/******************************************************************************
 *  Wormux is a convivial mass murder game.
 *  Copyright (C) 2001-2010 Wormux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * EnergyBar.
 *****************************************************************************/

#ifndef ENERGY_BAR_H
#define ENERGY_BAR_H

#include "gui/progress_bar.h"
#include "tool/resource_manager.h"
#include <vector>

class EnergyBar : public ProgressBar 
{
  public:
    class Threshold
    {
      public:
        Double value;
        Color color;
        Double redCoef;
        Double greenCoef;
        Double blueCoef;
        Double alphaCoef;
        
        bool operator < (const Threshold & threshold) const {
          return value < threshold.value;
        }
    };
    static const int NB_OF_ENERGY_COLOR = 6;

  private:
    Profile * profile;
    const xmlNode * widgetNode;
    std::vector<Threshold> listThresholds;

  public:
    EnergyBar(uint _x,
              uint _y,
              uint _width,
              uint _height,
              long _value = 0,
              long minValue = 0,
              long maxValue = 100,
              enum orientation _orientation = PROG_BAR_HORIZONTAL);
    EnergyBar(Profile * _profile,
              const xmlNode * _widgetNode);

    virtual bool LoadXMLConfiguration(void);
    void ProcessThresholds(int thresholdNumber,
                           Double thresholdMax,
                           Color & colorMax);
    void SortThresholds();
    void Actu(long val);
};

#endif /* ENERGY_BAR_H */
