{
   name = "Bitmap",
   description = "Class reprsenting a rasterized 2D image in a number of formats. Once made device-dependent, the data is stored as a texture on the GPU for hardware- accelerated drivers.",
   fields = [
      {
         "height",
         {
            description = "The Height in pixels of the image."
         }
      },
      {
         "pixelFormat",
         {
            description = "The format of the color encoding for the pixels of this image."
         }
      },
      {
         "size",
         {
            description = "The exact size of the image."
         }
      },
      {
         "sizeBytes",
         {
            description = "The size of the image in bytes."
         }
      },
      {
         "transparent",
         {
            description = "When true, the transparency layer of the image is recognized. When the image is later blitted to the screen the transparent regions of the image are not drawn."
         }
      },
      {
         "width",
         {
            description = "The Width in pixels of the image."
         }
      }
   ],
   methods = [
      {
         "Load",
         {
            description = "Load the bitmap file from the included resources."
         }
      }
   ]
}
