/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/engines/scumm/he/logic_he.h $
 * $Id: logic_he.h 45616 2009-11-02 21:54:57Z fingolfin $
 *
 */

#if !defined(SCUMM_HE_LOGIC_HE_H) && defined(ENABLE_HE)
#define SCUMM_HE_LOGIC_HE_H

namespace Scumm {

class ScummEngine_v90he;

class LogicHE {
public:
	ScummEngine_v90he *_vm;

	LogicHE(ScummEngine_v90he *vm);
	virtual ~LogicHE();

	void writeScummVar(int var, int32 value);
	int getFromArray(int arg0, int idx2, int idx1);
	void putInArray(int arg0, int idx2, int idx1, int val);

	void beforeBootScript() {}
	void initOnce() {}
	void startOfFrame() {}
	void endOfFrame() {}
	void processKeyStroke(int keyPressed) {}

	virtual int versionID();
	virtual int32 dispatch(int op, int numArgs, int32 *args);
};

class LogicHErace : public LogicHE {
private:
	float *_userData;
	double *_userDataD;
public:
	LogicHErace(ScummEngine_v90he *vm);
	~LogicHErace();

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);

private:
	int32 op_1003(int32 *args);
	int32 op_1004(int32 *args);
	int32 op_1100(int32 *args);
	int32 op_1101(int32 *args);
	int32 op_1102(int32 *args);
	int32 op_1103(int32 *args);
	int32 op_1110();
	int32 op_1120(int32 *args);
	int32 op_1130(int32 *args);
	int32 op_1140(int32 *args);

	void op_sub1(float arg);
	void op_sub2(float arg);
	void op_sub3(float arg);
};

class LogicHEfunshop : public LogicHE {
public:
	LogicHEfunshop(ScummEngine_v90he *vm) : LogicHE(vm) {}

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);

private:
	void op_1004(int32 *args);
	void op_1005(int32 *args);
	int checkShape(int32 data0, int32 data1, int32 data4, int32 data5, int32 data2, int32 data3, int32 data6, int32 data7, int32 *x, int32 *y);
};

class LogicHEfootball : public LogicHE {
public:
	LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);

private:
	int op_1004(int32 *args);
	int op_1006(int32 *args);
	int op_1007(int32 *args);
	int op_1010(int32 *args);
	int op_1022(int32 *args);
	int op_1023(int32 *args);
	int op_1024(int32 *args);
};

class LogicHEsoccer : public LogicHE {
private:
	double *_userDataD;

public:
	LogicHEsoccer(ScummEngine_v90he *vm);

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);

private:
	int op_1001(int32 *args);
	int op_1002(int32 *args);
	int op_1003(int32 *args);
	int op_1004(int32 *args);
	int op_1006(int32 *args);
	int op_1007(int32 *args);
	int op_1008(int32 *args);
	int op_1012(int32 *args);
	int op_1014(int32 *args);
	int op_1019(int32 *args);
	int op_1021(int32 *args);
};

class LogicHEbasketball : public LogicHE {
public:
	LogicHEbasketball(ScummEngine_v90he *vm) : LogicHE(vm) {}

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);
};

class LogicHEmoonbase : public LogicHE {
public:
	LogicHEmoonbase(ScummEngine_v90he *vm) : LogicHE(vm) {}

	int versionID();
};

} // End of namespace Scumm

#endif
