/******************************************************************************
 *  Wormux is a convivial mass murder game.
 *  Copyright (C) 2001-2010 Wormux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Functions to generate random datas (number, boolean, etc.).
 *****************************************************************************/

#ifndef RANDOM_H
#define RANDOM_H

#include <WORMUX_singleton.h>
#include <WORMUX_point.h>
#include <WORMUX_rectangle.h>

class RandomGenerator
{
private:
  uint next;
  bool initialized;

protected:
  virtual void SetRand(uint seed);
  virtual uint GetRand();

public:
  RandomGenerator();
  virtual ~RandomGenerator();
  virtual void InitRandom();

  uint GetSeed();
  void SetSeed(uint seed);

  bool GetBool();
  Double GetDouble();
  Double GetDouble(Double max);
  Double GetDouble(Double min, Double max);
  int GetInt(int min, int max);
  uint GetUint(uint min, uint max);
  long GetLong(long min, long max);
  Point2i GetPoint(const Rectanglei &rect);
  Point2i GetPoint(const Point2i &pt);
  int GetSign();
};


class RandomLocalGen : public RandomGenerator, public Singleton<RandomLocalGen>
{
};

RandomLocalGen& RandomLocal();

#endif
