/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/engines/cine/bg.h $
 * $Id: bg.h 33379 2008-07-28 16:02:40Z buddha_ $
 *
 */

#ifndef CINE_BG_H
#define CINE_BG_H

namespace Cine {
byte loadBg(const char *bgName);
byte loadCtFW(const char *bgName);
byte loadCtOS(const char *bgName);

void addBackground(const char *bgName, uint16 bgIdx);

extern uint16 bgVar0;

extern int16 currentAdditionalBgIdx;
extern int16 currentAdditionalBgIdx2;

} // End of namespace Cine

#endif
