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#include "qpacketprotocol_p.h"

#include <QtCore/QElapsedTimer>
#include <private/qiodevice_p.h>
#include <private/qobject_p.h>

QT_BEGIN_NAMESPACE

static const int MAX_PACKET_SIZE = 0x7FFFFFFF;

/*!
  \class QPacketProtocol
  \internal

  \brief The QPacketProtocol class encapsulates communicating discrete packets
  across fragmented IO channels, such as TCP sockets.

  QPacketProtocol makes it simple to send arbitrary sized data "packets" across
  fragmented transports such as TCP and UDP.

  As transmission boundaries are not respected, sending packets over protocols
  like TCP frequently involves "stitching" them back together at the receiver.
  QPacketProtocol makes this easier by performing this task for you.  Packet
  data sent using QPacketProtocol is prepended with a 4-byte size header
  allowing the receiving QPacketProtocol to buffer the packet internally until
  it has all been received.  QPacketProtocol does not perform any sanity
  checking on the size or on the data, so this class should only be used in
  prototyping or trusted situations where DOS attacks are unlikely.

  QPacketProtocol does not perform any communications itself.  Instead it can
  operate on any QIODevice that supports the QIODevice::readyRead() signal.  A
  logical "packet" is simply a QByteArray. The following example how to send
  data using QPacketProtocol.

  \code
  QTcpSocket socket;
  // ... connect socket ...

  QPacketProtocol protocol(&socket);

  // Send a packet
  QDataStream packet;
  packet << "Hello world" << 123;
  protocol.send(packet.data());
  \endcode

  Likewise, the following shows how to read data from QPacketProtocol, assuming
  that the QPacketProtocol::readyRead() signal has been emitted.

  \code
  // ... QPacketProtocol::readyRead() is emitted ...

  int a;
  QByteArray b;

  // Receive packet
  QDataStream packet(protocol.read());
  p >> a >> b;
  \endcode

  \ingroup io
*/

class QPacketProtocolPrivate : public QObjectPrivate
{
    Q_DECLARE_PUBLIC(QPacketProtocol)
public:
    QPacketProtocolPrivate(QIODevice *dev);

    QList<qint64> sendingPackets;
    QList<QByteArray> packets;
    QByteArray inProgress;
    qint32 inProgressSize;
    bool waitingForPacket;
    QIODevice *dev;
};

/*!
  Construct a QPacketProtocol instance that works on \a dev with the
  specified \a parent.
 */
QPacketProtocol::QPacketProtocol(QIODevice *dev, QObject *parent)
    : QObject(*(new QPacketProtocolPrivate(dev)), parent)
{
    Q_ASSERT(4 == sizeof(qint32));
    Q_ASSERT(dev);

    QObject::connect(dev, SIGNAL(readyRead()),
                     this, SLOT(readyToRead()));
    QObject::connect(dev, SIGNAL(aboutToClose()),
                     this, SLOT(aboutToClose()));
    QObject::connect(dev, SIGNAL(bytesWritten(qint64)),
                     this, SLOT(bytesWritten(qint64)));
}

/*!
  \fn void QPacketProtocol::send(const QByteArray &data)

  Transmit the \a packet.
 */
void QPacketProtocol::send(const QByteArray &data)
{
    Q_D(QPacketProtocol);

    if (data.isEmpty())
        return; // We don't send empty packets
    qint64 sendSize = data.size() + sizeof(qint32);

    d->sendingPackets.append(sendSize);
    qint32 sendSize32 = sendSize;
    qint64 writeBytes = d->dev->write((char *)&sendSize32, sizeof(qint32));
    Q_UNUSED(writeBytes);
    Q_ASSERT(writeBytes == sizeof(qint32));
    writeBytes = d->dev->write(data);
    Q_ASSERT(writeBytes == data.size());
}

/*!
  Returns the number of received packets yet to be read.
  */
qint64 QPacketProtocol::packetsAvailable() const
{
    Q_D(const QPacketProtocol);
    return d->packets.count();
}

/*!
  Return the next unread packet, or an empty QByteArray if no packets
  are available.  This method does NOT block.
  */
QByteArray QPacketProtocol::read()
{
    Q_D(QPacketProtocol);
    return d->packets.isEmpty() ? QByteArray() : d->packets.takeFirst();
}

/*!
  This function locks until a new packet is available for reading and the
  \l{QIODevice::}{readyRead()} signal has been emitted. The function
  will timeout after \a msecs milliseconds; the default timeout is
  30000 milliseconds.

  The function returns true if the readyRead() signal is emitted and
  there is new data available for reading; otherwise it returns false
  (if an error occurred or the operation timed out).
  */

bool QPacketProtocol::waitForReadyRead(int msecs)
{
    Q_D(QPacketProtocol);
    if (!d->packets.isEmpty())
        return true;

    QElapsedTimer stopWatch;
    stopWatch.start();

    d->waitingForPacket = true;
    do {
        if (!d->dev->waitForReadyRead(msecs))
            return false;
        if (!d->waitingForPacket)
            return true;
        msecs = qt_subtract_from_timeout(msecs, stopWatch.elapsed());
    } while (true);
}

/*!
  Return the QIODevice passed to the QPacketProtocol constructor.
*/
void QPacketProtocol::aboutToClose()
{
    Q_D(QPacketProtocol);
    d->inProgress.clear();
    d->sendingPackets.clear();
    d->inProgressSize = -1;
}

void QPacketProtocol::bytesWritten(qint64 bytes)
{
    Q_D(QPacketProtocol);
    Q_ASSERT(!d->sendingPackets.isEmpty());

    while (bytes) {
        if (d->sendingPackets.at(0) > bytes) {
            d->sendingPackets[0] -= bytes;
            bytes = 0;
        } else {
            bytes -= d->sendingPackets.at(0);
            d->sendingPackets.removeFirst();
        }
    }
}

void QPacketProtocol::readyToRead()
{
    Q_D(QPacketProtocol);
    while (true) {
        // Need to get trailing data
        if (-1 == d->inProgressSize) {
            // We need a size header of sizeof(qint32)
            if (sizeof(qint32) > (uint)d->dev->bytesAvailable())
                return;

            // Read size header
            int read = d->dev->read((char *)&d->inProgressSize, sizeof(qint32));
            Q_ASSERT(read == sizeof(qint32));
            Q_UNUSED(read);

            // Check sizing constraints
            if (d->inProgressSize > MAX_PACKET_SIZE) {
                QObject::disconnect(d->dev, SIGNAL(readyRead()),
                                    this, SLOT(readyToRead()));
                QObject::disconnect(d->dev, SIGNAL(aboutToClose()),
                                    this, SLOT(aboutToClose()));
                QObject::disconnect(d->dev, SIGNAL(bytesWritten(qint64)),
                                    this, SLOT(bytesWritten(qint64)));
                d->dev = 0;
                emit invalidPacket();
                return;
            }

            d->inProgressSize -= sizeof(qint32);
        } else {
            d->inProgress.append(d->dev->read(d->inProgressSize - d->inProgress.size()));

            if (d->inProgressSize == d->inProgress.size()) {
                // Packet has arrived!
                d->packets.append(d->inProgress);
                d->inProgressSize = -1;
                d->inProgress.clear();

                d->waitingForPacket = false;
                emit readyRead();
            } else
                return;
        }
    }
}

QPacketProtocolPrivate::QPacketProtocolPrivate(QIODevice *dev) :
    inProgressSize(-1), waitingForPacket(false), dev(dev)
{
}

/*!
  \fn void QPacketProtocol::readyRead()

  Emitted whenever a new packet is received.  Applications may use
  QPacketProtocol::read() to retrieve this packet.
 */

/*!
  \fn void QPacketProtocol::invalidPacket()

  A packet larger than the maximum allowable packet size was received.  The
  packet will be discarded and, as it indicates corruption in the protocol, no
  further packets will be received.
 */

QT_END_NAMESPACE
