/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/backends/platform/ps2/Gs2dScreen.cpp $
 * $Id: Gs2dScreen.cpp 45973 2009-11-18 13:59:36Z fingolfin $
 *
 */

#include "Gs2dScreen.h"
#include <kernel.h>
#include <malloc.h>
#include <string.h>
#include <assert.h>
#include <fileio.h>
#include <math.h>
#include "DmaPipe.h"
#include "GsDefs.h"
#include "graphics/surface.h"
#include "backends/platform/ps2/ps2debug.h"

extern void *_gp;

enum Buffers {
	SCREEN = 0,
	MOUSE,
	TEXT,
	PRINTF
};

#define ANIM_STACK_SIZE (1024 * 32)

#define DEFAULT_PAL_X		175
#define DEFAULT_PAL_Y		72 // 60
#define DEFAULT_NTSC_X		165
#define DEFAULT_NTSC_Y		45
#define ORG_X 256
#define ORG_Y 256
#define ORIGIN_X (ORG_X << 4)
#define ORIGIN_Y (ORG_Y << 4)
#define TEX_POW 10

#define SCALE(x) ((x) << 4)

#define M_SIZE 128
#define M_POW 7

static volatile uint32 g_VblankCmd = 0, g_DmacCmd = 0;
static int g_VblankSema, g_DmacSema, g_AnimSema;
static bool g_RunAnim = false;
static GsVertex kFullScreen[2];
static TexVertex kMouseTex[2] = {
	{ SCALE(1), SCALE(1) },
	{ SCALE(M_SIZE - 1), SCALE(M_SIZE - 1) }
};
static TexVertex kPrintTex[2] = {
	{ SCALE(1), SCALE(1) },
	{ SCALE(320), SCALE(200) }
};

void runAnimThread(Gs2dScreen *param);

int vblankStartHandler(int cause) {
	// start of VBlank period
	if (g_VblankCmd) {			  // is there a new image waiting?
		GS_DISPFB1 = g_VblankCmd; // show it.
		g_VblankCmd = 0;
		iSignalSema(g_VblankSema);
	}
	return 0;
}

int dmacHandler(int channel) {
	if (g_DmacCmd && (channel == 2)) { // GS DMA transfer finished,
		g_VblankCmd = g_DmacCmd;	   // we want to show the image
		g_DmacCmd = 0;				   // when the next vblank occurs
		iSignalSema(g_DmacSema);
	}
	return 0;
}

int vblankEndHandler(int cause) {
	if (g_RunAnim)
		iSignalSema(g_AnimSema);
	return 0;
}

void createAnimThread(Gs2dScreen *screen);

Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {

	_systemQuit = false;
	ee_sema_t newSema;
	newSema.init_count = 1;
	newSema.max_count = 1;
	g_VblankSema = CreateSema(&newSema);
	g_DmacSema = CreateSema(&newSema);
	_screenSema = CreateSema(&newSema);
	newSema.init_count = 0;
	newSema.max_count = 255;
	g_AnimSema = CreateSema(&newSema);
	assert((g_VblankSema >= 0) && (g_DmacSema >= 0) && (_screenSema >= 0) && (g_AnimSema >= 0));

	_vblankStartId = AddIntcHandler(INT_VBLANK_START, vblankStartHandler, 0);
	_vblankEndId   = AddIntcHandler(INT_VBLANK_END, vblankEndHandler, 0);
	_dmacId		   = AddDmacHandler(2, dmacHandler, 0);

	_dmaPipe = new DmaPipe(0x2000);

	EnableIntc(INT_VBLANK_START);
	EnableIntc(INT_VBLANK_END);
	EnableDmac(2);

	_width = width;
	_height = height;
	_pitch = (width + 127) & ~127;

	_screenBuf = (uint8*)memalign(64, _width * _height);
	_overlayBuf = (uint16*)memalign(64, _width * _height * 2);
	_clut = (uint32*)memalign(64, 256 * 4);

	memset(_screenBuf, 0, _width * _height);
	memset(_clut, 0, 256 * sizeof(uint32));
	_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);
	clearOverlay();

	if (tvMode == TV_DONT_CARE) {
#if 1
	char romver[8];
	int fd = fioOpen("rom0:ROMVER", O_RDONLY);
	fioRead(fd, &romver, 8);
	fioClose(fd);

	if (romver[4] == 'E')
		_tvMode = TV_PAL;
	else
		_tvMode = TV_NTSC;
#else
		if (PAL_NTSC_FLAG == 'E')
			_tvMode = TV_PAL;
		else
			_tvMode = TV_NTSC;
#endif
	} else
		_tvMode = tvMode;

	// _tvMode = TV_NTSC;
	printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC");

    // set screen size, 640x512 for pal, 640x448 for ntsc
	_tvWidth = 640;
	_tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448);
	kFullScreen[0].z = kFullScreen[1].z = 0;
	kFullScreen[0].x = ORIGIN_X;
	kFullScreen[0].y = ORIGIN_Y;
	kFullScreen[1].x = SCALE(_tvWidth) + ORIGIN_X;
	kFullScreen[1].y = SCALE(_tvHeight) + ORIGIN_Y;
	_blitCoords[0] = kFullScreen[0];
	_blitCoords[1] = kFullScreen[1];
	_texCoords[0].u = SCALE(1);
	_texCoords[0].v = SCALE(1);
	_texCoords[1].u = SCALE(_width);
	_texCoords[1].v = SCALE(_height);

	uint32 tvFrameSize = _tvWidth * _tvHeight * 4;  // 32 bits per pixel

	// setup frame buffer pointers
	_frameBufPtr[0] = 0;
	_frameBufPtr[1] = tvFrameSize;
	_clutPtrs[SCREEN] = tvFrameSize * 2;
	_clutPtrs[MOUSE]  = _clutPtrs[SCREEN] + 0x1000; // the cluts in PSMCT32 take up half a memory page each
	_clutPtrs[TEXT]   = _clutPtrs[SCREEN] + 0x2000;
	_texPtrs[SCREEN]  = _clutPtrs[SCREEN] + 0x3000;
	_texPtrs[TEXT]    = 0;						  // these buffers are stored in the alpha gaps of the frame buffers
	_texPtrs[MOUSE]	  = 128 * 256 * 4;
	_texPtrs[PRINTF]  = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4;

	_showOverlay = false;
	_showMouse = false;
	_mouseScaleX = (_tvWidth << 8) / _width;
	_mouseScaleY = (_tvHeight << 8) / _height;
	setMouseXy(_width / 2, _height / 2);
	_mTraCol = 255;
	_shakePos = 0;

	_overlayFormat.bytesPerPixel = 2;

	_overlayFormat.rLoss = 3;
    _overlayFormat.gLoss = 3;
    _overlayFormat.bLoss = 3;
    _overlayFormat.aLoss = 7;

    _overlayFormat.rShift = 0;
    _overlayFormat.gShift = 5;
    _overlayFormat.bShift = 10;
    _overlayFormat.aShift = 15;

	// setup hardware now.
	GS_CSR = CSR_RESET; // Reset GS
	asm ("sync.p");
	GS_CSR = 0;
	GsPutIMR(0x7F00);

	uint16 dispPosX, dispPosY;

	if (_tvMode == TV_PAL) {
		SetGsCrt(GS_INTERLACED, 3, 0);
		dispPosX = DEFAULT_PAL_X;
		dispPosY = DEFAULT_PAL_Y;
	} else {
		SetGsCrt(GS_INTERLACED, 2, 0);
		dispPosX = DEFAULT_NTSC_X;
		dispPosY = DEFAULT_NTSC_Y;
	}

	asm("di");
	GS_PMODE = GS_SET_PMODE(1, 0, 1, 1, 0, 255);
	GS_BGCOLOUR = GS_RGBA(0, 0, 0, 0);
	GS_DISPLAY1 = GS_SET_DISPLAY(_tvWidth, _tvHeight, dispPosX, dispPosY);
	asm("ei");

	_curDrawBuf = 0;

	_dmaPipe->setOrigin(ORIGIN_X, ORIGIN_Y);
	_dmaPipe->setConfig(1, 0, 1);
	_dmaPipe->setScissorRect(0, 0, _tvWidth - 1, _tvHeight - 1);
	_dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
	_dmaPipe->flush();

	_clutChanged = _screenChanged = _overlayChanged = true;

	clearPrintfOverlay();
	updateScreen();

	createAnimTextures();

	// create anim thread
	ee_thread_t animThread, thisThread;
	ReferThreadStatus(GetThreadId(), &thisThread);

	_animStack = malloc(ANIM_STACK_SIZE);
	animThread.initial_priority = thisThread.current_priority - 3;
	animThread.stack	  = _animStack;
	animThread.stack_size = ANIM_STACK_SIZE;
	animThread.func		  = (void *)runAnimThread;
	animThread.gp_reg	  = &_gp;

	_animTid = CreateThread(&animThread);
	assert(_animTid >= 0);
	StartThread(_animTid, this);
}

void Gs2dScreen::quit(void) {
	_systemQuit = true;
	ee_thread_t statAnim;
	do {	// wait until thread called ExitThread()
		SignalSema(g_AnimSema);
		ReferThreadStatus(_animTid, &statAnim);
	} while (statAnim.status != 0x10);
	DeleteThread(_animTid);
	free(_animStack);
	_dmaPipe->waitForDma();	// wait for dmac and vblank for the last time
	while (g_DmacCmd || g_VblankCmd);

	sioprintf("kill handlers\n");
	DisableIntc(INT_VBLANK_START);
	DisableIntc(INT_VBLANK_END);
	DisableDmac(2);
	RemoveIntcHandler(INT_VBLANK_START, _vblankStartId);
	RemoveIntcHandler(INT_VBLANK_END, _vblankEndId);
	RemoveDmacHandler(2, _dmacId);

	DeleteSema(g_VblankSema);
	DeleteSema(g_DmacSema);
	DeleteSema(g_AnimSema);
}

void Gs2dScreen::createAnimTextures(void) {
	uint8 *buf = (uint8*)memalign(64, 16 * 64);
	memset(buf, 0, 16 * 64);
	uint32 vramDest = _texPtrs[TEXT];
	for (int i = 0; i < 16; i++) {
		uint32 *destPos = (uint32*)buf;
		for (int ch = 15; ch >= 0; ch--) {
			const uint32 *src = (const uint32*)(_binaryData + ((_binaryPattern[i] >> ch) & 1) * 4 * 14);
			for (int line = 0; line < 14; line++)
				destPos[line << 4] = src[line];
			destPos++;
		}
		if (!(i & 1))
			_dmaPipe->uploadTex( vramDest, 128, 0, 0,  GS_PSMT4HH, buf, 128, 16);
		else {
			_dmaPipe->uploadTex( vramDest, 128, 0, 0,  GS_PSMT4HL, buf, 128, 16);
			vramDest += 128 * 16 * 4;
		}
		_dmaPipe->flush();
		_dmaPipe->waitForDma();
	}
	_dmaPipe->uploadTex(_clutPtrs[TEXT], 64, 0, 0, GS_PSMCT32, _binaryClut, 8, 2);
	_dmaPipe->flush();
	free(buf);
}

void Gs2dScreen::newScreenSize(uint16 width, uint16 height) {
	if ((width == _width) && (height == _height))
		return;

	WaitSema(g_DmacSema);
	WaitSema(g_VblankSema);

	_dmaPipe->flush();
	_width = width;
	_height = height;
	_pitch = (width + 127) & ~127;

	// malloc new buffers
	free(_screenBuf);
	free(_overlayBuf);
	_screenBuf = (uint8*)memalign(64, _width * _height);
	_overlayBuf = (uint16*)memalign(64, _width * _height * 2);
	memset(_screenBuf, 0, _width * height);
	memset(_overlayBuf, 0, _width * height * 2);
	memset(_clut, 0, 256 * sizeof(uint32));
	_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);

	// clear video ram
	_dmaPipe->uploadTex(_clutPtrs[MOUSE], 64, 0, 0, GS_PSMCT32, _clut, 16, 16);
	_dmaPipe->uploadTex(_clutPtrs[SCREEN], 64, 0, 0, GS_PSMCT32, _clut, 16, 16);
	_dmaPipe->uploadTex(_texPtrs[SCREEN], _width, 0, 0, GS_PSMCT16, _overlayBuf, _width, _height);
	_dmaPipe->flush();
	_dmaPipe->waitForDma();

	/*_clutChanged = */ _screenChanged = _overlayChanged = false;
	_clutChanged = true; // reload palette on scr change

	_texCoords[1].u = SCALE(_width);
	_texCoords[1].v = SCALE(_height);
	_mouseScaleX = (_tvWidth << 8) / _width;
	_mouseScaleY = (_tvHeight << 8) / _height;
	setMouseXy(_width / 2, _height / 2);

	SignalSema(g_VblankSema);
	SignalSema(g_DmacSema);
}

void Gs2dScreen::copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w, int h) {
	if (x < 0) {
		w += x;
		buf -= x;
		x = 0;
	}
	if (y < 0) {
		h += y;
		buf -= y * pitch;
		y = 0;
	}
	if (x + w > _width)
		w = (int)_width - x;
	if (y + h > _height)
		h = (int)_height - y;

	if ((w > 0) && (h > 0)) {
		WaitSema(g_DmacSema);
		uint8 *dest = _screenBuf + y * _width + x;
		if ((w == pitch) && (pitch == _width))
			memcpy(dest, buf, w * h);
		else
			for (int cnt = 0; cnt < h; cnt++) {
				memcpy(dest, buf, w);
				buf += pitch;
				dest += _width;
			}
		_screenChanged = true;
		SignalSema(g_DmacSema);
	}
}

Graphics::Surface *Gs2dScreen::lockScreen() {
	WaitSema(g_DmacSema);

	_framebuffer.pixels = _screenBuf;
	_framebuffer.w = _width;
	_framebuffer.h = _height;
	_framebuffer.pitch = _width; // -not- _pitch; ! It's EE mem, not Tex
	_framebuffer.bytesPerPixel = 1;

	return &_framebuffer;
}

void Gs2dScreen::unlockScreen() {
	_screenChanged = true;
	SignalSema(g_DmacSema);
}

void Gs2dScreen::setPalette(const uint32 *pal, uint8 start, uint16 num) {
	assert(start + num <= 256);

	WaitSema(g_DmacSema);
	for (uint16 cnt = 0; cnt < num; cnt++) {
		uint16 dest = start + cnt;
		dest = (dest & 0xE7) | ((dest & 0x8) << 1) | ((dest & 0x10) >> 1); // rearrange like the GS expects it
		_clut[dest] = pal[cnt] & 0xFFFFFF;
	}
	_clutChanged = true;
	SignalSema(g_DmacSema);
}

void Gs2dScreen::grabPalette(uint32 *pal, uint8 start, uint16 num) {
	assert(start + num <= 256);
	for (uint16 cnt = 0; cnt < num; cnt++) {
		uint16 src = start + cnt;
		src = (src & 0xE7) | ((src & 0x8) << 1) | ((src & 0x10) >> 1);
		pal[cnt] = _clut[src];
	}
}

void Gs2dScreen::grabScreen(Graphics::Surface *surf) {
	assert(surf);
	WaitSema(g_DmacSema);
	surf->create(_width, _height, 1);
	memcpy(surf->pixels, _screenBuf, _width * _height);
	SignalSema(g_DmacSema);
}

void Gs2dScreen::uploadToVram(void) {
	if (_clutChanged) {
		_clutChanged = false;
		uint32 tmp = _clut[_mTraCol];
		_clut[_mTraCol] = GS_RGBA(0, 0, 0, 0x80); // this mouse color is transparent
		_dmaPipe->uploadTex(_clutPtrs[MOUSE], 64, 0, 0, GS_PSMCT32, _clut, 16, 16);
		_dmaPipe->flush();
		_dmaPipe->waitForDma();
		_clut[_mTraCol] = tmp;

		_dmaPipe->uploadTex(_clutPtrs[SCREEN], 64, 0, 0, GS_PSMCT32, _clut, 16, 16);
	}

	if (_showOverlay) {
		if (_overlayChanged) {
			_dmaPipe->uploadTex(_texPtrs[SCREEN], _width, 0, 0, GS_PSMCT16, _overlayBuf, _width, _height);
			_overlayChanged = false;
		}
	} else {
		if (_screenChanged) {
			_dmaPipe->uploadTex(_texPtrs[SCREEN], _pitch, 0, 0, GS_PSMT8, _screenBuf, _width, _height);
			_screenChanged = false;
		}
	}
}

extern "C" void _ps2sdk_alloc_lock(void);
extern "C" void _ps2sdk_alloc_unlock(void);

void Gs2dScreen::updateScreen(void) {
	WaitSema(_screenSema);
	uploadToVram();
	if (!g_RunAnim) {
		_dmaPipe->flatRect(kFullScreen + 0, kFullScreen + 1, GS_RGBA(0, 0, 0, 0)); // clear screen

		if (_showOverlay) {
			_dmaPipe->setTex(_texPtrs[SCREEN], _width, TEX_POW, TEX_POW, GS_PSMCT16, 0, 0, 0, 0);
			_dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, _texCoords + 0, _texCoords + 1);
		} else {
			_dmaPipe->setTex(_texPtrs[SCREEN], _pitch, TEX_POW, TEX_POW, GS_PSMT8, _clutPtrs[SCREEN], 0, 64, GS_PSMCT32);
			_dmaPipe->textureRect(_blitCoords + 0, _blitCoords + 1, _texCoords + 0, _texCoords + 1);
		}

		if (_showMouse) {
			GsVertex mouseCoords[2];
			mouseCoords[0].x = (((_mouseX - _hotSpotX) * _mouseScaleX + 8) >> 4) + ORIGIN_X;
			mouseCoords[0].y = (((_mouseY - _hotSpotY) * _mouseScaleY + 8) >> 4) + ORIGIN_Y;
			mouseCoords[1].x = mouseCoords[0].x + (((M_SIZE * _mouseScaleX) + 8) >> 4);
			mouseCoords[1].y = mouseCoords[0].y + (((M_SIZE * _mouseScaleY) + 8) >> 4);
			mouseCoords[0].z = mouseCoords[1].z = 0;

			_dmaPipe->setTex(_texPtrs[MOUSE], M_SIZE, M_POW, M_POW, GS_PSMT8H, _clutPtrs[MOUSE], 0, 64, GS_PSMCT32);
			_dmaPipe->textureRect(mouseCoords + 0, mouseCoords + 1, kMouseTex + 0, kMouseTex + 1);
		}

		_dmaPipe->setTex(_texPtrs[PRINTF], 3 * 128, TEX_POW, TEX_POW, GS_PSMT8H, _clutPtrs[TEXT], 0, 64, GS_PSMCT32);
		_dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, kPrintTex + 0, kPrintTex + 1);

#if 0
		_ps2sdk_alloc_lock();
		uint32 heapTop = (uint32)ps2_sbrk(0);
		_ps2sdk_alloc_unlock();
		if (heapTop != (uint32)-1) {
			float yPos = (((float)heapTop) / (32 * 1024 * 1024)) * _tvHeight;
			GsVertex bottom = { SCALE(_tvWidth - 40) + ORIGIN_X, SCALE(_tvHeight) + ORIGIN_Y, 0 };
			GsVertex top = { SCALE(_tvWidth) + ORIGIN_X, 0, 0 };
			top.y = SCALE((uint16)(_tvHeight - yPos)) + ORIGIN_Y;
			_dmaPipe->flatRect(&bottom, &top, GS_RGBA(0x80, 0, 0, 0x40));
		}
#endif

		WaitSema(g_DmacSema);	// wait for dma transfer, if there's one running
		WaitSema(g_VblankSema); // wait if there's already an image waiting for vblank

		g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler
		_dmaPipe->flush();
		_curDrawBuf ^= 1;
		_dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
	} else
		_dmaPipe->flush();
	SignalSema(_screenSema);
}

void Gs2dScreen::showOverlay(void) {
	_showOverlay = true;
	clearOverlay();
}

void Gs2dScreen::hideOverlay(void) {
	_screenChanged = true;
	_showOverlay = false;
}

Graphics::PixelFormat Gs2dScreen::getOverlayFormat(void) {
	return _overlayFormat;
}

int16 Gs2dScreen::getOverlayWidth(void) {
	return _width; // _videoMode.overlayWidth;
}

int16 Gs2dScreen::getOverlayHeight(void) {
	return _height; // _videoMode.overlayHeight;
}

void Gs2dScreen::setShakePos(int shake) {
	_shakePos = (shake * _mouseScaleY) >> 8;
	_blitCoords[0].y = SCALE(_shakePos) + ORIGIN_Y;
	_blitCoords[1].y = SCALE(_tvHeight + _shakePos) + ORIGIN_Y;
}

void Gs2dScreen::copyPrintfOverlay(const uint8 *buf) {
	assert(!((uint32)buf & 63));
	_dmaPipe->uploadTex(_texPtrs[PRINTF], 3 * 128, 0, 0, GS_PSMT8H, buf, 320, 200);
	_dmaPipe->flush();
	_dmaPipe->waitForDma();
}

void Gs2dScreen::clearPrintfOverlay(void) {
	uint8 *tmpBuf = (uint8*)memalign(64, 320 * 200);
	memset(tmpBuf, 4, 320 * 200);
	_dmaPipe->uploadTex(_texPtrs[PRINTF], 3 * 128, 0, 0, GS_PSMT8H, tmpBuf, 320, 200);
	_dmaPipe->flush();
	_dmaPipe->waitForDma();
	free(tmpBuf);
}

void Gs2dScreen::copyOverlayRect(const uint16 *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h) {
	WaitSema(g_DmacSema);

	// warning("_overlayBuf [dst] = %x", _overlayBuf);
	// warning("buf [src] = %x", buf);

	// warning("pitch=%d _width=%d - x=%d y=%d w=%d h=%d",
	//	pitch, _width, x, y, w, h);

	if (x >= 65535) x=0;
	if (y >= 65535) y=0;

	_overlayChanged = true;
	uint16 *dest = _overlayBuf + y * _width + x;
	for (uint32 cnt = 0; cnt < h; cnt++) {
		memcpy(dest, buf, w * 2);
		dest += _width;
		buf += pitch;
	}
	SignalSema(g_DmacSema);
}

void Gs2dScreen::clearOverlay(void) {
	WaitSema(g_DmacSema);
	_overlayChanged = true;
	// first convert our clut to 16 bit RGBA for the overlay...
	uint16 palette[256];
	for (uint32 cnt = 0; cnt < 256; cnt++) {
		uint32 rgba = _clut[(cnt & 0xE7) | ((cnt & 0x8) << 1) | ((cnt & 0x10) >> 1)];
		palette[cnt] = ((rgba >> 3) & 0x1F) | (((rgba >> 11) & 0x1F) << 5) | (((rgba >> 19) & 0x1F) << 10);
	}
	// now copy the current screen over
	for (int cnt = 0; cnt < _width * _height; cnt++)
		_overlayBuf[cnt] = palette[_screenBuf[cnt]];
	SignalSema(g_DmacSema);
}

void Gs2dScreen::grabOverlay(uint16 *buf, uint16 pitch) {
	uint16 *src = _overlayBuf;
	for (uint32 cnt = 0; cnt < _height; cnt++) {
		memcpy(buf, src, _width * 2);
		buf += pitch;
        src += _width;
	}
}

void Gs2dScreen::setMouseOverlay(const uint8 *buf, uint16 width, uint16 height, uint16 hotSpotX, uint16 hotSpotY, uint8 transpCol) {
	assert((width <= M_SIZE) && (height <= M_SIZE));

	_hotSpotX = hotSpotX;
	_hotSpotY = hotSpotY;
	if (_mTraCol != transpCol) {
		_mTraCol = transpCol;
		_clutChanged = true;
	}
	uint8 *bufCopy = (uint8*)memalign(64, M_SIZE * M_SIZE); // make a copy to align to 64 bytes
	memset(bufCopy, _mTraCol, M_SIZE * M_SIZE);
	for (int cnt = 0; cnt < height; cnt++)
		memcpy(bufCopy + cnt * M_SIZE, buf + cnt * width, width);

	_dmaPipe->uploadTex( _texPtrs[MOUSE], M_SIZE, 0, 0, GS_PSMT8H, bufCopy, M_SIZE, M_SIZE);
	_dmaPipe->flush();
	_dmaPipe->waitForDma(); // make sure all data has been transferred when we free bufCopy
	free(bufCopy);
}

void Gs2dScreen::showMouse(bool show) {
	_showMouse = show;
}

void Gs2dScreen::setMouseXy(int16 x, int16 y) {
	_mouseX = x;
	_mouseY = y;
}

uint8 Gs2dScreen::tvMode(void) {
	return _tvMode;
}

uint16 Gs2dScreen::getWidth(void) {
	return _width;
}

uint16 Gs2dScreen::getHeight(void) {
	return _height;
}

void Gs2dScreen::wantAnim(bool runIt) {
	g_RunAnim = runIt;
}

#define LINE_SPACE 20
#define SCRL_TIME 8
#define V 1000
#define Z_TRANSL 65

void Gs2dScreen::animThread(void) {
	// animate zeros and ones while game accesses memory card, etc.
	g_RunAnim = false;
	float yPos   = 0.0;
	uint8 texSta = 0;
	float scrlSpeed = (_tvMode == TV_PAL) ? (_tvHeight / (SCRL_TIME * 50.0)) : (_tvHeight / (SCRL_TIME * 60.0));
	uint8 texMax = (_tvHeight / LINE_SPACE) + (ORG_Y / LINE_SPACE);
	TexVertex texNodes[4] = {
		{ SCALE(1),   SCALE(1) }, { SCALE(1),   SCALE(14) },
		{ SCALE(128), SCALE(1) }, { SCALE(128), SCALE(14) }
	};
	float angleStep = ((2 * PI) / _tvHeight);

	while (!_systemQuit) {
		do {
			WaitSema(g_AnimSema);
		} while ((!_systemQuit) && (!g_RunAnim));

		if (_systemQuit)
			break;

		if (PollSema(_screenSema) > 0) { // make sure no thread is currently drawing
			WaitSema(g_DmacSema);   // dma transfers have to be finished
			WaitSema(g_VblankSema); // wait for image, if there is one...

			// redraw the engine's last frame
			_dmaPipe->flatRect(kFullScreen + 0, kFullScreen + 1, GS_RGBA(0, 0, 0, 0)); // clear screen

			if (_showOverlay) {
				_dmaPipe->setTex(_texPtrs[SCREEN], _width, TEX_POW, TEX_POW, GS_PSMCT16, 0, 0, 0, 0);
				_dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, _texCoords + 0, _texCoords + 1);
			} else {
				_dmaPipe->setTex(_texPtrs[SCREEN], _pitch, TEX_POW, TEX_POW, GS_PSMT8, _clutPtrs[SCREEN], 0, 64, GS_PSMCT32);
				_dmaPipe->textureRect(_blitCoords + 0, _blitCoords + 1, _texCoords + 0, _texCoords + 1);
			}

			_dmaPipe->setTex(_texPtrs[PRINTF], 3 * 128, TEX_POW, TEX_POW, GS_PSMT8H, _clutPtrs[TEXT], 0, 64, GS_PSMCT32);
			_dmaPipe->textureRect(kFullScreen + 0, kFullScreen + 1, kPrintTex + 0, kPrintTex + 1);

			if (_showMouse) {
				GsVertex mouseCoords[2];
				mouseCoords[0].x = (((_mouseX - _hotSpotX) * _mouseScaleX + 8) >> 4) + ORIGIN_X;
				mouseCoords[0].y = (((_mouseY - _hotSpotY) * _mouseScaleY + 8) >> 4) + ORIGIN_Y;
				mouseCoords[1].x = mouseCoords[0].x + (((M_SIZE * _mouseScaleX) + 8) >> 4);
				mouseCoords[1].y = mouseCoords[0].y + (((M_SIZE * _mouseScaleY) + 8) >> 4);
				mouseCoords[0].z = mouseCoords[1].z = 0;

				_dmaPipe->setTex(_texPtrs[MOUSE], M_SIZE, M_POW, M_POW, GS_PSMT8H, _clutPtrs[MOUSE], 0, 64, GS_PSMCT32);
				_dmaPipe->textureRect(mouseCoords + 0, mouseCoords + 1, kMouseTex + 0, kMouseTex + 1);
			}

			_dmaPipe->setAlphaBlend(SOURCE_COLOR, ZERO_COLOR, SOURCE_ALPHA, DEST_COLOR, 0);
			yPos -= scrlSpeed;
			if (yPos <= -LINE_SPACE) {
				yPos += LINE_SPACE;
				texSta++;
			}

			float drawY = yPos;

			for (int i = 0; i < texMax; i++) {
				uint8 texIdx = (texSta + i) & 0xF;

				float x[4] = { -64.0, -64.0, 64.0, 64.0 };
				float y[4];
				y[0] = y[2] = drawY - _tvHeight / 2 - LINE_SPACE / 2;
				y[1] = y[3] = y[0] + LINE_SPACE;
				float z[4];
				GsVertex nodes[4];

				float angle = PI / 2 + angleStep * drawY;
				float rotSin = sinf(angle);
				float rotCos = cosf(angle);
				for (int coord = 0; coord < 4; coord++) {
					z[coord] = rotCos * x[coord];
					x[coord] = rotSin * x[coord];

					nodes[coord].z = 0;
					nodes[coord].x = (uint16)(((V * x[coord]) / (z[coord] + V + Z_TRANSL)) * 16);
					nodes[coord].y = (uint16)(((V * y[coord]) / (z[coord] + V + Z_TRANSL)) * 16);
					nodes[coord].x += SCALE(_tvWidth - 80 + ORG_X);
					nodes[coord].y += SCALE(_tvHeight / 2 + ORG_Y);
				}

				uint32 texPtr = _texPtrs[TEXT] + 128 * 16 * 4 * (texIdx >> 1);
				if (texIdx & 1)
					_dmaPipe->setTex(texPtr, 128, 7, 4, GS_PSMT4HL, _clutPtrs[TEXT], 0, 64, GS_PSMCT32);
				else
					_dmaPipe->setTex(texPtr, 128, 7, 4, GS_PSMT4HH, _clutPtrs[TEXT], 0, 64, GS_PSMCT32);

				_dmaPipe->textureRect(nodes + 0, nodes + 1, nodes + 2, nodes + 3,
					texNodes + 0, texNodes + 1, texNodes + 2, texNodes + 3, GS_RGBA(0x80, 0x80, 0x80, 0x80));

				drawY += LINE_SPACE;
			}
			g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler
			_dmaPipe->flush();
			_curDrawBuf ^= 1;
			_dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
			_dmaPipe->setAlphaBlend(DEST_COLOR, ZERO_COLOR, SOURCE_ALPHA, SOURCE_COLOR, 0);

			SignalSema(_screenSema);
		}
	}
	ExitThread();
}

void runAnimThread(Gs2dScreen *param) {
	param->animThread();
}

// data for the animated zeros and ones...
const uint8 Gs2dScreen::_binaryData[4 * 14 * 2] = {
	// figure zero
	0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x22, 0x22, 0x00, 0x31, 0x13,
	0x31, 0x13, 0x20, 0x02, 0x22, 0x02, 0x31, 0x13, 0x33, 0x13, 0x20, 0x02, 0x20, 0x02,
	0x31, 0x33, 0x31, 0x13, 0x20, 0x22, 0x20, 0x02, 0x31, 0x13, 0x31, 0x13, 0x00, 0x22,
	0x22, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11,
	// figure one
	0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x20, 0x02, 0x00, 0x11, 0x33,
	0x13, 0x11, 0x22, 0x22, 0x02, 0x00, 0x11, 0x31, 0x13, 0x11, 0x00, 0x20, 0x02, 0x00,
	0x11, 0x31, 0x13, 0x11, 0x00, 0x20, 0x02, 0x00, 0x11, 0x31, 0x13, 0x11, 0x00, 0x20,
	0x02, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11
};

const uint16 Gs2dScreen::_binaryPattern[16] = {
	0xD992, 0x344B, 0xA592, 0x110D,
	0x9234, 0x2326, 0x5199, 0xC8A6,
	0x4D29, 0x18B0, 0xA5AA, 0x2949,
	0x6DB3, 0xB2AA, 0x64A4, 0x3329
};

const uint32 Gs2dScreen::_binaryClut[16] __attribute__((aligned(64))) = {
	GS_RGBA(   0,    0,    0, 0x40),
	GS_RGBA(  50,   50,   50, 0x40),
	GS_RGBA( 204,  204, 0xFF, 0x40),
	GS_RGBA( 140,  140, 0xFF, 0x40),

	GS_RGBA(   0,    0,    0, 0x80), // scrPrintf: transparent
	GS_RGBA(   0,    0,    0, 0x20), // scrPrintf: semitransparent
	GS_RGBA(0xC0, 0xC0, 0xC0,    0), // scrPrintf: red
	GS_RGBA(0x16, 0x16, 0xF0,    0), // scrPrintf: blue

	GS_RGBA(0xFF, 0xFF, 0xFF, 0x80), GS_RGBA(0xFF, 0xFF, 0xFF, 0x80), // unused
	GS_RGBA(0xFF, 0xFF, 0xFF, 0x80), GS_RGBA(0xFF, 0xFF, 0xFF, 0x80),
	GS_RGBA(0xFF, 0xFF, 0xFF, 0x80), GS_RGBA(0xFF, 0xFF, 0xFF, 0x80),
	GS_RGBA(0xFF, 0xFF, 0xFF, 0x80), GS_RGBA(0xFF, 0xFF, 0xFF, 0x80)
};


