/******************************************************************************
 *  Wormux is a convivial mass murder game.
 *  Copyright (C) 2001-2010 Wormux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Checkbox in GUI.
 *****************************************************************************/

#ifndef CHECK_BOX_H
#define CHECK_BOX_H

#include "include/base.h"
#include "gui/widget.h"
#include "graphic/text.h"
#include <string>

class Sprite;

class CheckBox : public Text, public Widget
{
  /* If you need this, implement it (correctly)*/
  CheckBox(const CheckBox&);
  CheckBox operator=(const CheckBox&);
  /**********************************************/
  void Init(uint width);

  protected:
    bool m_value;
    Sprite * m_checked_image;

  public:
    CheckBox(const std::string & label, 
             uint width, 
             bool value = true);
    CheckBox(Profile * profile,
             const xmlNode * checkBoxNode);
    ~CheckBox();

    virtual void Draw(const Point2i & mousePosition) const;
    virtual Widget * Click(const Point2i &, uint) { return this; };
    virtual Widget* ClickUp(const Point2i & mousePosition, 
                            uint button);
    virtual void Pack();
    virtual bool LoadXMLConfiguration(void);

    bool GetValue() const { return m_value; };
    void SetValue(bool value) { m_value = value; };
};

#endif

