<Type Name="PlayerEngineCore" FullName="Banshee.Base.PlayerEngineCore">
  <TypeSignature Language="C#" Value="public abstract sealed class PlayerEngineCore" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Base</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public static void Initialize ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EventChanged">
      <MemberSignature Language="C#" Value="public static event Banshee.MediaEngine.PlayerEngineEventHandler EventChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineEventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="StateChanged">
      <MemberSignature Language="C#" Value="public static event Banshee.MediaEngine.PlayerEngineStateHandler StateChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineStateHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public static void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Open">
      <MemberSignature Language="C#" Value="public static void Open (Banshee.Base.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Base.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Open">
      <MemberSignature Language="C#" Value="public static void Open (Banshee.Base.SafeUri uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="uri" Type="Banshee.Base.SafeUri" />
      </Parameters>
      <Docs>
        <param name="uri">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OpenPlay">
      <MemberSignature Language="C#" Value="public static void OpenPlay (Banshee.Base.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Base.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="C#" Value="public static void Close ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Play">
      <MemberSignature Language="C#" Value="public static void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public static void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public static Banshee.Base.TrackInfo CurrentTrack { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.TrackInfo</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentSafeUri">
      <MemberSignature Language="C#" Value="public static Banshee.Base.SafeUri CurrentSafeUri { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Base.SafeUri</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentState">
      <MemberSignature Language="C#" Value="public static Banshee.MediaEngine.PlayerEngineState CurrentState { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LastState">
      <MemberSignature Language="C#" Value="public static Banshee.MediaEngine.PlayerEngineState LastState { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Volume">
      <MemberSignature Language="C#" Value="public static ushort Volume { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt16</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Position">
      <MemberSignature Language="C#" Value="public static uint Position { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanSeek">
      <MemberSignature Language="C#" Value="public static bool CanSeek { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Length">
      <MemberSignature Language="C#" Value="public static uint Length { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveEngine">
      <MemberSignature Language="C#" Value="public static Banshee.MediaEngine.PlayerEngine ActiveEngine { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DefaultEngine">
      <MemberSignature Language="C#" Value="public static Banshee.MediaEngine.PlayerEngine DefaultEngine { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Engines">
      <MemberSignature Language="C#" Value="public static System.Collections.IEnumerable Engines { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.IEnumerable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>
