## Methodically drawing

In this exercise, we will reproduce the geometric drawing that you can see in the "Objective" tab.

Your goal (here and in any well written program) is to write the simplest possible code. For that, you have to decompose your work in sub-steps, and write a specific method for each sub-step.

If you observe carefully the picture to draw, it is constituted of four parts depicting a sort of V. A possible decomposition is to write a method in charge of drawing a V from the current position. Its prototype can be: `[!java|c]void [/!]makeV()`

In this method, you should use the methods `brushUp()` and `brushDown()` to mark the ground (you may want to factorize this in another method). It may be wise to write the `makeV()` so that it places directly the buggle in position for the next V.

Your turn. Your code should not be longer than 4 lines (not counting `makeV`)...