/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/engines/teenagent/resources.h $
 * $Id: resources.h 48372 2010-03-23 21:23:56Z megath $
 */

#ifndef TEENAGENT_RESOURCES_H
#define TEENAGENT_RESOURCES_H

#include "teenagent/pack.h"
#include "teenagent/segment.h"
#include "teenagent/font.h"
#include "graphics/surface.h"

struct ADGameDescription;

namespace TeenAgent {

class Resources {
protected:
	Resources();
public:
	static Resources *instance();
	bool loadArchives(const ADGameDescription *gd);
	void deinit();
	void loadOff(Graphics::Surface &surface, byte *palette, int id);
	Common::SeekableReadStream *loadLan(uint32 id) const;
	Common::SeekableReadStream *loadLan000(uint32 id) const;
	//void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 *flags);
	//void loadOns(Graphics::Surface &surface, int id, uint16 &dst);

	/* 
	 * PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too) 
	 * is very sensitive to the number of simultaneously opened files. 
	 * This is an attempt to reduce their number to zero.
	 * TransientFilePack does not keep opened file descriptors and reopens it on each request.
	 */
#ifdef __PSP__
	TransientFilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm;
#else
	FilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm;
#endif

	Segment cseg, dseg, eseg;
	Font font7, font8;
};

} // End of namespace TeenAgent

#endif
