<Type Name="TrackInfo" FullName="Banshee.Base.TrackInfo">
  <TypeSignature Language="C#" Value="public abstract class TrackInfo" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Base</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected TrackInfo ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="uri">
      <MemberSignature Language="C#" Value="protected Banshee.Base.SafeUri uri;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.SafeUri</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="mimetype">
      <MemberSignature Language="C#" Value="protected string mimetype;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="artist">
      <MemberSignature Language="C#" Value="protected string artist;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="album">
      <MemberSignature Language="C#" Value="protected string album;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="title">
      <MemberSignature Language="C#" Value="protected string title;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="date_added">
      <MemberSignature Language="C#" Value="protected DateTime date_added;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.DateTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="year">
      <MemberSignature Language="C#" Value="protected int year;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="genre">
      <MemberSignature Language="C#" Value="protected string genre;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="performer">
      <MemberSignature Language="C#" Value="protected string performer;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="asin">
      <MemberSignature Language="C#" Value="protected string asin;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="label">
      <MemberSignature Language="C#" Value="protected string label;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="rating">
      <MemberSignature Language="C#" Value="protected uint rating;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="play_count">
      <MemberSignature Language="C#" Value="protected uint play_count;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="last_played">
      <MemberSignature Language="C#" Value="protected DateTime last_played;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.DateTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="duration">
      <MemberSignature Language="C#" Value="protected TimeSpan duration;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.TimeSpan</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="track_number">
      <MemberSignature Language="C#" Value="protected uint track_number;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="track_count">
      <MemberSignature Language="C#" Value="protected uint track_count;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="track_id">
      <MemberSignature Language="C#" Value="protected int track_id;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="track_gain">
      <MemberSignature Language="C#" Value="protected double track_gain;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="track_peak">
      <MemberSignature Language="C#" Value="protected double track_peak;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="album_gain">
      <MemberSignature Language="C#" Value="protected double album_gain;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="album_peak">
      <MemberSignature Language="C#" Value="protected double album_peak;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="can_save_to_database">
      <MemberSignature Language="C#" Value="protected bool can_save_to_database;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="can_play">
      <MemberSignature Language="C#" Value="protected bool can_play;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PreviousTrack">
      <MemberSignature Language="C#" Value="public Gtk.TreeIter PreviousTrack;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.TreeIter</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TreeIter">
      <MemberSignature Language="C#" Value="public Gtk.TreeIter TreeIter;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.TreeIter</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Save">
      <MemberSignature Language="C#" Value="public virtual void Save ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IncrementPlayCount">
      <MemberSignature Language="C#" Value="public virtual void IncrementPlayCount ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SaveRating">
      <MemberSignature Language="C#" Value="protected virtual void SaveRating ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="WriteUpdate">
      <MemberSignature Language="C#" Value="protected virtual void WriteUpdate ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackId">
      <MemberSignature Language="C#" Value="public int TrackId { protected set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Uid">
      <MemberSignature Language="C#" Value="public int Uid { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Uri">
      <MemberSignature Language="C#" Value="public Banshee.Base.SafeUri Uri { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.SafeUri</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Asin">
      <MemberSignature Language="C#" Value="public string Asin { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CoverArtFileName">
      <MemberSignature Language="C#" Value="public string CoverArtFileName { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="MimeType">
      <MemberSignature Language="C#" Value="public string MimeType { protected set; get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="MimeType should be parsed using gvfs and set accordingly")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Artist">
      <MemberSignature Language="C#" Value="public string Artist { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Album">
      <MemberSignature Language="C#" Value="public string Album { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Title">
      <MemberSignature Language="C#" Value="public string Title { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Genre">
      <MemberSignature Language="C#" Value="public string Genre { set; get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Need to figure out how we want to display this")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Performer">
      <MemberSignature Language="C#" Value="public string Performer { set; get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Completely unused, should we even have this?")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Year">
      <MemberSignature Language="C#" Value="public int Year { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Duration">
      <MemberSignature Language="C#" Value="public TimeSpan Duration { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.TimeSpan</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackNumber">
      <MemberSignature Language="C#" Value="public uint TrackNumber { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackCount">
      <MemberSignature Language="C#" Value="public uint TrackCount { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PlayCount">
      <MemberSignature Language="C#" Value="public uint PlayCount { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LastPlayed">
      <MemberSignature Language="C#" Value="public DateTime LastPlayed { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.DateTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DateAdded">
      <MemberSignature Language="C#" Value="public DateTime DateAdded { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.DateTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rating">
      <MemberSignature Language="C#" Value="public uint Rating { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackGain">
      <MemberSignature Language="C#" Value="public double TrackGain { get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Placeholder for ReplayGain support")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackPeak">
      <MemberSignature Language="C#" Value="public double TrackPeak { get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Placeholder for ReplayGain support")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AlbumGain">
      <MemberSignature Language="C#" Value="public double AlbumGain { get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Placeholder for ReplayGain support")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AlbumPeak">
      <MemberSignature Language="C#" Value="public double AlbumPeak { get; };" />
      <MemberType>Property</MemberType>
      <Attributes>
        <Attribute>
          <AttributeName>Banshee.Base.BansheeTodo(Comment="Placeholder for ReplayGain support")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisplayArtist">
      <MemberSignature Language="C#" Value="public string DisplayArtist { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisplayAlbum">
      <MemberSignature Language="C#" Value="public string DisplayAlbum { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisplayTitle">
      <MemberSignature Language="C#" Value="public string DisplayTitle { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanSaveToDatabase">
      <MemberSignature Language="C#" Value="public bool CanSaveToDatabase { protected set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanPlay">
      <MemberSignature Language="C#" Value="public virtual bool CanPlay { protected set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="remote_lookup_status">
      <MemberSignature Language="C#" Value="protected Banshee.Base.RemoteLookupStatus remote_lookup_status;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.RemoteLookupStatus</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemoteLookupStatus">
      <MemberSignature Language="C#" Value="public Banshee.Base.RemoteLookupStatus RemoteLookupStatus { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.RemoteLookupStatus</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackNumberTitle">
      <MemberSignature Language="C#" Value="public string TrackNumberTitle { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>
