.. _layers:

======
Layers
======

When the term "layer" is used in LVGL documentation, it may refer to one of several
things:

1.  for Widgets, the :ref:`layers_creation` creates a natural layering of Widgets;
2.  in the context of pixel rendering (drawing), there are :ref:`draw_layers`;
3.  permanent :ref:`display_screen_layers` are part of each :ref:`display` object.

#1 is covered below.  #2 and #3 are covered in :ref:`draw_layers` and
:ref:`display_screen_layers` respectively.



.. _layers_creation:

Order of Creation
*****************

By default, LVGL draws new Widgets on top of old Widgets.

For example, assume we add a button to a parent Widget named button1 and
then another button named button2. Then button1 (along with its child
Widget(s)) will be in the background and can be covered by button2 and
its children.

.. image:: /_static/images/layers.png

.. code-block:: c

   /* Create a screen */
   lv_obj_t * scr = lv_obj_create(NULL);
   lv_screen_load(scr);          /* Load the screen */

   /* Create 2 buttons */
   lv_obj_t * btn1 = lv_button_create(scr);     /* Create the first button on the screen */
   lv_obj_set_pos(btn1, 60, 40);                      /* Set the position of the first button */

   lv_obj_t * btn2 = lv_button_create(scr);     /* Create the second button on the screen */
   lv_obj_set_pos(btn2, 180, 80);                     /* Set the position of the second button */

   /* Add labels to the buttons */
   lv_obj_t * label1 = lv_label_create(btn1);   /* Create a label on the first button */
   lv_label_set_text(label1, "Button 1");             /* Set the text of the label */

   lv_obj_t * label2 = lv_label_create(btn2);   /* Create a label on the second button */
   lv_label_set_text(label2, "Button 2");             /* Set the text of the label */

   /* Delete the second label */
   lv_obj_delete(label2);


.. _layers_order:

Changing Order
--------------

There are three explicit ways to bring a Widget to the foreground:

- Use :cpp:expr:`lv_obj_move_to_index(widget, idx)` to move a Widget to a given index in the order of children.

  - ``0``: background
  - ``child_num - 1``: foreground
  - ``< 0``: count from the top, to move forward (up): :cpp:expr:`lv_obj_move_to_index(widget, lv_obj_get_index(widget) - 1)`

- Use :cpp:expr:`lv_obj_swap(widget1, widget2)` to swap the relative layer position of two Widgets.
- When :cpp:expr:`lv_obj_set_parent(widget, new_parent)` is used, ``widget`` will be on the foreground of ``new_parent``.




.. _layers_api:

API
***

.. API equals:
    lv_obj_move_to_index
    lv_obj_swap
    lv_obj_set_parent
