time)
{
	static double		time1 = 0;
	static double		time2 = 0;
	static double		time3 = 0;
	int			pass1, pass2, pass3;
#if !defined(FPS_20)
	double	save_host_frametime,total_host_frametime;
#endif

	if (setjmp(host_abort))
		return;			// something bad happened, or the server disconnected

// keep the random time dependent
	rand ();

// decide the simulation time
	if (!Host_FilterTime (time))
		return;			// don't run too fast, or packets will flood out

// get new key events
	Sys_SendKeyEvents ();

// allow mice or other external controllers to add commands
	IN_Commands ();

// process console commands
	Cbuf_Execute ();

	NET_Poll();

// if running the server locally, make intentions now
	if (sv.active)
		CL_SendCmd ();

//-------------------
//
// server operations
//
//-------------------

// check for commands typed to the host
	Host_GetConsoleCommands ();

#ifdef FPS_20
	if (sv.active)
		Host_ServerFrame ();

//-------------------
//
// client operations
//
//-------------------

// if running the server remotely, send intentions now after
// the incoming messages have been read
	if (!sv.active)
		CL_SendCmd ();

// fetch results from server
	if (cls.state == ca_connected)
		CL_ReadFromServer ();

#else

	save_host_frametime = total_host_frametime = host_frametime;
	if (sys_adaptive.integer)
	{
		if (host_frametime > 0.05)
			host_frametime = 0.05;
	}

	if (total_host_frametime > 1.0)
		total_host_frametime = 0.05;

	do
	{
		if (sv.active)
			Host_ServerFrame ();

	//-------------------
	//
	// client operations
	//
	//-------------------

	// if running the server remotely, send intentions now after
	// the incoming messages have been read
		if (!sv.active)
			CL_SendCmd ();

	// fetch results from server
		if (cls.state == ca_connected)
			CL_ReadFromServer ();

		R_UpdateParticles ();
		CL_UpdateEffects ();

		if (!sys_adaptive.integer)
			break;

		total_host_frametime -= 0.05;
		if (total_host_frametime > 0 && total_host_frametime < 0.05)
		{
			save_host_frametime -= total_host_frametime;
			oldrealtime -= total_host_frametime;
			break;
		}

	} while (total_host_frametime > 0);

	host_frametime = save_host_frametime;
#endif

// update video
	if (host_speeds.integer)
		time1 = Sys_DoubleTime ();

	SCR_UpdateScreen ();

	if (host_speeds.integer)
		time2 = Sys_DoubleTime ();

// update audio
	BGM_Update();	// adds music raw samples and/or advances midi driver
	if (cls.signon == SIGNONS)
	{
		S_Update (r_origin, vpn, vright, vup);
		CL_DecayLights ();
	}
	else
		S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);

	CDAudio_Update();

	if (host_speeds.integer)
	{
		pass1 = (time1 - time3)*1000;
		time3 = Sys_DoubleTime ();
		pass2 = (time2 - time1)*1000;
		pass3 = (time3 - time2)*1000;
		Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
					pass1+pass2+pass3, pass1, pass2, pass3);
	}

	host_framecount++;
}

void Host_Frame (float time)
{
	double	time1, time2;
	static double	timetotal;
	static int	timecount;
	int		i, c, m;

	if (!serverprofile.integer)
	{
		_Host_Frame (time);
		return;
	}

	time1 = Sys_DoubleTime ();
	_Host_Frame (time);
	time2 = Sys_DoubleTime ();

	timetotal += time2 - time1;
	timecount++;

	if (timecount < 1000)
		return;

	m = timetotal*1000/timecount;
	timecount = 0;
	timetotal = 0;
	c = 0;
	for (i = 0; i < svs.maxclients; i++)
	{
		if (svs.clients[i].active)
			c++;
	}

	Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}

//============================================================================

/*
====================
Host_Init
====================
*/
void Host_Init (void)
{
	Sys_Printf ("Host_Init\n");

	Memory_Init (host_parms->membase, host_parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	COM_Init ();
	SV_Init ();
	FS_Init ();
	CL_Cmd_Init ();
	Host_RemoveGIPFiles(NULL);
	CFG_OpenConfig ("config.cfg");
	Host_InitLocal ();
	PR_Init ();
	Mod_Init ();
	NET_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/(1024*1024.0));

	R_InitTextures ();		// needed even for dedicated servers

	if (cls.state != ca_dedicated)	// decided in Host_InitLocal() by calling Host_FindMaxClients()
	{
		V_Init ();
		Chase_Init ();
		W_LoadWadFile ("gfx.wad");
		Key_Init ();
		Con_Init ();
		M_Init ();

		host_basepal = (byte *)FS_LoadHunkFile ("gfx/palette.lmp", NULL);
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");

		host_colormap = (byte *)FS_LoadHunkFile ("gfx/colormap.lmp", NULL);
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

		VID_Init (host_basepal);
		Draw_Init ();
		SCR_Init ();
		R_Init ();
		Sbar_Init();

		S_Init ();
		CDAudio_Init();
		MIDI_Init();
		BGM_Init();

		CL_Init();
		IN_Init();
	}

	CFG_CloseConfig();

#ifdef GLQUAKE
/* analogous to host_hunklevel, this will mark OpenGL texture
 * beyond which everything will need to be purged on new map */
	gl_texlevel = numgltextures;
#endif

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;
	Con_Printf("\n======== Hexen II Initialized =========\n\n");

/* execute the hexen.rc file: a valid file runs default.cfg, config.cfg
 * and autoexec.cfg in this order, then processes the cmdline arguments
 * by sending "stuffcmds". */
	if (cls.state != ca_dedicated)
	{
		Cbuf_InsertText ("exec hexen.rc\n");
		if (!setjmp(host_abort))		/* in case exec fails with a longjmp(), e.g. Host_Error() */
			Cbuf_Execute ();
	}

	Cvar_UnlockAll ();				/* unlock the early-set cvars after init */

	if (cls.state == ca_dedicated)
	{
		Cmd_StuffCmds_f ();				/* process command line arguments */
		Cbuf_Execute ();
		if (!sv.active)
			Cbuf_AddText ("map demo1\n");
	}
}

/*
===============
Host_Shutdown

FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
	static qboolean isdown = false;

	if (isdown)
	{
		printf ("recursive shutdown\n");
		return;
	}
	isdown = true;

// keep Con_Printf from trying to update the screen
	scr_disabled_for_loading = true;

	Host_WriteConfiguration ("config.cfg");

	NET_Shutdown ();

	if (cls.state != ca_dedicated)
	{
		BGM_Shutdown();
		CDAudio_Shutdown ();
		MIDI_Cleanup();
		S_Shutdown();
		IN_Shutdown ();
		VID_Shutdown();
	}

	LOG_Close ();
}

