/*
 * Copyright (c) 2007 INRIA
 * Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
 *
 * SPDX-License-Identifier: GPL-2.0-only
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 * Author: Nicola Baldo <nbaldo@cttc.es> (took position-allocator and turned it into
 * building-allocator)
 */
#include "building-allocator.h"

#include "ns3/building.h"
#include "ns3/double.h"
#include "ns3/enum.h"
#include "ns3/log.h"
#include "ns3/uinteger.h"

#include <cmath>

namespace ns3
{

NS_LOG_COMPONENT_DEFINE("BuildingAllocator");

NS_OBJECT_ENSURE_REGISTERED(GridBuildingAllocator);

GridBuildingAllocator::GridBuildingAllocator()
    : m_current(0)
{
    m_buildingFactory.SetTypeId("ns3::Building");
    m_lowerLeftPositionAllocator = CreateObject<GridPositionAllocator>();
    m_upperRightPositionAllocator = CreateObject<GridPositionAllocator>();
}

GridBuildingAllocator::~GridBuildingAllocator()
{
}

TypeId
GridBuildingAllocator::GetTypeId()
{
    static TypeId tid =
        TypeId("ns3::GridBuildingAllocator")
            .SetParent<Object>()
            .AddConstructor<GridBuildingAllocator>()
            .SetGroupName("Buildings")
            .AddAttribute("GridWidth",
                          "The number of objects laid out on a line.",
                          UintegerValue(10),
                          MakeUintegerAccessor(&GridBuildingAllocator::m_n),
                          MakeUintegerChecker<uint32_t>())
            .AddAttribute("MinX",
                          "The x coordinate where the grid starts.",
                          DoubleValue(1.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_xMin),
                          MakeDoubleChecker<double>())
            .AddAttribute("MinY",
                          "The y coordinate where the grid starts.",
                          DoubleValue(0.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_yMin),
                          MakeDoubleChecker<double>())
            .AddAttribute("LengthX",
                          "The length of the wall of each building along the X axis.",
                          DoubleValue(1.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_lengthX),
                          MakeDoubleChecker<double>())
            .AddAttribute("LengthY",
                          "The length of the wall of each building along the X axis.",
                          DoubleValue(1.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_lengthY),
                          MakeDoubleChecker<double>())
            .AddAttribute("DeltaX",
                          "The x space between buildings.",
                          DoubleValue(1.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_deltaX),
                          MakeDoubleChecker<double>())
            .AddAttribute("DeltaY",
                          "The y space between buildings.",
                          DoubleValue(1.0),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_deltaY),
                          MakeDoubleChecker<double>())
            .AddAttribute("Height",
                          "The height of the building (roof level)",
                          DoubleValue(10),
                          MakeDoubleAccessor(&GridBuildingAllocator::m_height),
                          MakeDoubleChecker<double>())
            .AddAttribute("LayoutType",
                          "The type of layout.",
                          EnumValue(GridPositionAllocator::ROW_FIRST),
                          MakeEnumAccessor<GridPositionAllocator::LayoutType>(
                              &GridBuildingAllocator::m_layoutType),
                          MakeEnumChecker(GridPositionAllocator::ROW_FIRST,
                                          "RowFirst",
                                          GridPositionAllocator::COLUMN_FIRST,
                                          "ColumnFirst"));
    return tid;
}

void
GridBuildingAllocator::SetBuildingAttribute(std::string n, const AttributeValue& v)
{
    NS_LOG_FUNCTION(this);
    m_buildingFactory.Set(n, v);
}

BuildingContainer
GridBuildingAllocator::Create(uint32_t n) const
{
    NS_LOG_FUNCTION(this);
    PushAttributes();
    BuildingContainer bc;
    uint32_t limit = n + m_current;
    for (; m_current < limit; ++m_current)
    {
        Vector lowerLeft = m_lowerLeftPositionAllocator->GetNext();
        Vector upperRight = m_upperRightPositionAllocator->GetNext();
        Box box(lowerLeft.x, upperRight.x, lowerLeft.y, upperRight.y, 0, m_height);
        NS_LOG_LOGIC("new building : " << box);
        BoxValue boxValue(box);
        m_buildingFactory.Set("Boundaries", boxValue);
        Ptr<Building> b = m_buildingFactory.Create<Building>();
        bc.Add(b);
    }
    return bc;
}

void
GridBuildingAllocator::PushAttributes() const
{
    NS_LOG_FUNCTION(this);
    m_lowerLeftPositionAllocator->SetMinX(m_xMin);
    m_upperRightPositionAllocator->SetMinX(m_xMin + m_lengthX);
    m_lowerLeftPositionAllocator->SetDeltaX(m_lengthX + m_deltaX);
    m_upperRightPositionAllocator->SetDeltaX(m_lengthX + m_deltaX);

    m_lowerLeftPositionAllocator->SetMinY(m_yMin);
    m_upperRightPositionAllocator->SetMinY(m_yMin + m_lengthY);
    m_lowerLeftPositionAllocator->SetDeltaY(m_lengthY + m_deltaY);
    m_upperRightPositionAllocator->SetDeltaY(m_lengthY + m_deltaY);

    m_lowerLeftPositionAllocator->SetLayoutType(m_layoutType);
    m_upperRightPositionAllocator->SetLayoutType(m_layoutType);

    m_lowerLeftPositionAllocator->SetN(m_n);
    m_upperRightPositionAllocator->SetN(m_n);
}

} // namespace ns3
