/******************************************************************************
 *  Wormux is a convivial mass murder game.
 *  Copyright (C) 2001-2010 Wormux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Arrow on top of the active character
 *****************************************************************************/

#ifndef CURSOR_H
#define CURSOR_H
//-----------------------------------------------------------------------------
#include "include/base.h"
#include <WORMUX_singleton.h>
//-----------------------------------------------------------------------------

class Sprite;

class CharacterCursor : public Singleton<CharacterCursor>
{
private:
  /* If you need this, implement it (correctly)*/
  CharacterCursor(const CharacterCursor&);
  const CharacterCursor& operator=(const CharacterCursor&);
  /*********************************************/

  Sprite *arrow_jump;
  Sprite *arrow_change;

  Sprite *arrow;

public:
  void Reset();
  void Draw();
  void Refresh();

  void FollowActiveCharacter ();

  // Hide the cursor
  void Hide();

protected:
  friend class Singleton<CharacterCursor>;
  CharacterCursor();
  ~CharacterCursor();
};

//-----------------------------------------------------------------------------
#endif
