# Intermittent timeouts
spec@ext_texture_lod_bias@lodbias
spec@!opengl 1.0@gl-1.0-blend-func

# Skip over a bunch of extensions since we don't have extension fast skipping yet.
spec@glsl-1.50
spec@glsl-4.*
spec@arb_gpu_shader5
spec@arb_gpu_shader_fp64
spec@arb_gpu_shader_int64
spec@arb_tessellation_shader

# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
arb_texture_multisample
ext_framebuffer_multisample

# 1.5 minutes
spec@!opengl 1.2@tex3d-maxsize

# ~1 minute
glx@glx-multithread-texture
spec@!opengl 1.1@draw-sync
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
spec@!opengl 2.0@tex3d-npot

# This one seems to be triggering faults and causing random other fails
# depending on what else was running at the time:
spec@arb_texture_cube_map_array@texsubimage cube_map_array
spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo

# Causes faults that need the HUPCF fix to actually work to avoid killing the
# run.
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
