# pcb-rnd conf tree

## subtree: appearance/color

node name | type | flags | description
crosshair | color | 0 | obsolete - DO NOT USE - kept for compatibility (use appearance/color/cross instead)
attached | color | 0 | color of the non-layer corsshair-attached objects drawn in XOR (e.g. when padstack or buffer outline before placed; layer-objects like lines and arcs typically onherit the layer color)
drc | color | 0 | color of the on-screen drc clearance indication while routing
mark | color | 0 | color of the on-screen marks (user placed mark and automatic 'grabbed' mark)
selected | color | 0 | generic object selection color
via | color | 0 | non-terminal padstack shape on current layer
via_far | color | 0 | non-terminal padstack shape on non-current ('far side') layer
pin | color | 0 | terminal padstack shape on current layer
pin_far | color | 0 | terminal padstack shape on non-current ('far side') layer
pin_name | color | 0 | on-screen terminal number/name labels
subc | color | 0 | on-screen subcircuit marks
subc_nonetlist | color | 0 | on-screen subcircuit marks for subcircuits with the nonetlist flag
extobj | color | 0 | on-screen marks of extended objects
padstackmark | color | 0 | on-screen center mark cross for padstacks
rat | color | 0 | on-screen rat lines
invisible_objects | color | 0 | other-side objects and padstack shapes on non-current layer
connected | color | 0 | 'connected' highlight (galvanic connections found)
warn | color | 0 | warning highlight (e.g. object found to cause a short)
layer | color | 0 | default layer colors; when a new layer is created, a color from this list is assigned initially
mask | color | 0 | default mask layer color (when a new mask layer is created)
paste | color | 0 | default paste layer color (when a new paste layer is created)
element | color | 0 | default silk layer color (when a new silk layer is created)
background | color | 0 | [hidlib] background and cursor color ...
off_limit | color | 0 | [hidlib] on-screen background beyond the configured drawing area
grid | color | 0 | [hidlib] on-screen grid
cross | color | 0 | [hidlib] on-screen crosshair color (inverted)