/*
 *  This describe the various bytecode operations for KJS/Frostbyte, and gives their implementations
 *
 *  This file is part of the KDE libraries
 *  Copyright (C) 1999-2002 Harri Porten (porten@kde.org)
 *  Copyright (C) 2001 Peter Kelly (pmk@post.com)
 *  Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
 *  Copyright (C) 2007, 2008 Maksim Orlovich (maksim@kde.org)
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */

// JS types.
type bool: bool [register, immediate];

// We have to be careful about uint32/int32, as while number -> them behaves
// transparently, the results may be converted back to a number, which may show
// a sign
type int32: int32_t [register, immediate];

// We provide immediate JSValue's, for the following:
// 1) Small numeric constants
// 2) undefined and null.
// This relies on immediate value JSValue conversion routines not touching exec!
type value:  JSValue* [register, immediate, align8];

type number: double [register, immediate, align8];

// Program types; these all represent stuff in source code and not actual program values
// Hence, no conversions for them.
type ident:  Identifier* [immediate, align8];
type addr:  Addr        [immediate];
type reg:   Register    [immediate]; // an output register

// We have to be careful with this type --- it only represents
// string literals in the program, as we have no nice way of memory managing others..
// ### we may want to use a register jsString type instead, in particular to
// infer the proper overload of +, when appropriate
type string: UString* [immediate, align8];

// AST nodes passed to helpers... They may cast it further..
type node: Node* [immediate, align8];

// for error messages and the like
type cstr: const char* [immediate, align8];

// Just for the return type...
type void: void [immediate];

/**
Notes on the conversion rules from the spec:
The conversion operations in general do not form a commutative diagram ---
one can call toBoolean(toUInt32(foo)) and get something different
from toBoolean(foo). We don't worry about this, however, because when we
know the type enough to annotate it as uint32, etc., it's when the computation
would naturally produces a 32-bit int, so we would never marshal an object to it!

We also never chain multiple conversions ourselves.
*/

/*
 Conversions from bool
*/
conversion bool => int32 {
    impl [[
        return in ? 1 : 0;
    ]]

    tile     costs 0; //cost in tile..
    register costs 0; // we always store bool as 0/1, so this is free.
}

conversion bool => value {
    impl [[
        return jsBoolean(in);
    ]]

    tile     costs 0;
    register costs 10; // Separate jsBoolean instruction
}

conversion bool => number {
    impl [[
        return in ? 1.0 : 0.0;
    ]]

    tile     costs 0;
    register costs 10;
}

/*
 Conversions from values
*/
conversion value => bool {
    impl [[
        return JSValue::toBoolean(in, exec);
    ]]

    tile     costs 5; // it is a virtual call
    register costs 15; // ToBoolean instr, includes a virtual call..
}

conversion value => int32 {
    impl [mayThrow] [[
        return JSValue::toInt32(in, exec);
    ]]

    tile     costs 40; // toInt32 uses toNumber --- expensive
    register costs 50; // above, plus a separate instr
}

conversion value => number {
    impl [mayThrow] [[
        return JSValue::toNumber(in, exec);
    ]]

    tile     costs 37;
    register costs 49;
}

/*
 Conversions from int32
*/
conversion int32 => bool {
    impl [[
        return in ? true : false; // Expect stupid MSVC 0/1 warning
    ]]

    tile     costs 0;
    register costs 10;
}

conversion int32 => value {
    impl [checked, mayThrow] /* due to OOM */ [[
        return jsNumber(in);
    ]]

    tile     costs 15;
    register costs 25;
}

conversion int32 => number {
    impl [[
        return in;
    ]]

    tile     costs 3;
    register costs 10;
}

/*
 Conversions from number
*/
conversion number => bool {
    impl [[
        return in < 0.0 || in > 0.0; // false for NaN
    ]]

    tile     costs 15;
    register costs 25;
}

conversion number => value {
    impl [checked, mayThrow] /* due to OOM */ [[
        return jsNumber(in);
    ]]

    tile     costs 15;
    register costs 35;
}

conversion number => int32 {
    impl [[
        return JSValue::toInt32(in);
    ]]

    tile     costs 10;
    register costs 20;
}

/*
 These are specializes versions for when we have an immediate # and are trying for
 an immediate value --- avoids extra check
*/
operation RInt32_Value_NonImm {
    impl value(int32 val) [[
        $$ = jsNumberCell(val);
    ]]
}

operation RNum_Value_NonImm {
    impl value(number val) [[
        $$ = jsNumberCell(val);
    ]]
}

/***************************************************************************
 WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
 $$/localStore should never be set on the same call that can tearoff
 the frame or reallocate the stack, since the evaluation order if undefined
****************************************************************************/

/**
 Debug only..
 */
operation PrintInfo {
    impl void(value in) [[
        printInfo(exec, "", in);
    ]]
}

/**
 Actual debugger support...
*/
operation AtStatement {
    impl void(node in) [[
        static_cast<StatementNode*>(in)->hitStatement(exec);
    ]]
}

/**
 Control flow stuff
*/
operation Exit[endsBB] {
    impl void exit() [[
        return jsUndefined();
    ]]
}

operation Jump[endsBB] {
    impl void jmp(addr dest) [[
        pc = base + dest;
    ]]
}

operation IfJump[endsBB] {
    impl void executeIfJump(bool condResult, addr dest) [[
        if (condResult)
            pc = base + dest;
    ]]

    tile (value, addr) as executeIfJump;
}

operation IfNotJump[endsBB] {
    impl void executeIfNotJump(bool condResult, addr dest) [[
        if (!condResult)
            pc = base +dest;
    ]]

    tile (value, addr) as executeIfNotJump;
}

// Fetches the property list, if any, and sets up the iterator state in given
// register. Returns the value to iterator
operation BeginForIn[endsBB] {
    impl value (value e, reg stateReg) [[
        ForInState* st = new ForInState();
        localStore[stateReg].val.valueVal = st;
    
        if (!JSValue::isUndefinedOrNull(e)) {
            JSObject* v = JSValue::toObject(e, exec);
            // The above might raise an exception..
            if (pc != localPC) continue;

            v->getPropertyNames(exec, *st->array);
            $$ = v;
        } else {
            // empty array, so this doesn't matter.
            $$ = jsUndefined();
        }
    ]]
}

operation NextForInEntry {
    impl value(value[noimm] e, value[noimm] ctx, addr jumpToIfDone) [[
        ForInState* st = static_cast<ForInState*>(ctx);
        PropertyNameArray& pa  = *st->array;

        // Invariant: pos = next entry to consider.
        int& pos = st->pos;

        $$ = jsUndefined();
        while (pos < pa.size()) {
            ASSERT(JSValue::isObject(e));
            JSObject* v = static_cast<JSObject*>(e);

            Identifier& name = pa[pos];
            ++pos;

            if (v->hasProperty(exec, name)) {
                // Wasn't deleted during iteration..
                $$ = jsOwnedString(name.ustring());
                break;
            }
        }

        if ($$ == jsUndefined()) // Nothing found. Jump to end of the loop
            pc = base + jumpToIfDone;
    ]]
}

// These update the scope chain, and sets the special unwind exception handler, which is used to
// restore the chain if an exception happens
operation PushScope {
    impl void pushScope(value in) [[
        JSObject* obj = JSValue::toObject(in, exec);
        if (exec->hadException())
            continue; // will jump to handler.

        exec->pushScope(obj);
        exec->pushExceptionHandler(ExecState::PopScope);
    ]]
}

operation UnwindStacks {
    impl void(int32 handlers) [[
        // This op is used when a break or continue is used to jump out
        // of a context that updated various stacks in ExecState,
        // in order to clean them up. Each of those ops contributes an
        // entry to the main exception handler stack, and perhaps some others.
        // We unwind the main stack, using the cleanup entries on it as appropriate.
        exec->quietUnwind(handlers);
    ]]
}

operation PopScope {
    impl void () [[
        // As PushScope does not Push anything on Exception case, we can not Pop.
        // NOTE: the Exception checking on Push/Pop-Scope is not optimal.
        // Such a Situation, where PushScope already has a Exception can only
        // occur if import is used inside the the "with"-statement. As import is
        // executed at the beginning of the code (as val decl) and can leave a exception.
        // As "import" is not (yet) part of ECMA-262 the correct behavior is unknown
        // when this changes we can rework the behavior, but for now just fix the crash.
        if (exec->hadException())
                continue;

        exec->popScope();
        exec->popExceptionHandler();
    ]]
}

operation PopExceptionHandler {
    impl void popCatch() [[
        exec->popExceptionHandler();
    ]]
}

operation PushExceptionHandler {
    impl void (addr handler) [[
        exec->pushExceptionHandler(ExecState::JumpToCatch, handler);
    ]]
}

operation EnterCatch {
    impl void (ident exceptionIdent) [[
        // First, check if we have a non-exception indirect continuation,
        // if so, we re-raise it directly to the finally (and skip the rest of the catch section)
        if (exec->abruptCompletion().complType() != Throw) {
            // By this point, the previous handler has been popped, so we should have the
            // 'finally' bound as the handler. Hence, set the completion again to jump to it.
            exec->setAbruptCompletion(exec->abruptCompletion());
            continue;
        }

        // Now we have a plain, old exception. Grab & clear exception it exec state,
        // and put it in a scope w/a name to it
        JSValue* exception = exec->exception();
        exec->clearException();

        JSObject *obj = new JSObject;
        obj->put(exec, *exceptionIdent, exception, DontDelete);
        exec->pushScope(obj);
        exec->pushExceptionHandler(ExecState::PopScope);
    ]]
}

operation ExitCatch {
    impl void() [[
        exec->popScope();
        exec->popExceptionHandler();
    ]]
}

operation DeferCompletion {
    impl void() [[
        exec->deferCompletion();
    ]]
}

operation ReactivateCompletion {
    impl void(bool insideFinally) [[
        JSValue* retVal = exec->reactivateCompletion(insideFinally);
        if (retVal)
            return retVal;
    ]]
}

operation ReactivateCompletionDebug {
    // version for inside functions + debug mode, which calls ExitContext
    impl void(bool insideFinally, node n) [[
        JSValue* retVal = exec->reactivateCompletion(insideFinally);
        if (retVal) {
            changeDebugContext(Exit, exec, n);
            return retVal;
        }
    ]]
}

operation Throw {
    impl void throw(value exception) [[
        exec->setException(exception);
    ]]
}

operation ContBreakInTryFinally {
    impl void (addr dest) [[
        exec->setAbruptCompletion(Completion(Continue /*or break, doesn't matter*/, nullptr, dest));
    ]]
}

operation ReturnInTryFinally {
    impl void(value val) [[
        exec->setAbruptCompletion(Completion(ReturnValue, val));
    ]]
}

operation PropagateException {
    impl void() [[
        JSValue* e = exec->exception();
        if (parentExec)
            parentExec->setException(e);
        return e;
    ]]
}

operation Return[endsBB] {
    impl void return (value retVal) [[
        return retVal;
    ]]
}

operation RaiseError {
    impl void (node node, int32 errorType, cstr msg) [[
        node->throwError(exec, ErrorType(errorType), msg);
    ]]
}

// Function entry: set things we cache in registers
operation Preamble {
    impl void(reg scopeReg, reg globalReg, reg thisReg) [[
         localStore[scopeReg ].val.valueVal = exec->variableObject();
         localStore[thisReg  ].val.valueVal = exec->thisValue();
         localStore[globalReg].val.valueVal = globalObject;
    ]]
}

operation EnterDebugContext {
    impl void(node n) [[
        changeDebugContext(Enter, exec, n);
    ]]
}

operation ExitDebugContext {
    impl void(node n) [[
        changeDebugContext(Exit, exec, n);
    ]]
}

// Variable stuff... Locals access can just use register addressing,
// not specific get/put, but when we have to do symbolic lookup, we use these.


operation FunctionLookupAndGet {
    impl value(reg thisOutReg, ident varName) [[
        JSValue* res;
        JSValue* thisOut;
        lookupScopeAndFetch<true /*error out*/, false /* don't skip one*/, true /* want this value*/>
                (exec, varName, thisOut, res);
        localStore[thisOutReg].val.valueVal = thisOut;
        $$ = res;
    ]]
}

operation NonLocalFunctionLookupAndGet {
    impl value(reg thisOutReg, ident varName) [[
        JSValue* res;
        JSValue* thisOut;
        lookupScopeAndFetch<true /*error out*/, true /* skip one*/, true /* want this value*/>
                (exec, varName, thisOut, res);
        $$ = res;
        localStore[thisOutReg].val.valueVal = thisOut;
    ]]
}

operation ScopeLookupAndGetChecked {
    impl value(reg valOutReg, ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<true /*error out*/, false /* don't skip one*/, false /* scope, not this*/>
                    (exec, varName, scopeOut, val);
        $$ = scopeOut;
        localStore[valOutReg].val.valueVal = val;
    ]]
}

operation ScopeLookupAndGet {
    impl value(reg valOutReg, ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<false /*don't error out*/, false /* no skip*/, false /* scope, not this*/ >
                    (exec, varName, scopeOut, val);
        $$ = scopeOut;
        localStore[valOutReg].val.valueVal = val;
    ]]
}

operation NonLocalScopeLookupAndGetChecked {
    impl value(reg valOutReg, ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<true /*error out*/, true /* skip one */, false /* scope, not this*/ >
                    (exec, varName, scopeOut, val);
        $$ = scopeOut;
        localStore[valOutReg].val.valueVal = val;
    ]]
}

operation NonLocalScopeLookupAndGet {
    impl value(reg valOutReg, ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<false /*don't error out*/, true /* skip one */, false /* scope, not this*/ >
                    (exec, varName, scopeOut, val);
        $$ = scopeOut;
        localStore[valOutReg].val.valueVal = val;
    ]]
}


operation ScopeLookup {
    // Find which scope the variable is in, e.g. basically evaluates to a reference.
    // If we want failures detected, the errorNode is set to non-zero, to help with line #s, etc
    impl value scopeLookup(ident varName, node errorNode) [[
        const ScopeChain& chain = exec->scopeChain();
        ScopeChainIterator iter = chain.begin();
        ScopeChainIterator end = chain.end();

        // we must always have something in the scope chain
        assert(iter != end);

        JSObject *scopeObj;
        PropertySlot slot;
        do {
            scopeObj = *iter;

            if (scopeObj->getPropertySlot(exec, *varName, slot))
                break;
            ++iter;
        } while (iter != end);

        if (errorNode && iter == end) {
            $$ = errorNode->throwUndefinedVariableError(exec, *varName);
            continue;
        }

        $$ = scopeObj;
    ]]
}

operation NonLocalScopeLookup {
    // As above, but may skip one step
    impl value scopeLookup(ident varName, node errorNode) [[
        const ScopeChain& chain = exec->scopeChain();
        ScopeChainIterator iter = chain.begin();
        ScopeChainIterator end = chain.end();

        // we must always have something in the scope chain
        assert(iter != end);

        JSObject *scopeObj = *iter;
        if (!scopeObj->isLocalInjected()) {
            // Unless eval introduced new variables dynamically,
            // we know this isn't in the top scope
            ++iter;
        }

        PropertySlot slot;
        do {
            scopeObj = *iter;

            if (scopeObj->getPropertySlot(exec, *varName, slot))
                break;
            ++iter;
        } while (iter != end);

        if (errorNode && iter == end) {
            $$ = errorNode->throwUndefinedVariableError(exec, *varName);
            continue;
        }
        $$ = scopeObj;
    ]]
}


// Looks up a given variable in the scope chain, returns its value
operation VarGet {
    impl value varGet(ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<true /*error out*/, false /* don't skip one*/, false /*no this*/ >(exec, varName, scopeOut, val);
        $$ = val;
    ]]
}

// Like above, but skips the first step, if possible.
operation NonLocalVarGet {
    impl value nonLocalVarGet(ident varName) [[
        JSValue* scopeOut;
        JSValue* val;

        lookupScopeAndFetch<true /*error out*/, true /* don't skip one*/, false /*no this*/ >(exec, varName, scopeOut, val);
        $$ = val;
    ]]
}

operation RegPutValue {
    impl void regPut(reg destReg, value val) [[
        localStore[destReg].val.valueVal = val;
    ]]

    tile (reg, number) as regPut;
}

operation RegPutNumber {
    impl void (reg destReg, number val) [[
        localStore[destReg].val.numberVal = val;
    ]]
}

operation RegPutBool {
    impl void (reg destReg, bool val) [[
        localStore[destReg].val.boolVal = val;
    ]]
}

operation RegPutInt32 {
    impl void (reg destReg, int32 val) [[
        localStore[destReg].val.int32Val = val;
    ]]
}

operation ToObject {
    impl value toObject(value val) [[
        $$ = JSValue::toObject(val, exec);
    ]]
}

// Put for an object..
operation SymPutKnownObject {
    impl void symPutKnownObject(value [noimm] scope, ident varName, value val) [[
        ASSERT(JSValue::isObject(scope));
        static_cast<JSObject*>(scope)->put(exec, *varName, val);
    ]]

    tile (value, ident, number) as symPutKnownObject;
}

// Generic get..
operation SymGet {
    impl value symGet(value base, ident prop) [[
        JSObject* baseObj = JSValue::toObject(base, exec);
        // toObject may fail and return an exception object, but get from it is harmless

        // IMPORTANT: The call and store to $$ should be two steps, since ::get can tear off frames!
        JSValue* val = baseObj->get(exec, *prop);
        $$ = val;
    ]]
}

// Get when we know the base is an object
operation SymGetKnownObject {
    impl value symGet(value base, ident prop) [[
        ASSERT(JSValue::isObject(base));

        $$ = static_cast<JSObject*>(base)->get(exec, *prop);
    ]]
}

// As above, but also stores the object
operation SymGetAndBind {
    impl value (reg objDest, value [noimm] base, ident varName) [[
        JSObject* baseObj = JSValue::toObject(base, exec);
        // toObject may fail and return an exception object, but get from it is harmless
        localStore[objDest].val.valueVal = baseObj;

        // IMPORTANT: The call and store to $$ should be two steps, since ::get can tear off frames!
        JSValue* val = baseObj->get(exec, *varName);
        $$ = val;
    ]]
}

operation BracketGet {
    impl value (value [noimm] v1, value v2) costs 50 [[
        uint32_t i;

        if (JSValue::getUInt32(v2, i)) {
           $$ = JSValue::getByIndex(v1, exec, i);
           continue;
        }

        JSObject *o = JSValue::toObject(v1, exec);
        // Make sure to  handle exception immediately, here, since toString might throw, too!
        if (exec->hadException())
            continue;

        // IMPORTANT: The call and store to $$ should be two steps, since ::get can tear off frames!
        JSValue* val = o->get(exec, Identifier(JSValue::toString(v2, exec)));
        $$ = val;
    ]]

    impl value (value [noimm] base, int32 [exact] prop) [[        
        if (prop >= 0) {
            $$ = JSValue::getByIndex(base, exec, static_cast<uint32_t>(prop));
        } else {
            // Have to go as a string, as above.
            JSObject* o = JSValue::toObject(base, exec);
            JSValue* val = o->get(exec, Identifier(UString::from(prop)));
            $$ = val;
        }
    ]]
}

// Also computes the base object
operation BracketGetAndBind {
    impl value (reg objDest, value [noimm] v1, value v2) costs 50 [[
        uint32_t i;
        JSObject *o = JSValue::toObject(v1, exec);
        // Make sure to  handle exception immediately, here, since toString might throw, too!
        if (exec->hadException())
            continue;

        localStore[objDest].val.valueVal = o;

        JSValue* val;
        if (JSValue::getUInt32(v2, i))
            val = o->get(exec, i);
        else
            val = o->get(exec, Identifier(JSValue::toString(v2, exec)));
        $$ = val;
    ]]

    impl value (reg objDest, value [noimm] base, int32 [exact] prop) [[
        JSObject* baseObj = JSValue::toObject(base, exec);
        // toObject may fail and return an exception object, but get from it is harmless
        localStore[objDest].val.valueVal = baseObj;

        if (prop >= 0) {
            $$ = baseObj->get(exec, static_cast<uint32_t>(prop));
        } else {
            JSValue* val = baseObj->get(exec, Identifier(UString::from(prop)));
            $$ = val;
        }
    ]]
}


operation BracketPutKnownObject {
    impl void (value [noimm] v1, value v2, value v3) costs 50 [[
        ASSERT(JSValue::isObject(v1));
        uint32_t i;
        JSObject *o = static_cast<JSObject*>(v1);

        if (JSValue::getUInt32(v2, i))
            o->put(exec, i, v3);
        else
            o->put(exec, Identifier(JSValue::toString(v2, exec)), v3);
    ]]

    impl void (value [noimm] base, int32 [exact] prop, value val) [[
        ASSERT(JSValue::isObject(base));
        if (prop >= 0) {
            static_cast<JSObject*>(base)->put(exec, static_cast<uint32_t>(prop), val);
        } else {
            static_cast<JSObject*>(base)->put(exec, Identifier(UString::from(prop)), val);
        }
    ]]
}

operation GlobalObjectGet {
    impl value(ident varName) [[
        JSObject* scopeObj = globalObject;
        PropertySlot slot;
        if (scopeObj->getPropertySlot(exec, *varName, slot)) {
            JSValue* val = slot.getValue(exec, scopeObj, *varName);;
            $$ = val;
        } else {
            throwUndefinedVariableError(exec, *varName);
        }
    ]]
}

operation SymDeleteKnownObject {
    impl bool(value scope, ident name) [[
        ASSERT(JSValue::isObject(scope));
        $$ = static_cast<JSObject*>(scope)->deleteProperty(exec, *name);
    ]]
}

operation SymDelete {
    impl bool(value scope, ident name) [[
        JSObject* o = JSValue::toObject(scope, exec);
        if (pc == localPC) // No exception!
            $$ = o->deleteProperty(exec, *name);
    ]]
}

operation BracketDelete {
    impl bool(value [noimm] v1, value v2) costs 50 [[
        uint32_t i;
        JSObject *o = JSValue::toObject(v1, exec);
        if (pc != localPC)
            continue;

        if (JSValue::getUInt32(v2, i))
            $$ = o->deleteProperty(exec, i);
        else
            $$ = o->deleteProperty(exec, Identifier(JSValue::toString(v2, exec)));
    ]]

    impl bool(value v1, int32 [exact] i) [[
        JSObject *o = JSValue::toObject(v1, exec);
        if (pc != localPC)
            continue;

        if (i >= 0)
            $$ = o->deleteProperty(exec, static_cast<uint32_t>(i));
        else
            $$ = o->deleteProperty(exec, Identifier(UString::from(i)));
    ]]
}

/**
 Making things..
*/
operation OwnedString {
    impl value ownedString(string in) [[
        $$ = jsOwnedString(*in);
    ]]
}

operation NewEmptyArray {
    impl value() [[
        $$ = exec->lexicalInterpreter()->builtinArray()->construct(exec, List::empty());
    ]]
}

operation NewObject {
    impl value() [[
        $$ = new JSObject(exec->lexicalInterpreter()->builtinObjectPrototype());
    ]]
}

operation NewRegExp {
    impl value(string pattern, string flags) [[
        // ### TODO: this is -very- wasteful
        List list;
        list.append(jsOwnedString(*pattern));
        list.append(jsOwnedString(*flags));

        JSObject *reg = exec->lexicalInterpreter()->builtinRegExp();
        $$ = reg->construct(exec,list);
    ]]
}

operation DefineGetter {
    impl void(value [noimm] base, ident name, value getter) [[
        ASSERT(JSValue::isObject(base));
        ASSERT(JSValue::isObject(getter));
        static_cast<JSObject*>(base)->defineGetter(exec, *name, static_cast<JSObject*>(getter));
    ]]
}

operation DefineSetter {
    impl void(value [noimm] base, ident name, value setter) [[
        ASSERT(JSValue::isObject(base));
        ASSERT(JSValue::isObject(setter));
        static_cast<JSObject*>(base)->defineSetter(exec, *name, static_cast<JSObject*>(setter));
    ]]
}


/**
 Numeric ops
 */
operation Add1 {
    impl number add1(number old) [[
        $$ = old + 1.0;
    ]]

    tile (value) as add1;
}

operation Sub1 {
    impl number sub1(number old) [[
        $$ = old - 1.0;
    ]]
}

operation Neg {
    impl number neg(number old) [[
        $$ = -old;
    ]]

    tile (value) as neg;
}

operation Mult {
    impl number mult (number v1, number v2) [[
        $$ = v1 * v2;
    ]]

    tile (value, value) as mult;
    tile (value, number) as mult;
    tile (number, value) as mult;
}

operation Div {
    impl number(number v1, number v2) [[
        $$ = v1 / v2;
    ]]
}

operation Mod {
    impl number(number v1, number v2) [[
        $$ = fmod(v1, v2);
    ]]
}

operation Exp {
    impl number(number v1, number v2) [[
        $$ = exponentiation(v1, v2);
    ]]
}

operation Sub {
    impl number(number v1, number v2) [[
        $$ = v1 - v2;
    ]]
}

operation Add {
    impl value(value v1, value v2) costs 50 [[
        // exception for the Date exception in defaultValue()
        JSValue *p1 = JSValue::toPrimitive(v1, exec, UnspecifiedType);
        if (pc != localPC) continue;
        JSValue *p2 = JSValue::toPrimitive(v2, exec, UnspecifiedType);
        if (pc != localPC) continue;

        if (JSValue::isString(p1) || JSValue::isString(p2)) {
            UString value = JSValue::toString(p1, exec) + JSValue::toString(p2, exec);
            if (value.isNull()) {
                JSObject *error = Error::create(exec, GeneralError, "Out of memory");
                exec->setException(error);
            } else {
                $$ = jsString(value);
            }
        } else {
            $$ = jsNumber(JSValue::toNumber(p1, exec) + JSValue::toNumber(p2, exec));
        }
    ]]

    impl number(number[exact] n1, number[exact] n2) [[
        $$ = n1 + n2;
    ]]
}


operation LShift {
    impl int32(int32 v1, int32 v2) [[
        $$ = (v1 << ((uint32_t)v2 & 0x1f));
    ]]
}

operation RShift {
    impl int32(int32 v1, int32 v2) [[
        $$ = (v1 >> ((uint32_t)v2 & 0x1f));
    ]]
}

operation URShift {
    // This returns number since we don't have a uint32 type (yet?)
    impl number(int32 v1, int32 v2) [[
        $$ = (uint32_t(v1) >> ((uint32_t)v2 & 0x1f));
    ]]
}

operation Less {
    // ### ??? TODO: conversion-less overloads here, when core supports them ???

    impl bool(value v1, value v2) costs 40 [[
        // operator <
        // -1: NaN, undefined => false
        //  0: v1 >= v2       => false
        //  1: v1 <  v2       => true;
        $$ = (relation(exec, v1, v2) == 1);
    ]]

    impl bool(value v1, number[exact] n2) [[
        // As above..
        $$ = (relation(exec, v1, n2) == 1);
    ]]

    impl bool(value v1, int32[exact] n2) [[
        // As above... 
        $$ = (relation(exec, v1, n2) == 1);
    ]]
}

operation GreaterEq {
    impl bool(value v1, value v2) [[
        // operator >=
        // -1: NaN, undefined => false
        //  0: v1 >= v2       => true
        //  1: v1 <  v2       => false;
        $$ = (relation(exec, v1, v2) == 0);
    ]]
}

operation Greater {
    impl bool(value v1, value v2) [[
        // operator >
        // -1: NaN, undefined => false
        //  0: v2 >= v1       => false
        //  1: v2 <  v1       => true
        $$ = (relation(exec, v2, v1, false) == 1);
    ]]
}

operation LessEq {
    impl bool(value v1, value v2) [[
        // operator <=
        // -1: NaN, undefined => false
        //  0: v2 >= v1       => true
        //  1: v2 <  v1       => false
        $$ = (relation(exec, v2, v1, false) == 0);
    ]]
}

operation EqEq {
    impl bool(value v1, value v2) costs 30  [[
        // operator ==
        $$ = equal(exec, v1, v2);
    ]]

    impl bool(value v1, int32[exact] n2) [[
        double n1;
        if (JSValue::getNumber(v1, n1))
            $$ = (n1 == n2);
        else
            $$ = equal(exec, v1, jsNumber(n2));
    ]]
}

operation NotEq {
    impl bool(value v1, value v2) costs 30 [[
        // operator !=
        $$ = !equal(exec,v1, v2);
    ]]

    impl bool(value v1, int32[exact] n2) [[
        double n1;
        if (JSValue::getNumber(v1, n1))
            $$ = (n1 != n2);
        else
            $$ = !equal(exec, v1, jsNumber(n2));
    ]]
}


operation StrEq {
    impl bool(value v1, value v2) [[
        // operator ===
        $$ = strictEqual(exec,v1, v2);
    ]]
}

operation StrNEq {
    impl bool(value v1, value v2) [[
        // operator !==
        $$ = !strictEqual(exec,v1, v2);
    ]]
}


/**
 Bitops stuff
*/
operation BitNot {
    impl int32 bitNot(int32 old) [[
        $$ = ~old;
    ]]
}

operation BitAnd {
    impl int32 andOp(int32 a0, int32 a1) [[
        $$ = a0 & a1;
    ]]

    tile (value, value) as andOp;
    tile (value, int32) as andOp;
    tile (int32, value) as andOp;
}

operation BitXOr {
    impl int32 (int32 a0, int32 a1) [[
        $$ = a0 ^ a1;
    ]]
}

operation BitOr {
    impl int32 (int32 a0, int32 a1) [[
        $$ = a0 | a1;
    ]]
}


/**
 Logical ops... All one of them!
*/
operation LogicalNot {
    impl bool logicalNot(bool old) [[
        $$ = !old;
    ]]
}

/**
 Miscellaneous ops
*/
operation TypeOf {
    impl value typeOf(value v) [[
        $$ = typeStringForValue(v);
    ]]
}

operation In {
    impl bool (value v1, value v2) [[
        if (!JSValue::isObject(v2)) {
            throwError(exec,  TypeError, "Value is not an object. Cannot be used with IN expression.");
            continue;
        }
        JSObject* o2 = static_cast<JSObject*>(v2);
        $$ = o2->hasProperty(exec, Identifier(JSValue::toString(v1, exec)));
    ]]
}

operation InstanceOf {
    impl bool (value v1, value v2) [[
        if (!JSValue::isObject(v2)) {
            throwError(exec,  TypeError, "Value is not an object. Cannot be used with instanceof operator.");
            continue;
        }

        JSObject* o2 = static_cast<JSObject*>(v2);
        if (!o2->implementsHasInstance())
            // According to the spec, only some types of objects "implement" the [HasInstance] property.
            // But we are supposed to throw an exception where the object does not "have" the [HasInstance]
            // property. It seems that all object have the property, but not all implement it, so in this
            // case we return false (consistent with mozilla)
            $$ = false;
        else
            $$ = o2->hasInstance(exec, v1);
    ]]
}


/**
 Function call stuff, for first prototype.
*/
operation ClearArgs {
    impl void() [[
        workList.clear();
    ]]
}

operation AddArg {
    impl void(value val) [[
        workList.append(val);
    ]]
}

operation Add2Arg {
    impl void(value a1, value a2) [[
        workList.append(a1);
        workList.append(a2);
    ]]
}

operation Add3Arg {
    impl void(value a1, value a2, value a3) [[
        workList.append(a1);
        workList.append(a2);
        workList.append(a3);
    ]]
}

operation FunctionCall {
    impl value(value v, value thisVal) [[
        ASSERT(JSValue::isObject(thisVal));
        ASSERT(!static_cast<JSObject*>(thisVal)->isActivation());

        if (!JSValue::implementsCall(v)) {
            throwError(exec, TypeError, "Attempt to use a non-function object or a value as a function.");
            //return throwError(exec, TypeError, notAnObjectMessage(), v, expr.get());
            continue;
        }

        JSObject *func = static_cast<JSObject*>(v);
        JSValue* val;
        val = func->call(exec, static_cast<JSObject*>(thisVal), workList);
        $$  = val;
    ]]
}

operation CtorCall {
    impl value(value v) [[
        if (!JSValue::isObject(v)) {
            throwError(exec, TypeError, "Value is not an object. Cannot be used with new.");
            //return throwError(exec, TypeError, "Value %s (result of expression %s) is not an object. Cannot be used with new.", v, expr.get());
            continue;
        }

        JSObject *constr = static_cast<JSObject*>(v);
        if (!constr->implementsConstruct()) {
            throwError(exec, TypeError, "Value is not a constructor. Cannot be used with new.");
            // ### TODO
            // return throwError(exec, TypeError, "Value %s (result of expression %s) is not a constructor. Cannot be used with new.", v, expr.get());
            continue;
        }

        JSValue* val = constr->construct(exec, workList);
        $$ = val;
    ]]
}

operation EvalFuncExpr {
    impl value(ident ident, node body) [[
        bool named = !ident->isNull();
        JSObject *functionScopeObject = nullptr;

        if (named) {
            // named FunctionExpressions can recursively call themselves,
            // but they won't register with the current scope chain and should
            // be contained as single property in an anonymous object.
            functionScopeObject = new JSObject;
            exec->pushScope(functionScopeObject);
        }

        FunctionImp *func = new FunctionImp(exec, *ident, static_cast<FunctionBodyNode*>(body), exec->scopeChain());
        JSObject *proto = exec->lexicalInterpreter()->builtinObject()->construct(exec, List::empty());
        proto->put(exec, exec->propertyNames().constructor, func, DontEnum);
        func->put(exec, exec->propertyNames().prototype, proto, Internal|DontDelete|DontEnum);

        if (named) {
            functionScopeObject->put(exec, *ident, func, Internal | ReadOnly | (exec->codeType() == EvalCode ? 0 : DontDelete));
                exec->popScope();
        }

        $$ = func;
    ]]
}

// kate: indent-width 4; replace-tabs on; tab-width 4; space-indent on; hl c++;
