//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah
// file name            : build_config.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef BUILD_CONFIGURATION_H
#define BUILD_CONFIGURATION_H

#include "configuration_object.h"
#include "build_config_common.h"
#include <wx/arrstr.h>
#include <wx/string.h>
#include <list>
#include <map>

#ifndef WXDLLIMPEXP_LE_SDK
#ifdef WXMAKINGDLL_LE_SDK
#    define WXDLLIMPEXP_LE_SDK WXEXPORT
#elif defined(WXUSINGDLL_LE_SDK)
#    define WXDLLIMPEXP_LE_SDK WXIMPORT
#else /* not making nor using FNB as DLL */
#    define WXDLLIMPEXP_LE_SDK
#endif // WXMAKINGDLL_LE_SDK
#endif

class WXDLLIMPEXP_LE_SDK BuildCommand
{
	wxString m_command;
	bool m_enabled;

public:
	BuildCommand()
			: m_command(wxEmptyString)
			, m_enabled(false) {
	}

	BuildCommand(const wxString &command, bool enabled)
			: m_command(command)
			, m_enabled(enabled) {}

	~BuildCommand() {}

	const wxString &GetCommand() const {
		return m_command;
	}
	bool GetEnabled() const {
		return m_enabled;
	}
	void SetCommand(const wxString &command) {
		m_command = command;
	}
	void SetEnabled(bool enabled) {
		m_enabled = enabled;
	}
};

typedef std::list<BuildCommand> BuildCommandList;

class WXDLLIMPEXP_LE_SDK BuildConfig : public ConfObject
{
public:
	static const wxString OVERWRITE_GLOBAL_SETTINGS;
	static const wxString APPEND_TO_GLOBAL_SETTINGS;
	static const wxString PREPEND_GLOBAL_SETTINGS;

private:
	BuildConfigCommon m_commonConfig;

	wxString m_name;
	BuildCommandList m_preBuildCommands;
	BuildCommandList m_postBuildCommands;
	bool m_compilerRequired;
	bool m_linkerRequired;
	bool m_enableCustomBuild;

	wxString m_outputFile;
	wxString m_intermediateDirectory;
	wxString m_command;
	wxString m_commandArguments;
	wxString m_workingDirectory;
	wxString m_compilerType;
	wxString m_projectType;
	wxString m_customBuildCmd;
	wxString m_customCleanCmd;
	wxString m_customRebuildCmd;
	bool m_isResCmpNeeded;
	wxString m_debuggerType;
	wxString m_customPostBuildRule;
	wxString m_customPreBuildRule;
	wxString m_customBuildWorkingDir;
	bool m_pauseWhenExecEnds;
	wxString m_toolName;
	wxString m_makeGenerationCommand;
	wxString m_singleFileBuildCommand;
	wxString m_preprocessFileCommand;
	wxString m_debuggerStartupCmds;
	wxString m_debuggerPostRemoteConnectCmds;
	bool m_isDbgRemoteTarget;
	wxString m_dbgHostName;
	wxString m_dbgHostPort;
	std::map<wxString, wxString> m_customTargets;
	wxString m_debuggerPath;
	wxString m_buildCmpWithGlobalSettings;
	wxString m_buildLnkWithGlobalSettings;
	wxString m_buildResWithGlobalSettings;
	wxString m_precompiledHeader;

public:
	BuildConfig(wxXmlNode *node);
	virtual ~BuildConfig();
	wxXmlNode *ToXml() const;
	BuildConfig *Clone() const;

	//--------------------------------
	// Setters / Getters
	//--------------------------------
	wxString GetPreprocessor() const;
	void GetPreprocessor(wxArrayString &arr) {
		m_commonConfig.GetPreprocessor(arr);
	}
	void SetPreprocessor(const wxString &prepr);

	const wxString &GetCompilerType() const {
		return m_compilerType;
	}

	void SetCompilerType(const wxString &cmpType) {
		m_compilerType = cmpType;
	}
	const wxString &GetDebuggerType() const {
		return m_debuggerType;
	}
	void SetDebuggerType(const wxString &type) {
		m_debuggerType = type;
	}

	wxString GetIncludePath() const;
	const wxString &GetCompileOptions() const {
		return m_commonConfig.GetCompileOptions();
	}
	const wxString &GetLinkOptions() const {
		return m_commonConfig.GetLinkOptions();
	}
	wxString GetLibraries() const;
	wxString GetLibPath() const;
	void GetPreBuildCommands(BuildCommandList &cmds) {
		cmds = m_preBuildCommands;
	}
	void GetPostBuildCommands(BuildCommandList &cmds) {
		cmds = m_postBuildCommands;
	}
	const wxString &GetName() const {
		return m_name;
	}
	bool IsCompilerRequired() const {
		return m_compilerRequired;
	}
	bool IsLinkerRequired() const {
		return m_linkerRequired;
	}
	wxString GetOutputFileName() const;
	wxString GetIntermediateDirectory() const;
	const wxString &GetCommand() const {
		return m_command;
	}
	const wxString &GetCommandArguments() const {
		return m_commandArguments;
	}
	wxString GetWorkingDirectory() const;
	bool IsCustomBuild() const {
		return m_enableCustomBuild;
	}
	const wxString &GetCustomBuildCmd()const {
		return m_customBuildCmd;
	}
	const wxString &GetCustomCleanCmd()const {
		return m_customCleanCmd;
	}
	const wxString& GetCustomRebuildCmd() const {
		return m_customRebuildCmd;
	}
	void SetIncludePath(const wxArrayString &paths) {
		m_commonConfig.SetIncludePath(paths);
	}
	void SetIncludePath(const wxString &path);
	void SetLibraries(const wxString &libs);


	void SetLibPath(const wxString &path);
	void SetCompileOptions(const wxString &options) {
		m_commonConfig.SetCompileOptions(options);
	}
	void SetLinkOptions(const wxString &options) {
		m_commonConfig.SetLinkOptions(options);
	}
	void SetPreBuildCommands(const BuildCommandList &cmds) {
		m_preBuildCommands = cmds;
	}
	void SetPostBuildCommands(const BuildCommandList &cmds) {
		m_postBuildCommands = cmds;
	}
	void SetLibraries(const wxArrayString &libs) {
		m_commonConfig.SetLibraries(libs);
	}
	void SetLibPath(const wxArrayString &libPaths) {
		m_commonConfig.SetLibPath(libPaths);
	}
	void SetName(const wxString &name) {
		m_name = name;
	}
	void SetCompilerRequired(bool required) {
		m_compilerRequired = required;
	}
	void SetLinkerRequired(bool required) {
		m_linkerRequired = required;
	}
	void SetOutputFileName(const wxString &name) {
		m_outputFile = name;
	}
	void SetIntermediateDirectory(const wxString &dir) {
		m_intermediateDirectory = dir;
	}
	void SetCommand(const wxString &cmd) {
		m_command = cmd;
	}
	void SetCommandArguments(const wxString &cmdArgs) {
		m_commandArguments = cmdArgs;
	}
	void SetWorkingDirectory(const wxString &dir) {
		m_workingDirectory = dir;
	}
	void SetCustomBuildCmd(const wxString &cmd) {
		m_customBuildCmd = cmd;
	}
	void SetCustomCleanCmd(const wxString &cmd) {
		m_customCleanCmd = cmd;
	}
	void SetCustomRebuildCmd(const wxString &cmd) {
		m_customRebuildCmd = cmd;
	}
	void EnableCustomBuild(bool enable) {
		m_enableCustomBuild = enable;
	}

	void SetResCompilerRequired(bool required) {
		m_isResCmpNeeded = required;
	}
	bool IsResCompilerRequired() const {
		return m_isResCmpNeeded;
	}

	void SetResCmpIncludePath(const wxString &path) {
		m_commonConfig.SetResCmpIncludePath(path);
	}
	const wxString& GetResCmpIncludePath() const {
		return m_commonConfig.GetResCmpIncludePath();
	}

	void SetResCmpOptions(const wxString &options) {
		m_commonConfig.SetResCmpOptions(options);
	}
	const wxString &GetResCompileOptions() const {
		return m_commonConfig.GetResCompileOptions();
	}

	//special custom rules
	wxString GetPreBuildCustom() const {
		return m_customPreBuildRule;
	}
	wxString GetPostBuildCustom() const {
		return m_customPostBuildRule;
	}

	void SetPreBuildCustom(const wxString& rule) {
		m_customPreBuildRule = rule;
	}
	void SetPostBuildCustom(const wxString& rule) {
		m_customPostBuildRule = rule;
	}

	void SetCustomBuildWorkingDir(const wxString& customBuildWorkingDir) {
		this->m_customBuildWorkingDir = customBuildWorkingDir;
	}
	const wxString& GetCustomBuildWorkingDir() const {
		return m_customBuildWorkingDir;
	}

	void SetPauseWhenExecEnds(const bool& pauseWhenExecEnds) {
		this->m_pauseWhenExecEnds = pauseWhenExecEnds;
	}
	const bool& GetPauseWhenExecEnds() const {
		return m_pauseWhenExecEnds;
	}

	void SetMakeGenerationCommand(const wxString& makeGenerationCommand) {
		this->m_makeGenerationCommand = makeGenerationCommand;
	}
	void SetToolName(const wxString& toolName) {
		this->m_toolName = toolName;
	}

	const wxString& GetMakeGenerationCommand() const {
		return m_makeGenerationCommand;
	}
	const wxString& GetToolName() const {
		return m_toolName;
	}

	void SetSingleFileBuildCommand(const wxString& singleFileBuildCommand) {
		this->m_singleFileBuildCommand = singleFileBuildCommand;
	}
	const wxString& GetSingleFileBuildCommand() const {
		return m_singleFileBuildCommand;
	}

	void SetPreprocessFileCommand(const wxString &preprocessFileCommand) {
		this->m_preprocessFileCommand = preprocessFileCommand;
	}
	const wxString &GetPreprocessFileCommand() const {
		return m_preprocessFileCommand;
	}

	const wxString &GetProjectType() const {
		return m_projectType;
	}
	void SetProjectType(const wxString &projectType) {
		m_projectType = projectType;
	}

	void SetDebuggerStartupCmds(const wxString& debuggerStartupCmds) {
		this->m_debuggerStartupCmds = debuggerStartupCmds;
	}
	const wxString& GetDebuggerStartupCmds() const {
		return m_debuggerStartupCmds;
	}

	void SetIsDbgRemoteTarget(const bool& isDbgRemoteTarget) {
		this->m_isDbgRemoteTarget = isDbgRemoteTarget;
	}
	const bool& GetIsDbgRemoteTarget() const {
		return m_isDbgRemoteTarget;
	}

	void SetDbgHostName(const wxString& dbgHostName) {
		this->m_dbgHostName = dbgHostName;
	}
	void SetDbgHostPort(const wxString& dbgHostPort) {
		this->m_dbgHostPort = dbgHostPort;
	}

	const wxString& GetDbgHostName() const {
		return m_dbgHostName;
	}
	const wxString& GetDbgHostPort() const {
		return m_dbgHostPort;
	}

	void SetCustomTargets(const std::map<wxString, wxString>& customTargets) {
		this->m_customTargets = customTargets;
	}
	const std::map<wxString, wxString>& GetCustomTargets() const {
		return m_customTargets;
	}
	void SetDebuggerPath(const wxString& debuggerPath) {
		this->m_debuggerPath = debuggerPath;
	}
	const wxString& GetDebuggerPath() const {
		return m_debuggerPath;
	}

	void SetDebuggerPostRemoteConnectCmds(const wxString& debuggerPostRemoteConnectCmds) {
		this->m_debuggerPostRemoteConnectCmds = debuggerPostRemoteConnectCmds;
	}
	const wxString& GetDebuggerPostRemoteConnectCmds() const {
		return m_debuggerPostRemoteConnectCmds;
	}

	const wxString& GetBuildCmpWithGlobalSettings() const {
		return m_buildCmpWithGlobalSettings;
	}
	void SetBuildCmpWithGlobalSettings(const wxString &buildType) {
		m_buildCmpWithGlobalSettings = buildType;
	}

	const wxString& GetBuildLnkWithGlobalSettings() const {
		return m_buildLnkWithGlobalSettings;
	}
	void SetBuildLnkWithGlobalSettings(const wxString &buildType) {
		m_buildLnkWithGlobalSettings = buildType;
	}

	const wxString& GetBuildResWithGlobalSettings() const {
		return m_buildResWithGlobalSettings;
	}
	void SetBuildResWithGlobalSettings(const wxString &buildType) {
		m_buildResWithGlobalSettings = buildType;
	}

	const BuildConfigCommon& GetCommonConfiguration() const {
		return m_commonConfig;
	}
	void SetPrecompiledHeader(const wxString& precompiledHeader) {
		this->m_precompiledHeader = precompiledHeader;
	}
	const wxString& GetPrecompiledHeader() const {
		return m_precompiledHeader;
	}
};

typedef SmartPtr<BuildConfig> BuildConfigPtr;

#endif // BUILD_CONFIGURATION_H
